Twinmotion Add Materials

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Olimpia Sawaia

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Aug 5, 2024, 2:02:14 PM8/5/24
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HiWe are loving Twinmotion with VW22 but we are finding that whenever we change something in our VW model , hit the direct link button and then go back to Twinmotion , that the materials have been reset to the way they were when we imported them. For example the glass of our building comes into Twinmotion with the material name given in VW. I then go to drop a Twinmotion standard two sided glass onto the VW material swatch. this works fine until I go back to VW to change some geometry (change anything in fact) and when I hit direct link again the materials are all back to the way they were when I imported. Thanks A

Hi, I'm running VW Landmark 2022 sp 2 and Twinmotion 2022.1 and I'm having an issue with plant substitutions in Twinmotion being overwritten when the VW direct link synchronization is executed. The plant substitution is removed and the plants revert back to the image props from VW. The Direct Link Settings in Twinmotion is set to Enable Substitution. Does anyone know how to prevent this from happening? Thanks.


@Dave Donley I'm still encountering this bug when using the Datasmith Direct link Synchronize tool with Vectorworks 2022 SP2.1 and Twinmotion 2022.1 (Windows 10 64-bit). Sometimes the material substitutions stick for a few updates, but most of the time they revert to their original state.


I'm not certain, but it seems to happen most frequently when adding new textures or objects to the VW file. Deleting or moving existing objects doesn't seem to cause the materials to lose their substitutions.


Sadly I am also getting the same issue with materials reverting back to the Vectorworks settings and overwriting the ones I had spent time and effort getting right in Twinmotion. I've tried using an export option (overwriting the previous linked file) and the direct link, and the same issue keeps happening. Very frustrating - Twinmotion is a great piece of software but this issue keeps setting me back and is making me question whether it's worth persevering with.


-Using the substitution check box seems to solve most material problems. I find that there is better luck with materials that have an image file in channels rather than shaders, so even for colors I have used color block .pngs.


And....back again. New project and TM resets the textures each time. Specifically the reflection settings, glow settings and sometimes even the texture replacement. I have substitution on, still not working.


With Vectorworks Service Pack 3 (shipping next month) the Datasmith Direct Link tool will be a true automatic sync, where you don't have to press the Sync button as much. There are many internal improvements as well in Service Pack 3 for this tool, and we think many of the issues you mention here should be improved.


I can share a link to Vectorworks 2022 Service Pack 3 so you can try out the new version and verify if it helps the issues you have been enumerating here. Let me know with a direct message and I will share the link with you. There are two more beta releases schedule for this before it ships next month. We are finishing up final safe changes.


There are cases where Twinmotion material overrides will be lost with certain operations done in the Vectorworks model, and these cases will remain. One case is if you change a plug-in object parameter, all objects are deleted first and then the plug-in script is run to create new geometry. The information to link the object with the material override is lost in that case. Another case is if you resize or do other operations to walls this is like recreating the wall sub-geometry which also breaks the link to material overrides. And there are other cases. Where we can, we are maintaining persistence so that material overrides don't change.


I can share a link to Vectorworks 2022 Service Pack 3 so you can try out the new version and verify if it helps the issues you have been enumerating here. Let me know with forum DM and I will share the link with you. There are two more beta releases schedule for this before it ships next month. We are finishing up final safe changes.


I think if you choose collapse by material it will limit you to only being able to override all objects that use the same material at once rather than separately per-object. Collapse by material should be faster for realtime performance, although I haven't noticed a difference in speed between the two.


Please install Twinmotion Content for Unreal Engine Plugin (Beta 4) in Code Plugins - UE Marketplace and Datasmith Twinmotion Importer Plugin (Beta 4) in Code Plugins - UE Marketplace and enable both plugins.


I did everything as you wrote. I set up the Twinmotion project in the UE4 project a long time ago. This project is also open in UE5 without any problems.

But when I upgraded both plugins a few days ago the landscape material disappeared and an error occurred.

After that I deleted both plugins and reinstalled but the error is still there.

All other materials from the twinmotion project are ok.


I have the same problem- Case # 00520664: UE5 instantly crashes after downloading the Twin Motion Datasmith Content Plug in. I have a very powerful system and no apparent reason for the crash has been received


I checked in my content browser under the Engine > Plugins > TwinmotionContentContent. In the library there are missing folders and assets that were previously there. Therefore, I did some searching and was just getting unreasonable recommendations and this thread was the closest to see a discussion about this topic.


BendaBRodrigez, you made my day. Thank you so much. You solved 1700 problems in my scene (trees, set one by one in a city) .

I also searched everywere for a solution and you wrote the solution for me yesterday.

THANK YOU!


Hi,

I have exported my model from rhino to twinmotion as an fbx file. However when applying materials in twinmotion it just does the whole model with the specific material. What do i have to do in rhino so that the material in twinmotion only does a particular part of the object in twinmotion?

Thanks .


I have a Rhino 7 file with materials assigned to layers in order to quickly assign materials in Twinmotion. However, often when I re-open the file, the layer materials will have changed. I am the only person working on this file, and the materials are ones which I would never assign (for example, assigning softscape to millwork hardware). Has anyone else experienced this issue?


Yes, I understand this now. In typical fashion, Rhino gives more options than 99.99% of users would need. Impressive, but also too much at times. My request is that the defaults on the settings get changed so only layer visibility is saved and then users can add other things if that is necessary.


In addition, some of the layers that I noticed the material changing were never assigned materials that appeared when I used the layer state. I think there are two separate issues here: a) the interface is confusing for users and the defaults should be changed to simplify user experience, and b) there seems to be a bug in the layer state manager as the materials are being swapped to layers that never had those materials at any point.


I just want to bring to attention an issue I encountered. Applying materials was going pretty smooth as in Revit I had different materials applied to different parts of the building, however at some point it suddenly stopped working, and applying material to one window trim for example would apply materials to a whole host of other objects as well. No matter the amount of syncing or closing and reopening of programs I did, I could not get the materials to apply separately. Finally, I found a fix by creating an entire new project which is obviously the last thing I wanted to do, but it fixed the issue and now my materials in Twinmotion apply to objects separately. Hopefully I just did something wrong, and if anyone knows what could have happened please let me know, but this seems like a bug to me.


I've been testing out TwinMotion (TW) all week and although Enscape still is my preferred rendering application (for a lot of reasons), I can say for sure that the way materials are integrated into TW is so much more intuitive to begin designing a model with. I tend to use Enscape/SketchUp as a means to design our interiors and even lighting plans for every project now. Although I have an idea in my head already of what I'd like to see for any particular job, when I finally get around to modeling the project in 3D and then into Enscape for rendering, I find myself really leaning on browsing material libraries to get inspiration as I go along. It's so useful to be able to quickly swap out tile patterns, wood flooring, etc on the go. The built-in material panel in SketchUp is something I've hated ever since they changed the UI to be trays instead of pop-out's.


TwinMotion now has Quixel Megascans built in, which is....fantastic. They also have their own baseline material library (which is OK). But seriously, having Quixel is an incredible resource and I was blown away by all of the options....and what if....Poliigon and Enscape integrated? I'm sure there are other resources users can suggest? Not to say that Enscape can just go along and buy out Poliigon, by any means. I've found Poliigon to be my most used resource when it comes to picking materials.

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