I'm trying to use this with resident evil 2 but I keep getting failed to initialize directx(R). I even installed the 2010 directx from reading this thread and checked my dependencies. It's all there and I'm starting to give up. I'm using classic rebirth exe for sourcenext.
I'm trying to use this with resident evil 2 but I keep getting failed to initialize directx(R). I even installed the 2010 directx from reading this thread and checked my dependencies. It's all there and I'm starting to give up. I'm using classic rebirth exe for sourcenext.
It WORKS with the bio2 1.1 exe. It doesn't work work with the classic rebirth dll because it's forcing the game to run in a maximized window. The old translation also works just fine with the 1.0 exe. Anyway remove the lines:
Hello. Whenever I launch any Tomb Raider game with Pexioto program the audio starts stuttering making the game very unplayable ? Example:
however, there are no audio issues if I don't launch the game with Pexioto program. Is there a way to fix this?
In this video you can see some custom textures are failed to load, not sure why it happens, is it due to graphics driver or maybe peixoto patch fails to load them because of size of textures (they are all 4k)? You can see in video that if i press windows button and go back to desktop, and after that go back into game textures appear or disappear it is very random. Same happens if i load/save game, pretty annoying, can you please look into that when you have time? Thanks!
Try re-uploading with DXT1 or DXT5 format. Compressed formats take longer to load right now because mipmaps take forever to be generated on these formats, but on the next release they will be loaded from file
Ok so I managed to convert all textures to DXT5, that conversion format is definitely loosy, so i noticed especially on sky textures lots of color banding. I decided to compromise, for menus and skyboxes i kept original replacement files, where for most of the environment textures I replaced with DXT5 compressed textures, and works great now, no missing textures anymore when I go ingame. For creating one DDS file for all dumped textures I didn have much success. I tried to use your tool to compile dumps but I just didn know how to use it. Here is screenshot of where I got stuck on:
I'm playing TR3 at the moment. Works fine, but right now in Nevada level the barbed wire is inivisible, just some texture of something that looks like little rocks just hanging in the air defying gravity.
I found a workaround by combining a patch by a guy called Arsunt which has been posted at the TR-Forums. By itself the patch doesn't change anything, it also misses some of the features of the Peixoto patch and re-introduces old problems like the graphical glitch in the menu etc. But it is dgvoodoo compatible and the latest dgvoodoo version actually gets rid of the texture problems, the menu glitch and everything else. Unfortunately now the fmv movies don't get displayed by default (non-fmv cutscenes work, though.)
A cool feature for Peixoto's patch for NVIDIA users would be dgvoodoo compatibility of T3 (and a checkbox for using its renderer) and still adding all the other features like coloured menu, Xinput and proper FMV display that are missing in Arsunt's patch at the moment.
People have brought this up a couple times on the Tomb Raider forums already, i believe its related to how the latest nvidia drivers\cards handle alpha testing. it can be fixed without much complication on Direct3D 2 (TR 2 and 3) but not on Direct3D 3 (TR 4 and 5), but its not a priority
Speaking of Resident evil , i had to do it in a strange way in order to fix it, i had to use the dgvoodoo ddraw and dimm files combined with your fix in order to make it work. or else it refuse no mater what. However i do have one annoying crash. after a few minutes as it appear slightly random, and its much faster after i save a game, it crashes and trowing the same message a the normal error with couldn't find device, but the number aren"t 3 its 0. Its says : "Failed to initialize the Graphic Hardware Device.(0)"
I've been trying out your patch for Blood Omen: Legacy of Kain, however I've run into an issue. The script does (usually) cause the game to run in a full screen 1920x1200 resolution, but while it's doing so, the Bink movies don't show any video. You can hear the audio playing, but the screen remains black. Once you get past the videos, the actual game does show up in an aspect correct, pillarboxed 1600x1200, which is good.
This is an install I did using CubanRaul's installer on a mounted disc image, and then used the 300MB Bink_patch_BO_(PC).exe to patch the Bink movies into the install. The file date on my KAIN.exe after the Bink_patch_BO_(PC).exe install is 7/6/2010 and it is 823KB in size. When I run the KAIN.exe by itself, without your script's shortcut, the Bink videos do play, however the game switches my desktop to 640x480 mode at that point, which isn't exactly ideal.
I've tried messing with a few settings in the INI, changing the FMVscale to some other values, such as 5.0 (which would perfectly multiply the original 320x240 videos to 1600x1200), but I've had no luck there. I've even tried using the replacement BinkBO32.dll that's supposed to remove the little ad and Kain laugh at the beginning of the Bink videos it plays. Again, through your patch, the videos play but you can only hear the sound, although the sound seems to skip with that DLL for some reason. And if I run the KAIN.exe itself, the videos do show up again, even with that DLL.
I did run an APItrace, although I'm not sure if it will be helpful, as when I ran the game with the Trace DDraw.dll in its directory, I got some weird results, the whole screen was strangely colored and stuck up in the upper left corner of the screen with a lot of artifacts. I basically just let it get to the main menu, since at that point it has already attempted to play the 3 intro logo videos. I'll add it in case it helps though.
Can't make to work Tomb Raider 2 with Peixoto patch and Dualshock 4 controller - if i enable DS4 steam support and load corresponding profile all works fine, but if i run TR2 with Peixoto patch (if i want FMV and texture replacement) - ds4 don't work for me at all ?
Also Peixoto patch don't work together with dgvoodoo directx wrapper (for Steam overlay support, for example) - bummer.
Can't get to work Tomb Raider 2 with Peixoto patch and Dualshock 4 controller - if i enable DS4 steam support and load corresponding profile all works fine, but if i run TR2 with Peixoto patch (if i want FMV and texture replacement) - ds4 don't work for me at all ?
Also Peixoto patch don't work together with dgvoodoo directx wrapper (for Steam overlay support, for example) - bummer.
The wrapper is a driver that lets your xbox accessories work on older games that use DXinput and not DirectInput.
Your dualshock 4 controller is maybe treated very closely as a xbox360 controller is treated in windows, so maybe this wrapper-driver will work as well.
Also i notice that many times , videos doesn't work in fullscreen with wrappers like dgvoodoo and probably not in Peixoto wrapper too, you have to somehow make the game run in desktop resolution but in windowed mode.
I can't guarantee my advice will work at all for you.