This should be simple but I need direction as to how. If you view the screenshot, is there an easier way to create a vector shape with a rough jagged edge without the time-consuming process of using the pen tool?
you can try to use some cloud, gear, star shape tool and adjust in the top toolbar settings the amount of spikes/corners to draw that one. Then convert the used shape to curves and alter some it's spikes nodes. - Alternative find some vector shape with rough jagged edges in the net and reuse that one, or in case of a bitmap drawing autotrace that to a vector object (SVG, PDF) for reuse in Affinity Designer.
Thank you v_kyr, I just tried the shape tool suggestion but that is also time-consuming. Searching for vectors with jagged edges and reusing them by moving the nodes around is what I'm currently doing, but again, it's tedious work. I watch videos how this software does some amazing things, there has to be a faster way.
The Roughen Curves tool is what I need but that's just a dream right now. @JimmyJack I have Photo and I'm not sure what you did but it might work. I used the Trapezoid shape and used the Displace Live Filter but it doesn't do what I see in your screenshot. It doesn't appear to have done anything. So I'm missing something.
Basically you have two options. You can load an image (what I did above) or use the imagery in lower layers in your working file.
I've attached a file using the second method. It's using a Perlin Noise pixel layer as the displacement.
I also included a vectorized object done in Inkscape..... A pretty easy roundtrip.
Thanks to everyone for providing input on this challenge of mine. Much appreciated. @JimmyJack thanks for the source file and now I understand. I will check out Inkscape @v_kyr for modifying shapes and @Lagarto as I will test out the Roughen filter since I have access to AI.
The key to giving wood a realistic jagged edge is to make sure you have the right tools for the job. I used my Dremel scroll saw. Man, I love that thing. It comes in so handy for small, detailed work. You can also use a normal jigsaw.
This looks so time worn and perfect. It would make a perfect Valentines gift. When I look at it, it makes me think of a worry stone, I would love having it hanging in my pocket. Simply beautiful as always. Pinned
I love everything about this project it looks like the real macoy. How did you get the cool grooves down the middle of the wood? I have an old wooden gate I replaced that is sitting outside in the sun to get this effect. I will have to help it along.
Mother Nature created those grooves all by herself, but you can help her along by putting the wood offcuts in the fire or using a blow torch. A good sanding with a wire brush drill attachment will also help.
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Can anyone suggest why am I getting extreme jagged edges in rendering with open GL . I have altered the preferences - use of shadows , anti aliasing , planar objects in every variation I can think of but to no avail .
The quality is set to very high - it does nt seem to change the problem when altering from high to very high . Simple rectangular shapes appear with heavy saw-tooth edges . More complex forms just becoming a digital confusion .
This is a very simple extruded framework -although the profiles are of extruded curtain wall aluminium frames and difficult to orientate in wireframe- but with the open GL render like this its also impossible to work with .
Currently experiencing jagged/pixelated edges on some vector objects in Illustrator. Not sure how to fix this issue, have googled and read many suggested solutions on the Adobe help forum but nothing is working. Is it my Macbook or Illustrator acting up? Anybody else that have come across this issue? Zoomed in screenshot of the jagged edges attached.
most people problem won't notice this because they are not doing roads. we hatch pavement areas for some early stage on a project and print roll plot or even regular 11x17 pages. i confirmed it's a problem with 2019 + versions when you print hatch edge is jagged in PDF and it shows up when you print to paper. 2017 and before no problem.
i posted this in civil 3d group and tried all the variable it's not helping. the hatch Autodesk someone in the company changed the way it print to PDF from code level vs prior versions like 2017. it prints slower and jagged, but with improved smoothness on colours in PDF, 2017 and before there are some "line" artifacts in the hatch when you print it out to PDF but paper is fine because we have ink and it soak paper and you don't see the lines.
see attached pdf and zoom on the hatch to see what i'm talking about. can't believe nobody noticed this. when we print this on roll plot you can see it and it's not acceptable. autodesk need to admit they changed programming and release a patch, or better yet maybe there is a variable to set the hatch to behave like 2017 and prior.
so i posted this in civil 3d i think but really it's autocad problelm. so has to do with transparency, if turned off drawing prints out fast and hatch smooth, when turned on then jagged and takes a long time to plot. i think it was you or someone else even in 2020, no cure found in that other thread i started. for the other project i went back to 2017 so i can print files out fast and look good.
A workaround was to use the old style of hatching when there was no "SOLID" pattern ... change the pattern to ANSI31, hatch pattern scale 0.02, hatch lineweight 0.35mm (all sample values, file attached, only changed the upper two hatches).
also surprised no transportation people complain about this. this hatch is not even that long just a few km. we have planning projects now that have to hatch 10s of KM at a time. so forced to use 2017 versions.
"if it's not broken, then don't fix it". lol that's at autodesk. you need to hire some people with high level of real cad experience who dealt with "extreme" data types to test or program the software. this is just one example of mess ups. i know there are other things. but this one is very major.
This is a fine route that ascends the knife-edge ridge on the south end of the formation. I gave the route A4-. It was A4 when Beyer did this with Rurps (no Beaks in 1986) but modern Tomahawks and Peckers make a difference.
1. Start up the crack. This angles up and right and keeps going into a sea of mud. Follow this for 40 feet then work up and left (thin) to gain a second crack. This becomes easier and wider and leads straight up to the ridge above. This is a long pitch (170', A3+).
6. My recollection above here is pretty vague (we climbed this in 1993). There is a major chimney/slot that splits the Kingfisher summit in two. This pitch gains the north side of this slot. In theory this is mostly fourth class and about 70 feet long but expect anything.
This starts on the shady side (looking towards the parking lot) of Kingfisher. Hike up from the parking lot to to the left end of the base. Traverse right until just beyond the formation. The climb starts at a crack on the minor blob that sits between Kingfisher and Minotaur. The crack angles up and right.
The problem is that the border look jagged in Chrome, like a (low-resolution) game without Anti-Aliasing. In IE, Opera and FF it looks much better because AA is used (which is still clearly visible but not that bad). I can't test Safari because I don't own a Mac.
In case anyone's searching for this later on, a nice trick to get rid of those jagged edges on CSS transformations in Chrome is to add the CSS property -webkit-backface-visibility with a value of hidden. In my own tests, this has completely smoothed them out.
I've been having an issue with a CSS3 gradient with -45deg. The background slanted, was badly jagged similar to but worse than the original post. So I started playing with both the background-size. This would stretch out the jaggedness, but it was still there. Then in addition I read that other people are having issues too at 45deg increments so I adjusted from -45deg to -45.0001deg and my problem was solved.
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