On 02.03.2017 11:09, Ajesh Jally wrote:
> if I were to use Kryonet as the library though, what data am I sending
> between the client and server? Is it the byte array of sound?
1) You'd want to establish a direct client-to-client connection, having
a server between people just adds latency that you do not want.
(client-to-client means you need a way to punch holes through NAT while
using UDP.)
2) You'd want to send compressed data, not direct sound arrays. That's
why codecs are important.
Regards,
Jo