Which Adobe Illustrator Tool Is Best To Precisely Outline This Figure

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Hadda Condino

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Aug 5, 2024, 4:12:59 AM8/5/24
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HeyaI used to work with Corel before, and there was an option - contour, which simply made a contour shape of whatever art I had selected. Now since I moved to Ily, I eventually run into this problem, having the need to aquire same effect. If I have a group of objects, which contains different shapes, blends, 3d effects and what not, and I want to make a contour for the final object which I can use as a shape on it's own (can be filled, apply a drop shadow effect etc), how would you achieve this in Illustrator CS5? It is also important that the size of this contour to be exactly the same as the original art. Many thanks for your time / advices!

Hey Scott, thanks for your answer, but this is not really working well. For example I have a piece of art representing a video camera made from several no stroke shapes with the 3d revolve / extrude effects. If I apply a stroke to that, either to each piece or as a group, the whole design is compromised.I uploaded an image of how the art looks like in the upper part, and in the bottom what I want to achieve (I quickly draw the bottom image myself with couple shapes just to illustrate). All I am interested in is the outside part of the image, a contour like (which of course can be filled etc). Thanks again for any help


You need to expand the group of objects, ungroup, the use the addition command in the pathfinder palette. This should create a silhoutte of the objects. Then got then go to object>path>offset path to make the outline.


That works fine for normal shapes, I agree, but if I have an object with a 3d effect applied to it and expand it I get a mess of shapes and is very tedious to find the precise shapes that I want to outline. All this gets exponentially more difficult if there are multiple such objects with 3d effects


One of the uses for such contour would be to cut the shape of the art out of another shape (like from a rectangle the side of my artboard which I use for background). Thanks everyone for your inputs, seems like is not really possible, or not in a way that wouldn't double my project time. Still if anyone else has any ideas or solutions, am eager to hear them out, thanks everyone again


Scott! I realised what I was doing wrong trying your advice! After I apply a stroke to the group and expand appearance, I was next ungrouping it trying to find the outlines which was resulting in a hell of a mess! But earlier after doing again the group + appearance stroke + expand appearance, I went to layer menu and navigated to my group and just moved out the group containing the outlines! Now I just need to unite and delete any inside strokes and is all as it should be. Many thanks for your answer, sometimes ungrouping isn't the best aproach seems!


NO NO NO... Don't expand it. -- okay -- in some instances you'll need to expand the Object if you want to manipulate the stroke independently. But in many cases leaving the Appearance in tact is very, very beneficial


Simply click-drag the stroke in the Appearance Panel below the Contents item. The strokes will then fall behind the artwork. Then, with the stroke highlighted in the Appearance panel, choose Effects > Path > Offset Path


Thanks this is exactly what I needed. The reason why I was expanding was because I was needing a different entitty / object as that shape contour, with which I can work independently of the original items group. Suppose if I just copy it and then paste it in another place would have same result?


And on a separate note, is it possible to create a copy of a piece of art that was made in CMYK or RGB, into Grayscale? Am not that experienced with ilustrator, I know about recolor artwork but that seems very painfull to achieve by eye adequate results. Thanks again!


The reason why I was expanding was because I was needing a different [entity] / object as that shape contour, with which I can work independently of the original items group. Suppose if I just copy it and then paste it in another place would have same result?


If you simply want the contour of the grouped shape... You can copy the art to a new location, select it and choose Pathfinder > Unite. That will make a single shape of the objects with the exception of meshes or 3D objects. If you've got gradient meshes or 3D effect objects, you want to use Path > Offset Path, Set it to 0 for the ofset, then expand to get the path.


Another thing - not sure if I understood this right. I know you can make opacity or normal masks using a shape. It can be a simple shape, a compound path or compound shape correct? But can we use a group as a mask for another group / shape? As that was one of the uses for this contour you see Like in my original post, if I have a complex group - a mix of object types with different fills, strokes, mesh fills or even 3d effects, if I copy that group and place it in front of itself can I make a mask out of it without geting anything weird happening? (I actually never tried this, am sort of old school type, hence why was trying to do it similar to Corel but using Illustrator functions). Thanks again for all your inputs, much much apreciated.


