I actually found the original install files for Battery 3 and installed it. The VST DLL is in Cakewalk's 32 bit VST folder . . . AND the folder is being searched by my plugin manager . . . but I just can't get Battery 3 to load as an instrument in the current version of Cakewalk.
This is what prompted me to ask a similar question last week. I tried to restore my computer b/c it appeared that both the CbB update and Win 10 update occurred around the same time. My computer crashed and it's at the computer Dr as we write. I mention that in case that's a way you might try to solve the problem. As always, your mileage may vary. Hopefully, it'll be better than mine.
CbB includes BitBridge. The same BitBridge that was bundled with SONAR for years. That said, if a manufacturer supplies a 64bit version of the plug-in, more often than not the 64bit version is a better solution that loading Bitbridge. As a rule, 64bit VST plug-ins are drop in replacements for 32bit VST plug-ins of the same release. It appears the latest update to Battery 3 has a 64bit VST (see -instruments.com/forum/threads/does-battery-3-work-on-windows-10-64-bit.269915/)
Is the Vst activated? Does it have a stand-alone version? That should tell you if it's activated or not. I have a similar issue with NI Banstand. It won't activate anymore. NI has abandoned it. I had it running in demo mode for awhile, but that is useless of course, except to tell you it works, but is not activated. I ended up uninstalling it.
OK, this FINALLY RESOLVED!
Apparently, the VST Scanner application runs separately from Cakewalk. Every time I re-launched Cakewalk, the VST scanner was in a "stuck" state where it wasn't closing alongside Cakewalk or re-opening.
Komplete 12 from Native Instruments has been released since September 2018. While I recently purchased myself Komplete 11 Ultimate edition (during the summer sale for 899 euro) I thought I would just start to write down my initial thoughts on this Komplete bundle. While I am still early in to explore just everything this pack has included, writing down a single article about the contents of this whole bundle would not really do it justice. Therefore, I might start spending some time to write additional articles or make some additional videos while I am exploring this sonic explosion of content. Because that is basically what it is. A total mind-blowing massive amount of sounds. Going through all of this might take years to explore just looking at the first parts of what this bundle has to offer.
To be honest, when I bought Komplete 11, it was already released for about 2 years time. It has taken me so long to purchase it just because I had to gather myself the funds for getting a new computer (yeah, this one is a real beast ;)). While upgrading the hardware I thought while doing this is to expand on my sonic capabilities here too. Serum was on the list, hence a wide range of different VST plugins out there.
One thing that always bothered me is having different VSTs out there from different vendors. This is one thing I loved about the Rack Extension platform since this is all handled by a single point of upgrading, downloading and installment. While the downside with this, it is also (from my technical point of view) a single point of failure. Because if I currently would (let's say) move to Ableton Live or Studio One, I would have to kiss all those Rack Extensions goodbye. And no, Rewire isn't the answer to my 'problem'.
So with that in mind, I started to look around on different ways on how I could easily find myself a backup plan in case that single point of failure would simply stop existing (not that I am saying that is the case, but I hope you get the point I am getting with this).
Komplete 11 is the proper answer to having a lot of different variety of sounds where sound design and having a lot of content basically come together as one. While looking to the near future, I might eventually upgrade this to version 12 already because of the upcoming Massive X which will be released on February 2019. From a technical point of view, this whole bundle could eventually replace almost everything I personally own from the Rack Extension platform (yes, I did my research on this). There are a few exceptions here since I will most likely miss devices such as Expanse (Blamsoft), where Serum could be a replacement for that. And I will totally miss the external wiring within Propellerhead reason itself while using the Komplete bundle inside a different DAW.
But the thing is, I personally do not need Control Voltages when it comes to using a large bundle like this. Since all the sounds are out of the box. With a little tweaking, songs basically write themselves. Once I really want to go towards the modular route, there is always Reaktor. So that part fixed itself for me. So by now, you may realize why I started with getting Komplete 11, maybe move towards Komplete 12 later next year and explore that too.
