The original Vulkan website was designed for the launch of a cutting edge new API that would, initially, have limited official materials and community content. The old website performed that role admirably, but Vulkan has come a long way and we now have a large and increasing amount of tools, libraries, educational material, and news to showcase that a single page website cannot handle. The new website allows us to gather all these currently disparate internal and community resources in a single, easily navigable place.
Our primary goal with the new vulkan.org site was to place key resources prominently to allow developers to quickly and easily find what they need. With this in mind, each page has buttons in the banner leading straight to the most essential and popular resources. If you need the Vulkan Specification, SDK or Guide you can just jump straight there, no digging needed.
In these days of social distancing, game developers and content creators all over the world are working from home and asking for help using Windows Remote Desktop streaming with the OpenGL tools they use. NVIDIA has created a special tool for GeForce GPUs to accelerate Windows Remote Desktop streaming with GeForce drivers R440 or later. Download and run the executable (nvidiaopenglrdp.exe) from the DesignWorks website as Administrator on the remote Windows PC where your OpenGL application will run. A dialog will confirm that OpenGL acceleration is enabled for Remote Desktop and if a reboot is required.
After missing their original target of transitioning to Intel Gallium3D by default for Mesa 19.3 as the preferred OpenGL Linux driver on Intel graphics hardware, this milestone has now been reached for Mesa 20.0.
The Khronos Group announces the release of the Vulkan 1.2 specification for GPU acceleration. This release integrates 23 proven extensions into the core Vulkan API, bringing significant developer-requested access to new hardware functionality, improved application performance, and enhanced API usability. Multiple GPU vendors have certified conformant implementations, and significant open source tooling is expected during January 2020. Vulkan continues to evolve by listening to developer needs, shipping new functionality as extensions, and then consolidating extensions that receive positive developer feedback into a unified core API specification. Khronos and the Vulkan community will support Vulkan 1.2 in a wide range of open source compilers, tools, and debuggers by the end of January 2020. Driver release updates will be posted on the Vulkan Public Release Tracker.
NVIDIA Nsight Systems 2019.6 is now available for download. This release expands graphics trace on Windows by adding support for Direct3D 11, WDDM CPU+GPU queues, and OpenGL. On Linux, new features include support for CUDA 10.2, simultaneous CLI sessions, DWARF unwind and capture by hotkey.
I know the driver is quite old, but that's just the one I'm actually on. The one W10 originally put, with no dedicated software nor menu on desktop-rightclick wasn't better and reported the same issues.
PS: I perfectly know what kind of framerate and performance I can ask from a 8-9 years old integrated graphics, and won't complain about that, I'm just awaiting to use it to its full little potential on a suprisingly smooth w10!
The solution? A patch made for windows 8.1, using windows update sh177y compatiblity drivers, replacing dlls by w7 ones, adding desktop software gpu manager, and patching the windows registry, enabling openGL capatibilities to be detected by softwares on top of already being there.
I double checked some information regarding your graphics controller and found out that Windows 10 is not supported, I also found that the highest version of OpenGL supported is 2.0. You can double the documentation below. Unfortunately, from our end there are no drivers that could address this behavior, so our recommendation for driver availability is to test a supported operating system which for this graphics controller it will be: Windows 2000*, Windows XP*, Windows Vista*, Windows 7 or Windows 8. You can find more information for these operating systems in the link below.
The thing is minecraft is not the sole "test software" asking exactly for openGL 2.1 as minimal requierement, Starbound does it too. And even if the FPS are low cause of the software overall load on such an underpowered system, the thing is: IT LOADS. It loads, go in menus, launch a game, plays, all of that without artefacts nor crashes, just extremely low fps.
Already tried Starbound with an other driver for this card, which reported 2.0 opengl instead of 2.1, and surprise, the game wasn't able to start. Starbound is known for being, on top of poorly optimised, unable to even launch the menu without opengl 2.1.
