Steampunk is a subgenre of science fiction that incorporates retrofuturistic technology and aesthetics inspired by, but not limited to, 19th-century industrial steam-powered machinery.[1][2][3] Steampunk works are often set in an alternative history of the Victorian era or the American "Wild West", where steam power remains in mainstream use, or in a fantasy world that similarly employs steam power.
Steampunk may also incorporate additional elements from the genres of fantasy, horror, historical fiction, alternate history, or other branches of speculative fiction, making it often a hybrid genre.[9] As a form of speculative fiction, it explores alternative futures or pasts but can also address real-world social issues.[10] The first known appearance of the term steampunk was in 1987, though it now retroactively refers to many works of fiction created as far back as the 1950s or earlier.[11] A popular subgenre is Japanese steampunk, consisting of steampunk-themed manga and anime.[12]
Steampunk also refers to any of the artistic styles, clothing fashions, or subcultures that have developed from the aesthetics of steampunk fiction, Victorian-era fiction, art nouveau design, and films from the mid-20th century.[13] Various modern utilitarian objects have been modded by individual artisans into a pseudo-Victorian mechanical "steampunk" style, and a number of visual and musical artists have been described as steampunk.[14]
Steampunk is influenced by and often adopts the style of the 19th-century scientific romances of Jules Verne, H. G. Wells, Mary Shelley, and Edward S. Ellis's The Steam Man of the Prairies.[15] Several more modern works of art and fiction significant to the development of the genre were produced before the genre had a name. Titus Alone (1959), by Mervyn Peake, is widely regarded by scholars as the first novel in the genre proper,[16][17][18] while others point to Michael Moorcock's 1971 novel The Warlord of the Air,[19][20][21] which was heavily influenced by Peake's work. The film Brazil (1985) was an early cinematic influence, although it can also be considered a precursor to the steampunk offshoot dieselpunk.[22] The Adventures of Luther Arkwright was an early (1970s) comic version of the Moorcock-style mover between timestreams.[23][24]
Enclosed is a copy of my 1979 novel Morlock Night; I'd appreciate your being so good as to route it to Faren Miller, as it's a prime piece of evidence in the great debate as to who in "the Powers/Blaylock/Jeter fantasy triumvirate" was writing in the "gonzo-historical manner" first. Though of course, I did find her review in the March Locus to be quite flattering.
Personally, I think Victorian fantasies are going to be the next big thing, as long as we can come up with a fitting collective term for Powers, Blaylock and myself. Something based on the appropriate technology of the era; like "steam-punks," perhaps....
The first use of the word "steampunk" in a title was in Paul Di Filippo's 1995 Steampunk Trilogy,[21] consisting of three short novels: "Victoria", "Hottentots", and "Walt and Emily", which, respectively, imagine the replacement of Queen Victoria by a human/newt clone, an invasion of Massachusetts by Lovecraftian monsters, and a love affair between Walt Whitman and Emily Dickinson.
Japanese steampunk consists of steampunk manga comics and anime productions from Japan.[12] Steampunk elements have consistently appeared in mainstream manga since the 1940s, dating back to Osamu Tezuka's epic science-fiction trilogy consisting of Lost World (1948), Metropolis (1949) and Nextworld (1951). The steampunk elements found in manga eventually made their way into mainstream anime productions starting in the 1970s, including television shows such as Leiji Matsumoto's Space Battleship Yamato (1974) and the 1979 anime adaptation of Riyoko Ikeda's manga Rose of Versailles (1972). Influenced by 19th-century European authors such as Jules Verne, steampunk anime and manga arose from a Japanese fascination with an imaginary fantastical version of old Industrial Europe, linked to a phenomenon called akogare no Pari ("the Paris of our dreams"), comparable to the West's fascination with an "exotic" East.[33]
The most influential steampunk animator was Hayao Miyazaki, who was creating steampunk anime since the 1970s, starting with the television show Future Boy Conan (1978).[33] His manga Nausica of the Valley of the Wind (1982) and its 1984 anime film adaptation also contained steampunk elements. Miyazaki's most influential steampunk production was the Studio Ghibli anime film Laputa: Castle in the Sky (1986), which became a major milestone in the genre and has been described by The Steampunk Bible as "one of the first modern steampunk classics."[34] Archetypal steampunk elements in Laputa include airships, air pirates, steam-powered robots, and a view of steam power as a limitless but potentially dangerous source of power.[33]