Oh Scott, and: If you simply want the contour of the grouped shape... You can copy the art to a new location, select it and choose Pathfinder > Unite. But not all the grouped objects are overlapping, I did try that and wasn't giving the desired result. I had that problem when I was sketching a character in ilustrator using brushes or pencil tool and had several paths that did not intersect or overlap with others in the design, giving me a problem when was trying to color the artwork. Then I found a very lovely tutorial on internet (how someone designed mastermind character) and their method was: after completing the sketch, select all the paths and use merge from pathfinder, then draw a filled rectangle behind the artwork, merge again, then delete the unwanted parts. Such things / methods are not that intuitive within illustrator often leading to dead ends when trying to achieve something that seems simple at first look


In that case, offset path would probably work better. Then make a compound shape or group with the resuting paths. Everything is really dependent upon the actual art. Certain methods work best in specific circumstances.


I do a lot of product renderings which use custom brushes and pattern fills. I've found that if I need a contour line for these it's best to expand all the brush strokes and remove pattern fills (on a copy of the art) before using Pathfinder Unite or merge. (Ai chokes when merging some patterns and brushes).


Ok, so opacity mask works, but a normal mask would not? Am asking because for example, I have a circular filled shape on top of which I made a thin rectangle, then moved it down and duplicated until I have a column of rectangles at let's say 10 pixels vertical distance from eachother covering the oval. If I group them and try to make a mask for the round shape, when I make the mask everything is gone from artboard (visualy - the green shape does not appear through the stripes). I uploaded an image for what I am trying to achieve, thanks for any advice


Now that you mentioned opacity mask working with about anything, now correct me if am wrong, but a 100% white fill opacity mask acts like a normal mask correct? So if I would use a group as opacity mask and fill it with white, the result would be same? That if I recall right, the opacity mask does not have to be the same shape as the object being used for transparency mask? Thanks again


You can make Opacity masks out of almost anything - shapes, meshes, groups, compound shapes, even objects with the 3D effect applied to them. Opacity masks even work with linked or embeded raster images. Best method is to try it... chances are it'll work for an Opacity Mask.


Today after critique in my Typography II class I asked my students to turn in PDF deliverables. One of my students asked me what the proper way of exporting to PDF from Illustrator was. I rambled off some passed-down knowledge of long-forgotten origin that a design professor from a different life must have maybe told me: PDF/X-1a:2001. As I was driving home I had a realization. I've been both professionally using AND teaching x-1a:2001 as a standard for almost a decade and I have no idea why, what it means, and if it's still even relevant.


Design Research is a fundamental principle that I try to instill into my students. Understanding the inner-workings of the tools and methodologies we use is the natural Great Filter of the design industry. That being, the most successful are those who have a deep comprehension and command of visual language. Then there are those who never wade deeper than regurgitating Instagram trends and putting random borders around their work because they just "thought it looked empty without it". I start every semester off with the same lengthy soapbox about how hard drives and pixels work, and blah blah blah. Today I felt like a total hypocrite.


I'll save you a ton of research and time. While I'm not overly technical in this article, I know a lot of people want to get to the meat and potatoes. Scroll down if you just care about my findings and not the journey I took to get there.


Generally speaking, it's a good idea to outline all of your text when you export PDFs in Illustrator. This is a huge pain for dynamic content. You essentially have to have two copies -- one that you've outlined and one that you can keep as a working version.


Example: We print our business cards through Moo. Moo doesn't have our primary brand typefaces, Big John Pro and Gilroy, on their press computers because it's a licensed font. They need to receive a press-ready PDF that outlines text containing those fonts, otherwise, it'll default to a system font. It doesn't know how to render it.


This leaves us with two copies, as mentioned above. The solution: build a custom export profile that automatically does this for us. We get the best of both worlds -- print-compliant files and editability.

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