yielding in zoomed in mode:
Here the pure "snap to road" is not helpful as the algo did snap to a road - but one that was not on the course of the former route.
I guess you all know what the usual navaids make from such a setting ... :-/
Please let me stress the fact that the mouse pointer changed from "hand" to "arrow" in both cases. So at least the respective active drawing procedure must have been aware that I clicked the route course. And I'd say that this is the hook to put a new jacket on. :-)
Cheers,
Petra
When we zoom in, though, we see the mess:
"Snap to road" would just move the point to the very end of the dead end.
Once again, the pragmatic planning support would require a true detection of the mouse pointer as being pressed over the already existing course of the route. (I discuss the necessity of manually introducing intermediate points in another parallel thread.)
Anyhow - thank you for your continued interest in my critical remarks (which are definitely meant to be constructive, as I love to plan with Kurviger!)
Petra
Clicking is a manual process, don't click close to a crossing :). Sorry but someone might want to place a waypoint on an intersection or very close to it, for example because there might be a POI or a meeting point, so I think this should not be changed.
>
3 and 28, shouldn't be an issue, since the other roads are not accessible for motorcycles, right?26 and 5 are a different story. Were they created as one of the initial roundtrip waypoints?
Regarding your proposed algorithm, this sounds nice, but I fear it's not a practical approach as this would lead to a massively increased server load. Instead of doing just one route calculation, we might do 100 or even more. Then there is still the possibility that the device used for calculating the routes still deviates from the planned route.
> And just another issue (once again, IIRC): Do not limit the number of route points when importing a route into Kurviger, ...There is a good reason why we limit this to 25. ... We received an incredible amount of complaints in the beginning with people importing too many waypoints and suffering from the issues.
These things don't matter on your own computer, but they matter on a shared resource. We are not as crazy about server overload as other route planners, but we cannot introduce an option that can slow down calculation by factor 10 or more.