Hexcrawl Toolbox

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Akinlolu Bellotti

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Aug 3, 2024, 4:54:25 PM8/3/24
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Orders typically ship within 24-48 hours after being placed, business days only Monday - Friday. If you place an order on Friday, Saturday, or Sunday then it will not ship until the following business week. Shirts and Hoodies will ship separately.

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The Hexcrawl Toolbox is a deluxe worldbuilding accessory for use with fantasy roleplaying games. Contains 150 physical hex tiles for eight biomes, a guidebook on how to set up and run a hexcrawl, and a ton of fun extras for your games. Fully compatible with our Hex-n-Screen products, such as Undying Sands and Bottled Sea.

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Sneak peek of a massive 150-tile Hexcrawl Toolkit coming from Games Omnivorous (who I've worked with on Undying Sands and Bottled Sea). The toolkit will feature eight lavishly illustrated biomes plus a handful of extras, and the game is meant to work within or alongside any TTRPG. The Kickstarter hasn't yet launched, but you can (and should!) sign up to be notified of the launch so you don't miss out: -toolbox

Kobold Press is proud to present the first entry in our new online series, The Book of Hexcrawl! This 17-page introduction to the world of the hexcrawl contains everything you need to start an exciting new campaign filled with unknown dangers and emergent storytelling:

Kobold Press and the Kobold Press logo are registered trademarks and Open Design, Tales of the Valiant, the Tales of the Valiant logo, and Midgard are trademarks of Open Design LLC. 2024. All rights reserved.

In Mausritter the players take on the role of little knights in a large and dangerous world. In Mausritter, magic is dangerous, beasts are powerful and the lands are wondrous. We are in a sword and whisker world, although the appearance of the people can change from setting to setting. For Mausritter comes with no fixed setting, but a rich toolbox for hexcrawling. As an example, it comes with an adventure and hexcrawl to show how anyone can use the tools to develop their own adventure. For example, some members of the community create garbage dumps, trees, or entire forests as the world of their campaign.

Since Mausritter is a newer OSR game, we get by with few rules, but have something pre-made for many different areas. The rules are based on Into the Odd. Still they are expanded with cards for items, an inventory system limited with slots, and individual rules for recharging spells. Otherwise, each mouse has three attributes: strength, dexterity, and willpower. Since the maximum value of an attribute at the start can only be 12, but saves are rolled with a d20, approaches that do not require a dice roll are preferred. In combat, you always hit and roll your damage directly, making fights quick and deadly. Caution rather than indulgence is the order of the day for the little brave mice!

Character creation works quickly and simply in this wonderful role-playing game. For each attribute, you roll 3d6 in order and keep the highest two values. After that, you may swap two values with each other. After that, you roll a dice to determine the hit protection (HP).

The game has leveling for the characters. Experience points are awarded according to loot, which is brought to a mouse settlement. It is very nice that according to the rulebook the loot is always distributed evenly. If the mouse selflessly spends pips for a mouse settlement, such a selfless act is also rewarded with experience points. When leveling up, HP is then increased, grit is introduced, which can be spent to ignore conditions, and dice are rolled to see if attributes increase. So the little petite mouse becomes more and more powerful. By the way, there is no limit for levels, but the increase in stats after level five is not quite as strong.

As already announced, you roll under your attribute values. For this purpose, a d20 is rolled. If the situation allows it, advantage or disadvantage can be assigned, which means that 2d20s are rolled and the lower or higher value must be taken accordingly.

If the HP is reduced to 0 in combat, the mouse suffers attribute damage. This is mostly distributed to strength, but depending on the beast it can also go to dexterity or willpower. After a mouse suffers strength damage, it makes a strength save (on the reduced value), if it fails this save, it suffers critical damage and a condition. It has the Injured condition, which is indicated by an item card and blocks an inventory slot. Conditions are resolved by special conditions, such as hold off a long rest or even a full rest.

Since in combat you always hit when you attack, the weapon damage is directly rolled. Here, however, can also, depending on the situation, an advantage and disadvantage. This is indicated by the fact that the damage is reduced to d4 or enhanced to d12.

If an item has been used, you roll a dice to see if an expense is consumed. If you roll a 4-6 on a d6, you cross off a usage dot on the item card, indicating that the item has been used. For armor and weapons, this happens after use in combat. When all usage dots are crossed out, the item is broken. Magic items are harder to wear out, but cannot be repaired so easily. A quest is needed!

Spells are on runes and thus items. Again, usage dots are crossed off after use. However, this works a little differently. Spells usually have three usage dots for expenses. For each unused box, the mouse can decide how much power it wants to cast the spell with. If she wants to cast the spell with power two, she rolls 2d6 accordingly. The spell tells how to interpret the die roll. Usually there are hints for this in the spell text like [DICE] and [SUM]. But at the same time on this d6 applies: If they show a 4-6, an usage dot is consumed. If they show a 6, the mouse suffers an additional d6 of mental damage, damaging willpower if there is no HP left. After suffering damage to willpower this way, it must make a willpower save. In case it fails, the mouse gets the Mad condition.

Mausritter has been developed as a game in its own setting. For this, the author Isaac Williams offers a toolbox for hexcrawls. Hexcrawls can be designed in advance in this way and provided with an adventure site or mouse settlement. To keep the world alive, there are rumors of adventure sites and factions.

Since adventures are dangerous, mouse lives are short, and cats as well as other large animals pose a formidable threat to a single mouse or small group of mice, Mausritter provides its own rules for larger groups of mice and helper mice with hirelings and warbands.

Warbands are collections of at least 20 mice. They form a small army, which can also prove itself against cats. Cats, for example, are beasts that can only be harmed by a warband. Any damage from individual mice will otherwise go to waste. Warbands otherwise also have their own stats and can thus also be injured or disbanded in battle.

The book has a simple black-and-white layout and hand-drawn mice, beasts, and scenery highlight each section and give the book a charm appropriate for the genre and setting. It has short paragraphs that explain the rules succinctly. The rules are also described in an understandable manner and are cleverly broken down into several chapters even in this short work. For example, the first 20 or so pages contain the rules for the players and the following pages contain the toolbox for the GM. The layout is compact and breaks the character creation down to two pages, one of which is the table of backgrounds.

Many of the tools from the rulebook are available as online tools. For example, there is a mouse generator instead of rolling the character creation dice yourself. You are missing an idea for the adventure site or the dungeon? No problem, with the adventure site generator you have a quick idea including a small map with puzzles, obstacles, traps and rooms with creatures. You can design your own new items with the Item Card Studio. The necessary character sheets, item cards, GM game session sheets, rule reference and hexcrawl template can also be found on the homepage.

The community in the English-speaking area is large, enthusiastic, motivating and very active. With Isaac Williams and Matthew Morris there are two curators and moderators, who are not only actively working on Mausritter, but also started two game jams (Rittermarches and Mayfield) on Itch, which resulted in a zine. As of 23.06.2021, Matthew had announced on Discord that he had counted 145 supplements for Mausritter. The very early published Third Party License defines what can be written for Mausritter.

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