Another good thing about having a legal license of this bundle is that it comes with Native Access (something you simply do not have when downloading a torrent of Komplete or something similar). Native Access is the single access point to download all your plugins from and it automatically sends you notifications one you launch Native Access when something needs to be updated. Everything is nicely connected to a single account. And yes, you can install this on as many computers as you like (which another big plus sine for me, since I have 3 computers laying around).
This is how Native Access looks like. It will simply display all the plugins you have installed, the libraries you still have available to download and install and once an update gets released it will simply show up in the Available updates section too. Nicely done, and it works pretty well once you have linked it with your online Native Instruments account.
I might like to point out that downloading the complete bundle takes a long time. Since there are some instruments which contain +11Gb of sample based material. While writing this down, I am still in the progress of just installing everything. I might also just add, I am doing this at a slow pace. Once I have installed a package I usually start messing around with it before moving on to the next.
The major reasons why I wanted to get this bundle (and I am talking about the Ultimate edition, not the other versions because they are less complete (pun!)) is because it contains most of the stuff I really want. Just to name a few things: Additive synthesizers, Subtractive synthesizers, FM synths, wavetable synthesizers, effects, modular stuff and a large sample library that goes with it.
What also gets to me is on well these plugins are organized and useable. The first plugins I threw inside my DAW it didn't require too many explanations on what is really going on. Almost every device (let it be an instrument, synthesizer or effect) they usually display a general overview of what the patch is doing. And if you like tweaking sounds there is most often an under the hood panel which will then display how the sound is created.
Once you start categorizing the complete bundle you will have 4 main sections: synthesizers, sample-based libraries, effects, and Reaktor. Yeah, I am actually separating Reaktor (not marking it as a synthesizer) because Reaktor itself could just be seen as a standalone Midi Editor and sound design tool if you will. I kind of see it as a stand-alone tool that does happen to borrow from the other synthesizers and effects. Which is nicely done. While making this article I am looking at the major key features on what I find handy. Writing down everything that this bundle contains would take ages. I am just touching the surface for this one.
Absynth 5 from Native Instruments is a combination of using subtractive synthesis, FM (based on Sine waves as a modulator), Ring modulation, Granular, and wavetable synthesis. It comes with 3 different type of oscillators: Simple waves (subtractive), Morph Waves (Wavetable), While the simple wave has the different type of oscillators (such as Ring, FM, Granular, Subtractive).
Designing a sound with Absynth 5 start with the oscillator which can be defined using 3 different oscillator slots. The oscillator is the heart of the sound and going from that you can define 2 additional slots. While by default these are labeled as "Filter" and "Modulation", it can basically be anything you like. In theory, you can use 2 different filter slots per oscillator. Or use a modulator first and then it passes it on the filter.
This is an interesting choice since this kind of fits in a modular build up where you define an oscillator and it passes this on to a series of different processing units. But the way these processors are defined can be nonlinear inside the synth itself.
What makes things even more interesting is the way you are able to use waveforms directly inside the modulation section itself (which kind of reminds me of ring modulation from one waveform to another, but I can be totally mistaken about that concept and idea). But just the idea you have all these different ways you can shape a waveform inside a synthesizer like this is just mind boggling at first (ok, for a synthesizer guy like me, I kind of know what I am doing. For someone who has no idea what frequency shifting is, it might be a different story).
Absynth 5 from Native Instruments comes with a few built-in effects. These are just there for the icing on the cake if you would ask me. If this synthesizer would not really have them, I wouldn't be much bothered about it. But ok, since they are there, let me say a few words about the effects of Absynth 5.
What you have here is for instance "Pipe", an operator for defining space and filtering. Kind of like what you would do with the Haas effect. I am not sure at this point if this is the angle they went for with this mechanic though. But it kind of sounds that way.
The next effect is multi-comb. While multi-comb can act as a comb filter type of setup, sometimes it touches the realm of being a synthetic type of 'reverb' / 'delay' effect. While traditional combing is all about that idea. With the multi-comb, you are able to define the amount in milliseconds. Thus defining your own type of digital reverb effect while doing so.
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