Running kryonet server over the internet

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phoenix

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Oct 18, 2019, 2:20:21 PM10/18/19
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How do I run kryonet server over the internet?

Scott Robertson

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Oct 18, 2019, 2:37:30 PM10/18/19
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You'll want to set up a client and server instance. Make sure the client knows the address of the server location so that it can connect to it. Then establish the connection.

On Fri, 18 Oct 2019 at 19:20, phoenix <ali.as...@gmail.com> wrote:
How do I run kryonet server over the internet?

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phoenix

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Oct 19, 2019, 5:23:19 AM10/19/19
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Lets say my game is like ..someone installs the app...hosts a room(server instance)..and waits for others to join.
How will other clients know of his address?
and what about NAT stuff?
I am confused as how can I implement it?


On Saturday, 19 October 2019 00:07:30 UTC+5:30, Scott Robertson wrote:
You'll want to set up a client and server instance. Make sure the client knows the address of the server location so that it can connect to it. Then establish the connection.

On Fri, 18 Oct 2019 at 19:20, phoenix <ali.as...@gmail.com> wrote:
How do I run kryonet server over the internet?

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Joachim Durchholz

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Oct 19, 2019, 6:15:40 AM10/19/19
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Am 19.10.19 um 11:23 schrieb phoenix:
> Lets say my game is like ..someone installs the app...hosts a
> room(server instance)..and waits for others to join.
> How will other clients know of his address?
> and what about NAT stuff?
> I am confused as how can I implement it?
Kryonet is merely a transport protocol, it does not deal with this kind
of questions.

This means that this forum isn't the place where the people hang out who
can answer this. (I used to know this kind of stuff, but I won't answer
because my knowledge is more than a decade old and was never tested in
practice. So here you go.)
You really need to visit the search engine of your choice (Google or
whatever) to get tutorials, find people who can help you, and such.

(@Nate this is really a FAQ...)

Regards,
Jo
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