XDSPRO digital audio receivers are positioned at radio stations to receive audio broadcasts distributed over satellite or IP (Internet) distribution networks. Both the one- and four-channel systems can receive live content and programs that can be stored for later playout. XDS-PRO receivers give network operators the ability to target advertising to specific locations, as each receiver in the network can play localized spots and content. In addition to copy splitting, the system enables spot rotation, program scheduling, audio insertion and digital live recording with playback to delay time-zone feeds.
Direct replacement digital media receiver for select 1998 - 2013 Harley-Davidson motorcycles. Features 3-inch full color, ultra-bright display with day/night modes and oversized buttons for easy control. Engineered for the ultimate in performance and sound quality featuring 4-Volt pre-amp outputs that don't clip! Plug and play installation with OEM electrical system requires no additional wiring or cutting of existing factory harnesses or components. Retains factory thumb controls. Refer to our COMPATIBILITY chart to verify fitment before purchasing.
PMX-HD9813 Overview
PMX-HD9813 H-D Road Glide Upgrade
PMX-HD9813 Tuning Guide
PMX-HD9813 Software Downloads
A walk-thru on the installation of Rockford Fosgate's PMX-HD9813 source unit in a 2010 Harley-Davidson Road Glide model. Make sure this kit fits your Harley-Davidson model by checking our Compatibility Chart on the details page below.
Since inception, the Rockford Fosgate Harley-Davidson source unit was created to fuel your audio. This factory replacement unit was designed specifically for 1998-2013 Harley Davidson motorcycles. Easy installation, factory fit and finish, an ultra-bright 3-inch display, and paired with class leading features makes this radio a legend right off the line.
Contact the Authorized Rockford Fosgate Dealer you purchased this product from. If you need further assistance, call
1-800-669-9899 for Rockford Customer Service. You must obtain an RA# (Return Authorization number) to return any product to Rockford Fosgate. You are responsible for shipment of product to Rockford.
Prior to requesting an RA, try to diagnose the failure. Many products we receive are sent back with No Trouble Found, usually due to incorrect installation. Use our Knowledge Base for troubleshooting assistance.
Purchased from a vendor in the Daytona Beach area and could not be happier with this product.It installed easily. Fit, form, function and sound quality are excellent. I have it coupled with the Fosgate 4 channel amp and Sinister Sound front speakers and it plays fantastic. Also purchased the saddlebag rear speakers kit and will install soon, can't wait. Nice to find a quality product for the older bikes, i have a have a 2012 Street Glide.
Joe P
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A digital media player (also known as a streaming device or streaming box)[1] is a type of consumer electronics device designed for the storage, playback, or viewing of digital media content. They are typically designed to be integrated into a home cinema configuration, and attached to a television or AV receiver or both.
The term is most synonymous with devices designed primarily for the consumption of content from streaming media services such as internet video, including subscription-based over-the-top content services. These devices usually have a compact form factor (either as a compact set-top box, or a dongle designed to plug into an HDMI port), and contain a 10-foot user interface with support for a remote control and, in some cases, voice commands, as control schemes. Some services may support remote control on digital media players using their respective mobile apps, while Google's Chromecast ecosystem is designed around integration with the mobile apps of content services.
A digital media player's operating system may provide a search engine for locating content available across multiple services and installed apps. Many digital media players offer internal access to digital distribution platforms, where users can download or purchase content such as films, television episodes, and apps. In addition to internet sources, digital media players may support the playback of content from other sources, such as external media (including USB drives or memory cards), or streamed from a computer or media server. Some digital media players may also support video games, though their complexity (which can range from casual games to ports of larger games) depends on operating system and hardware support, and besides those marketed as microconsoles, are not usually promoted as the device's main function.
In the 2010s, with the popularity of portable media players and digital cameras, as well as fast Internet download speeds and relatively cheap mass storage, many people came into possession of large collections of digital media files that cannot be played on a conventional analog HiFi without connecting a computer to an amplifier or television. The means to play these files on a network-connected digital media player that is permanently connected to a television is seen as a convenience. The rapid growth in the availability of online content has made it easier for consumers to use these devices and obtain content. YouTube, for instance, is a common plug-in available on most networked devices. Netflix has also struck deals with many consumer-electronics makers to make their interface available in the device's menus, for their streaming subscribers. This symbiotic relationship between Netflix and consumer electronics makers has helped propel Netflix to become the largest subscription video service in the U.S. as of 2011[update][2] using up to 20% of U.S. bandwidth at peak times.[3]
Media players are often designed for compactness and affordability, and tend to have small or non-existent hardware displays other than simple LED lights to indicate whether the device is powered on. Interface navigation on the television is usually done with an infrared remote control, while more-advanced digital media players come with high-performance remote controls which allow control of the interface using integrated touch sensors. Some remotes also include accelerometers for air mouse features which allow basic motion gaming. Most digital media player devices are unable to play physical audio or video media directly, and instead require a user to convert these media into playable digital files using a separate computer and software. They are also usually incapable of recording audio or video. In the 2010s, it is also common to find digital media player functionality integrated into other consumer-electronics appliances, such as DVD players, set-top boxes, smart TVs, or even video game consoles.
By November 2000, an audio-only digital media player was demonstrated by a company called SimpleDevices, which was awarded two patents covering this invention in 2006.[6][7] Developed under the SimpleFi name by Motorola in late 2001, the design was based on a Cirrus Arm-7 processor and the wireless HomeRF networking standard which pre-dated 802.11b in the residential markets.[8] Other early market entrants in 2001 included the Turtle Beach AudioTron, Rio Receiver and SliMP3 digital media players. An early version of a video-capable digital media player was presented by F.C. Jeng et al. in the International Conf. on Consumer Electronics in 2002.[9] It included a network interface card, a media processor for audio and video decoding, an analog video encoder (for video playback to a TV), an audio digital to analog converter for audio playback, and an IR (infrared receiver) for remote-control-interface.
A concept of a digital media player was also introduced by Intel in 2002 at the Intel Developer Forum as part of their Extended Wireless PC Initiative. Intel's digital media player was based on an Xscale PXA210 processor and supported 802.11b wireless networking. Intel was among the first to use the Linux embedded operating system and UPnP technology for its digital media player. Networked audio and DVD players were among the first consumer devices to integrate digital media player functionality. Examples include the Philips Streamium-range of products that allowed for remote streaming of audio, the GoVideo D2730 Networked DVD player which integrated DVD playback with the capability to stream Rhapsody audio from a PC, and the Buffalo LinkTheater which combined a DVD player with a digital media player. More recently, the Xbox 360 gaming console from Microsoft was among the first gaming devices that integrated a digital media player. With the Xbox 360, Microsoft also introduced the concept of a Windows Media Center Extender, which allows users to access the Media center capabilities of a PC remotely, through a home network. More recently, Linksys, D-Link, and HP introduced the latest generation of digital media players that support 720p and 1080p high resolution video playback and may integrate both Windows Extender and traditional digital media player functionality.
A digital media player can connect to the home network using either a wireless (IEEE 802.11a, b, g, and n) or wired Ethernet connection. Digital media players includes a user interface that allows users to navigate through their digital media library, search for, and play back media files. Some digital media players only handle music; some handle music and pictures; some handle music, pictures, and video; while others go further to allow internet browsing or controlling Live TV from a PC with a TV tuner.
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