Local Hosted Server - Client Connects But Will Not Load Into Game

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Yuom

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Jul 20, 2025, 6:31:10 PMJul 20
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No issues for well over a year. Then come the second week in July, I can connect using my client but when I click on a character to load, there is a little bit of animation lag and the game just crashes. I am not seeing any errors in any logs currently on the server side. I am working on enabling other loggers / logging to see if I can fnd what is going on but I have never seen this issue before. 

When I look at information in the Windows Event logs, it shows a memory access error. So I am not sure if this is a server or client side issue.

If anyone has any idea please let me know.

Thanks

Cristian Uroz

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Aug 29, 2025, 8:48:53 AMAug 29
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same problem here. which client are you using? I am on Lineage Season 3: Episode 1: Crack of time with connector v2.40 from l1j-en/classic tools folder

El dia dilluns, 21 de juliol del 2025 a les 6:31:10 UTC+8, Yuom va escriure:

Yuom

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Sep 8, 2025, 8:41:35 PMSep 8
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I am using  3.63 Tikal client

lastabad

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Sep 14, 2025, 1:40:41 AMSep 14
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I'm having the same issue. I'm guessing some windows update came in and messed up something.

lastabad

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Sep 14, 2025, 8:22:39 PMSep 14
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Solved it.
So you need to change your gametime number
l1j\server\server\model\gametime
L1GameTime.java

Look for the code: private static final long BASE_TIME_IN_MILIS_REAL = 1057233600000L;

Change the base time number to 
BASE_TIME_IN_MILLIS_REAL = 1735689600000L;

recompile your java build and then run your server. 

Yuom

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Sep 14, 2025, 11:22:32 PMSep 14
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That worked! I had been searching for so long. Thank you!

Curious as to a little deeper info if yo have it. Why would this need to be updated specifically? I was not even aware of this class and that it could have an impact like this.
Just trying to figure it out a little more in case this happens again.

Thanks again!

Cory Hunter

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Sep 14, 2025, 11:28:19 PMSep 14
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Integer overflow. It has been too many milliseconds since some date year 2000 which this time_in_milis denoted. Code can’t keep track.

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Cristian Uroz

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Sep 20, 2025, 2:58:48 AMSep 20
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https://github.com/l1j-en/classic/pull/56

Added GameTimeShift in server.properties to trick gametime back to 2013. This approach takes into account that client may have internal logic to check if its executed within a range from 2013.

El dia divendres, 29 d’agost del 2025 a les 20:48:53 UTC+8, Cristian Uroz va escriure:
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