Shark Helmet Uae

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Willy Aucoin

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Aug 5, 2024, 2:03:26 PM8/5/24
to ksydripapa
Withalmost a century of experience, Shark helmets has been producing some of the best and most advanced motorcycle helmets in the world. Shark is a market leader in innovation, safety and quality. They make the quietest and stiffest face shields in the helmet industry with a thickness of only 3 mm. Great racers like Miguel Duhamel and Randy de Puniet use Shark helmets to protect their heads.

Shark is one of those brands who like to innovate, shock and rock the world of motorcycle helmets. Their huge range of motorcycle helmets covers every segment; from modular helmets and full face helmets to replica helmets. They produce racing helmets like the Race-R Pro, street helmets like the brand new Spartan and the Skwal or innovative modular helmets like the Evoline Series 3 and Evo-One. Every helmet is available in many different colors and designs so there is a Shark helmet for everyone! All our road going helmets are minimal ECE22.05 approved (no DOT certification).


In order to effectively protect your head, it is extremely important that your helmet has the right fit. Shark helmets are sized from XS to XXL, and on some models you can even adjust the size by using different sized check pads and internals. You can use the size chart in the product description to determine your helmet size. When you try the helmet on, shake your head from side to side. If the helmet moves independently, it is too big.


There's some basics on sniping tactics & weapon use, but mostly it's on how to get more out of the Helmet Mounted Sight than just pointing it near the target then slewing onto it - you can use it for 'live recon' and locking a target just by moving your vision over it.


Watched this video Saturday afternoon. Much appreciated. Your flying skills are absurdly high. Very professional. Do you fly the Liberation Campaign Engine? Can you record a combat mission from start to finish?


I haven't messed with the Liberation Campaign Engine yet. Though generally I only make simplistic things in the Mission Editor to test specific behaviour of the Black Shark. I let the experts build missions with all the complex scripting and more realistic military situations.


I might record a flight sometime, although it might also be a case of "do as I say not as I do" as I get lazy & impatient, ignoring my own advice for reconning ahead and taking the longer safer route ;-).


Sucks a bit if you can't get it to work on VR...though if you're flat on the ground scanning out flat terrain or treelines ahead, then just slewing left right is about the same. Curves on it would probably make VR feel unnatural right?


I'd understand if in real life the helo bouncing or balance of the helmet made HMS slew-locking a nightmare...that said there's specifically stuff in the manual about the reticule locking (and not just saying 'standby I'm moving over to your designation).


Either way the recon element should be possible though. With your current settings, maybe use it zoomed out, and if you see something of interest leave Uncage, slew hat over then zoom, and afterwards when zoomed out put the Helmet sight on your HUD's Shkval circle and resume holding uncage - ie. do all the zoomed bits manually.


Also 'shaky'. He was doing these deliberately close at 1km, or really any distance you can visually see the target, where it's almost the size of the HMS's dot, I'd just lock it up by looking at the HUD. It seems like headtracking via TrackIR (or in my case cheap DIY equivalent) is smoother, probably from all them curves. Then again, my clip is really shakily attached via loose velcro at the moment, so not as accurate as it should be either. But I'd definitely have issues locking up something under 2km away using the IT-23. Just with TrackIR the tracking gates your would rapidly zoom/zigzag/circle around the target rather than disappearing and reappearing or teleporting as it were.


There are also times trying to lock up a tank at 8km, where you need to use the Shkval's IT-23 screen and narrow field of view, where there's just going to be too much movement in the helmet and you'll need to get a feel for when it's not working and instinctively release Uncage and manually slew over when the sight's as close as it'll get.


It might be dependent on your specific VR headset if you're getting decent frames. So unfortunately this is not fixing your problem, but saying that it might be less useful for VR, or rather, specifically there are less ranges/zones where it would be stable to use in VR before you switch over the hat-slewing.


What you see is because it's converted to video. It does not shake at all in VR. It's perfectly 1:1 to my head movement. So what you see in that video is actually the micro movement of my head. Just that shake is magnified on Shkval. Imagine attaching telescope to your eye. Without holding with your hand. That's what looking through the Shkval with HMS is like.


