You should put it full free and legal this version on your website for peoples that have windows xp sp3 32bits and 64bits system, also for peoples that have windows 7 32bits and 64bits. If you want to rise your audience and interrest, also rise your customers.
I am having difficulty installing Maya on Ubuntu
I've been tryint to install maya on my ubuntu with a lot of difficulty
1. I tried following instructions on the Autodesk website which said to simply run "sudo rpm -ivh --force Maya2014_64-2014.0-986.x86_64.rpm adlmapps7-7.0.51-0.x86_64.rpm adlmflexnetclient-7.0.51-0.x86_64.rpm" I kept getting "error: Failed dependencies: /bin/sh is needed by Maya...."
I looked up this error and apparently someone said that it's to do with the rpmDB being corrupted, so I reinstalled that with no result
2. I tried simply sunning the "./setup" and it seemed to work for a bit, actually bringing the installer window and asking for serial numbers and all that. I put in my productID and serial that I got for the windows version and it all gets accepted, but then when I click the install button, the installation just fails
3. I tried using alien, converting rpms to debs, installing them manually 1-by-1 by double clicking and going through the software installer, then doing the "sudo apt-get install" for each package, It seemed to be working, it was creating the files and directories where it's supposed to go, but I still wasn't able to actually RUN maya
4. I found a script on here: but when I tried running it it had errors and wouldn't work, so I followed along with the commands but I get to the "license" section and I don't know what to do
I've been at this for like a good solid week and I really need maya for projects
Please can someone help me out.
Follow the GUI, Accept, put your Serial Number and the 65H1 thing
Symlink Maya binaries
Symlinks the Maya binaries in /usr/local/bin to launch them with a simple command (like Render to do batch renders).Go to the /usr/local/bin directory and make symlinks to fcheck, imgcvt, Render and maya2011
This will create a maya directory, just to not handle with future problems.
It does not apply for everyone, but A problem I had was that libcurl.so.4 was making a scene, so my solution was to reboot, and come apply the final step
Ok i simply unpacked rpm and put those files and directories by hand(writing script would take abit more time). Other than that everything was as in instructions above. I can run maya as a user but only from console. Bifrost loaded without any additional steps such as moving it anywhere. On first sight it appears to be working.
I'm on linux mint 17.2 and everything went great, I did see I had to change some of the things you put regarding maya2014 and x86(typos maybe?). Anyways, I went to the last step and also had the curl issue, so I rebooted like you and when I came back I typed sudo and it worked, I was able to input my student key and all, it seemed to work becasue I got a confirmation email saying it did. Anyways, now that I open with either maya or sudo I see it open for 1-2 seconds and then it crashes. This is what I get as an output error on terminal.
Check the Maya 2018 help Distributing Multi-File Modules for information about how to create a module file that maya will recognise and allow the plugin to load with its respective scripts and resources.
To confirm that the plugin works in the first place, you could copy the scripts to the scripts folder in Documents/maya/2018/scriptsand the plugin to the plug-ins folder Documents/maya/2018/plug-ins.If you still get the same error, then it's not a problem with distribution but then there is something broken in the plugin itself.
Alternativley, the maya 2019 version of vHelix has a built in oxDNA exporter that is accesible trough the maya menu File > Export All . This exporter will generate an extra meta-datafile called .vhelix that can be used to reimport a DNA system after simulation in oxDNA (experimental).
Maya's command module is a direct translation of mel commands into python commands. The result is a very awkward and unpythonic syntax which does not take advantage of python's strengths -- particulary, a flexible, object-oriented design. PyMEL builds on the maya.cmds module by organizing its commands into a class hierarchy, and by customizing them to operate in a more succinct and intuitive way.
Ever wonder why python scripts that work in the Maya UI or in Maya batch don't work in Maya's python interpreter? Here's a possible explanation: in both GUI and batch modes Maya sources all of its lowest-level MEL scripts, like those that load user plugins, whereas mayapy and maya.initialize does not.
For an artist starting to program in Maya, the first question you might ask is "what can I do with this node?" Using a procedural approach, like that offered by MEL or maya.cmds, you'll have to dig through the thousands of MEL commands looking for the one that you want. For a camera node, the camera MEL command is easy to find, but did you find orbit, track, dolly, and tumble, which also work on cameras? What about the API methods?
For the FREE SOLO version you can rely on community support on our public Slack support channel. You can also report issues via our GitLab public issue tracker. Access to software updates is limited to the latest selected Free version for maya 2022 py37, for which we provide sporadic updates. Only for the Free version, when a new update is released users have to update to the latest version as we want free users to always run the latest free version available. Finally no Maya batch is available with the free version.
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