The success of Laputa inspired Hideaki Anno and Studio Gainax to create their first hit production, Nadia: The Secret of Blue Water (1990), a steampunk anime show which loosely adapts elements from Verne's Twenty Thousand Leagues Under the Sea, with Captain Nemo making an appearance.[33] Based on a concept by Miyazaki, Nadia was influential on later steampunk anime such as Katsuhiro Otomo's anime film Steamboy (2004).[35] Disney's animated steampunk film Atlantis: The Lost Empire (2001)[15] was influenced by anime, particularly Miyazaki's works and possibly Nadia.[36][37] Other popular Japanese steampunk works include Miyazaki's Studio Ghibli anime film Howl's Moving Castle (2004),[33] Sega's video game and anime franchise Sakura Wars (1996) which is set in a steampunk version of Meiji/Taishō era Japan,[33] and Square Enix's manga and anime franchise Fullmetal Alchemist (2001).[12]
Steampunk used to be confused with retrofuturism.[38] Indeed, both sensibilities recall "the older but still modern eras in which technological change seemed to anticipate a better world, one remembered as relatively innocent of industrial decline." For some scholars, retrofuturism is considered a strand of steampunk, one that looks at alternatives to historical imagination and usually created with the same kinds of social protagonists and written for the same type of audiences.[39]
One of steampunk's most significant contributions is the way in which it mixes digital media with traditional handmade art forms. As scholars Rachel Bowser and Brian Croxall put it, "the tinkering and tinker-able technologies within steampunk invite us to roll up our sleeves and get to work re-shaping our contemporary world."[40] In this respect, steampunk bears more in common with DIY craft and making.[41]
Many of the visualisations of steampunk have their origins with, among others, Walt Disney's film 20,000 Leagues Under the Sea (1954),[42] including the design of the story's submarine the Nautilus, its interiors, and the crew's underwater gear; and George Pal's film The Time Machine (1960), especially the design of the time machine itself. This theme is also carried over to Six Flags Magic Mountain and Disney parks, in the themed area the "Screampunk District" at Six Flags Magic Mountain and in the designs of The Mysterious Island section of Tokyo DisneySea theme park and Disneyland Paris' Discoveryland area.[citation needed]
Aspects of steampunk design emphasise a balance between form and function.[43] In this it is like the Arts and Crafts Movement. But John Ruskin, William Morris, and the other reformers in the late nineteenth century rejected machines and industrial production. In contrast, steampunk enthusiasts present a "non-luddite critique of technology".[44]
Various modern utilitarian objects have been modified by enthusiasts into a pseudo-Victorian mechanical "steampunk" style.[24][45] Examples include computer keyboards and electric guitars.[46] The goal of such redesigns is to employ appropriate materials (such as polished brass, iron, wood, and leather) with design elements and craftsmanship consistent with the Victorian era,[21][47] rejecting the aesthetic of industrial design.[43]
In 1994, the Paris Metro station at Arts et Mtiers was redesigned by Belgian artist Francois Schuiten in steampunk style, to honor the works of Jules Verne. The station is reminiscent of a submarine, sheathed in brass with giant cogs in the ceiling and portholes that look out onto fanciful scenes.[48][49]
The artist group Kinetic Steam Works[50] brought a working steam engine to the Burning Man festival in 2006 and 2007.[51] The group's founding member, Sean Orlando, created a Steampunk Tree House (in association with a group of people who would later form the Five Ton Crane Arts Group[52]) that has been displayed at a number of festivals.[53][54] The Steampunk Tree House is now permanently installed at the Dogfish Head Brewery in Milton, Delaware.[55]
The Neverwas Haul is a three-story, self-propelled mobile art vehicle built to resemble a Victorian house on wheels. Designed by Shannon O'Hare, it was built by volunteers in 2006 and presented at the Burning Man festival from 2006 through 2015.[56] When fully built, the Haul propelled itself at a top speed of 5 miles per hour and required a crew of ten people to operate safely. Currently, the Neverwas Haul makes her home at Obtainium Works, an "art car factory" in Vallejo, CA owned by O'Hare and home to several other self-styled "contraptionists".[57]
In 2009, for Questacon, artist Tim Wetherell created a large wall piece that represented the concept of the clockwork universe. This steel artwork contains moving gears, a working clock, and a movie of the moon's terminator in action. The 3D moon movie was created by Antony Williams.[62]
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