In the documentations, I already saw multiple times this chip reffered as max 2.0 opengl capable, but in facts, it's doing great at running opengl 2.1 tasks, as long as you are on the already-rusty windows 7.
Speaking of the windows 10 drivers for this chip. Because they exist! They are in the windows driver store, and rocks only 1.1 opengl. Installing older drivers doesn't cause any issues in Windows 10, and allows some 1.1-2.1 to work.
I also heard here and there intel officials saying that this chip wasn't even "compatible" with Windows 10, which is an aberration, as if it was the case, the system wouldn't be able to display its own interface or anything at all, just saying that to kill this kind of ideas even before they appear in the thread.
I want to also mention that the driver I'm using right now which enable 2.1 openGL full capabilities is an absolutely official one, downloaded from your website this morning, and meant for THIS chip, not an other with superior capabilities.
While the chip is "supported" on windows 8, the driver provided is so poorly featured, most people prefere to use the windows 7 driver on w8, because "supported" doesn't mean "well supported", and they usually encounter the same issue with openGL than I do on windows 10, so let's say there is barely no difference between support and no support in the W8 - W10 case.
Nerds in their mom's basement are solving this issue and allowing >your< 2.1 capable drivers to be reported correctly to softwares in those environnements for other chips of this very same generation, so, again, that's not a matter of not being able to support this chip on W10 cause of some technical issue, its a matter of caring for old and still relevent piece of hardware, or your company wanting it to be unusable for marketing reasons.
I'm sorry, I won't take it, and I mean no offence nor hostility, I just want you else to tell me "we will do something for that case" or "we won't do anything, because "x" ", and X being an honest reason, even if highly capitalist.
(PS for Amy: I doesn't blame you nor have anything against you, you do your job perfectly, I'm just sorry it's have to be you (or someone's role), I'm not angry at anyone, just see this as a little fox out of the forest, in front of a building, asking the birds on top of it "halp me halp me", the birds "nope", the fox "halp me, or otherwise, at least tell my why not!". Documentation say this, support say that, but in the real numeric jungle, things are way different, and we would like to see companies embracing this fact!)
Intel does not verify all solutions, including but not limited to any file transfers that may appear in this community. Accordingly, Intel disclaims all express and implied warranties, including without limitation, the implied warranties of merchantability, fitness for a particular purpose, and non-infringement, as well as any warranty arising from course of performance, course of dealing, or usage in trade.
It is possible to use your application to draw on other application's windows. Once you have found the window you want, you have it's HWND, you can then use it just like it was your own window for the purposes of drawing. But since that window doesn't know you have done this, it will probably mess up whatever you have drawn on it when it tries to redraw itself.
There are some very complicated ways of getting around this, some of them involve using windows "hooks" to intercept drawing messages to that window so you know when it has redrawn so that you can do your redrawing as well.
There are also ways to take over drawing of the desktop background window, and you can actually run an application that draws animations and stuff on the desktop background (while the desktop is still usable). At least, this was possible up through XP, not sure if it has changed in Vista/Win7.
I wrote an open source project a few years ago to achieve this on the desktop background. It's called Uberdash. If you follow the window hierarchy, the desktop is just a window in a sort of "background" container. Then there is a main container and a front container. The front container is how windows become full screen or "always on top." You may be able to use Aero composition to render a window with alpha in the front container, but you will need to pass events on to the lower windows. It won't be pretty.
Also, there's a technology in some video cards called overlays/underlays. You used to be able to render directly to an overlay. Your GPU would apply it directly, with no interference to main memory. So even if you took a screen capture, your overlay/underlay would not show up in the screen cap. Unfortunately MS banned that technology in Vista...
Dear Geant4 team,
I am used to practicing GEANT4 on Linux but today, I challenged myself trying to make a G4-based application on windows.
First, I have installed Qt5.15.2 with the modules that are shown in the picture below: