About Face: The Essentials of Interaction Design, Fourth Edition is the latest update to the book that shaped and evolved the landscape of interaction design. This comprehensive guide takes the worldwide shift to smartphones and tablets into account. New information includes discussions on mobile apps, touch interfaces, screen size considerations, and more. The new full-color interior and unique layout better illustrate modern design concepts.
At IBM, Chris is bringing design goodness to artificial intelligence (AI). A thought leader in the UX community, he also teaches, speaks about, and evangelizes design internationally. His spidey-sense goes off semi-randomly, leading him to investigate and speak about a range of things from interactive narrative to ethnographic user research, interaction design to generative randomness, and designing for the future. Previously, as the first Design Fellow at Cooper, Chris designed products and services for a variety of domains, including health, financial, and consumer products. Chris is co-author of Make It So: Interaction Design Lessons from Science Fiction (Rosenfeld Media, 2012), co-author of About Face: The Essentials of Interaction Design, 4th Edition (Wiley, 2015), keeper of the blog Sci-Fi Interfaces, and author of Designing Agentive Technology: AI That Works for People (Rosenfeld Media, 2017). He is currently contemplating books about meaning machines and interfaces that improve their users. Read More
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Alan Cooper's current focus is on how to effectively integrate the advances of interaction design with the effectiveness of agile software development methods. Cooper regularly speaks and blogs about this on his company's website.
The essential interaction design guide, fully revised and updated for the mobile age
About Face: The Essentials of Interaction Design, Fourth Edition is the latest update to the book that shaped and evolved the landscape of interaction design. This comprehensive guide takes the worldwide shift to smartphones and tablets into account. New information includes discussions on mobile apps, touch interfaces, screen size considerations, and more. The new full-color interior and unique layout better illustrate modern design concepts.
The fourth edition of About Face, Alan Cooper's classic and influential book on interaction design has come out seven years after the previous edition. InfoQ interviewed Alan about what is new in this edition and his views on Goal-Directed Design, personas, and other UX topics including flat design and design challenges of wearable devices.
Interaction Design (IxD) defines the structure and behavior of interactive systems. Interaction designers strive to create meaningful relationships between people and the products and services that they use, from computers to mobile devices to appliances and beyond. Our practices are evolving with the world.The Interaction Design Association (IxDA)Interaction design began the day the first screen was designed to hold more than static copy. Everything from a button to a link to a form field is part of interaction design. Over the past several decades, a number of books have been released that explain facets of interaction design, and explore the myriad ways it intersects and overlaps with experience design.
After the interaction designer has a good idea of the strategy motivating a design, they can begin to sketch the interfaces that will facilitate the necessary interactions. The devil here lies in the details: some professionals will literally sketch these interactions on a pad/dry-erase board while others will use web applications to aid them in the process, and some will use a combination thereof. Some professionals will create these interfaces collaboratively while others will create them alone. It all depends on the interaction designer and their particular workflow.
In their own words:
the IxDA network provides an online forum for the discussion of interaction design issues as well as other platforms for people who are passionate about interaction design to gather and advance the discipline.
We previously posted an introduction to different UX roles, highlighting information architects, usability specialists, and visual designers. Cooper classifies these roles as interface design roles and clearly distinguishes interaction design as a different role entirely. Alan Cooper wrote the first UX book I ever read, About Face: The Essentials of User Interface Design (recently revamped to About Face 2.0: The Essentials of Interaction Design), and is absolutely one of the titans in the UX space. Kent Beck is the father of extreme programming (XP), and comparably iconic (titanic?).
Quotes and commentary
In Software development, the implementation model refers to how a program is implemented in code e.g. through algorithms. Whereas the User Mental Model is determined by how the user understands the features of the software, through the type of interaction made possible by UI elements like buttons, navigation menus etc. Software and other digital products also have a Represented Model through the behavioral face that users can see. This gives designers great power and flexibility. Donald Norman refers to this as the Designer's Model.
One of the biggest dilemmas of interaction and interface design is how to create software that experts and beginners can both use productively. Since the experience level of users generally follows the bell curve, most users are "perpetual intermediates". A well balanced user interface will cater mostly for intermediate users. This makes good sense because most people don't remain beginners for long and very few people can spend the time required to become experts.
The course gives an overview of interaction design and its role in industrial design and product development. The aim of the course is to give a basic insight into interaction design and highlighting of the possibilities for cooperation between interaction designers and cognitive scientists. The processes and work methods used in industrial design and interaction design are introduced, and applied in a project that runs throughout the course. The course aim is to give basic skills and knowledge in interface construction from a design perspective. Emphasis is placed on user perspectives, typography, layout and general graphic design and also the visual expression of the interface design. The ability to create, visualise, test and evaluate various types of interfaces is practiced through the whole course. Different methods for visualisation, manual as well as computer aided, are applied in the project and a strong focus is placed on communication of ideas and results orally, visually and in writing.
Evaluation is essential in interaction design, where it is used for many purposes and in different development stages of the interface lifecycle. No one evaluation method suffices. Thus the professional HCI person will know about a broad variety of evaluation methods and how to apply them effectively. The readings below provide an introduction to these methods, including case studies on how they are used in practice.
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