Thanks, good to know. I think a gopro on the side of the head would be most accurate, if it's solidly attached without wobble in the mounting. I think on top of the head would get more shake given the actuation distance from the base of the neck, rather than eye level.


I'll hopefully upload another vid in the next week or so actually running a mission. Primarily to show when I use the HMS and when it's too shaky and I just use normal slewing if that helps. Depends on distance, zoom & your craft's motion.


You have just chosen a SHARK helmet for your safety and pleasure. It has been designed with the greatest care to bring you complete satisfaction. For your safety and that of your passenger, you must respect all care and safety rules when using your 2-wheel vehicle.


The SHARK Helmets warranty assures the original purchaser that any possible manufacturing defect or material defect will be taken into account under the SHARK Helmets warranty.The buyer has a maximum period of 6 months after the date of purchase of his helmet to register it on the site -helmets.com and thus to benefit from the warranty extension to 5 years.


If during the warranty period (i.e. 2 legal years of warranty + 3 years subject to the user registering his SHARK helmet on the site -helmets.com ) a problem covered by the warranty occurs, SHARK Helmets, through its sales network, undertakes to repair or replace any defective elements up to the maximum limit of the purchase value of the helmet.


Any work costs would be borne by the SHARK Helmets network but must be subject to an agreement prior to the operation.If the repair requires a shipment that engenders transport costs, support by the SHARK Helmets network is limited to the cost of transport by national postal services at normal speed.


Any damage following:1) a fall or an accident2) a technical modification made by the user or a third party (glue, adhesives, paint, screws, etc.)3) use of or contact with harmful chemicals (including methylated spirits on screen treatments) or a significant heat source4) improper use: abnormal conditions (aquatic for example), lack of maintenance or care5) ageing due to normal wear and tear of internal fabrics and foams, the appearance of external parts or the screen (scratches, scratches, etc.)6) abnormal and prolonged exposure to UV, in particular for the colours of the decorations.7) Fluorescent colours (paints and / or decorations) on certain models in the SHARK Helmets range may fade over time and with repeated exposure of the helmet to the outside elements, without this being considered a defect.8) Paint damaged after user sits on the helmet.9) Much care is made in the finishing by hand of our helmets.Variations on the appearance, on the tints or on the paintings do not represent a faulty work therefore cannot be claimed under warranty.


Good practices for maintaining your helmet: Fluorescent colours may vary over time and with repeated exposure to UV (ultraviolet) radiation. To mitigate these effects and preserve the original colours of your helmet, SHARK Helmets recommends that you store it in a dark place and avoid prolonged direct or indirect exposure of your helmet to UV rays.


On the other hand, SHARK Helmets cannot accept as defects covered by the guarantee all the subjective consequences due to use: problems of comfort, size, noise or whistling, aerodynamics, etc.SHARK Helmets cannot be held responsible for the temporary unavailability of a helmet when this is required to upgrade the helmet in order to satisfy its owner.In any case, 5 years is the maximum warranty period, and the replacement of any element during this time does not extend this period.


All after-sales service requests must be made to the SHARK Helmets dealer who sold the helmet along with the purchase invoice for the helmet concerned.For a warranty claim to be taken into account by the reseller, the purchaser must notify him of the problem encountered and must return the helmet that is the subject of the complaint.This warranty does not in any way take away the rights of the purchaser provided for by national directives.


All these provisions of this specific and limited warranty are cancelled 2 years after the date of purchase (or 5 years, if that the user has registered his SHARK helmet on the website -helmets.com ).To benefit from maximum protection and comfort, it is preferable to replace your helmet after a period of 5 years of regular use.


SHARK Helmets reserves the right to perform warranty operations with replacement parts in the latest version adaptable to the model concerned and cannot guarantee perfect adaptation of the paints or decorations linked to specific product versions and/or limited series. In addition, the natural alteration of colours over time can also cause distortion in the fit of replacement parts.


If SHARK Helmets is not able to provide repair for a technical reason or component availability, SHARK Helmets undertakes to offer advantageous conditions for the customer, taking into account the obsolescence of his helmet, i.e. an identical new helmet, or an equivalent model, if the previous model is no longer available.

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