Thegame was released on March 21, 2007, in Japan, and in September for North America, Europe, Australia and New Zealand. The game came out for the Xbox 360 in Japan on September 13, and the European version came out on the same date as the PlayStation 2 version in the North America. The game was ported to the PlayStation Portable, released in Japan on February 2008, and in March 25 for North America and Europe.[1] A PC version was released in North America on March 25 of the same year.
The fictional events of the game begin when the Serpent King Orochi created a rift in time and space. By creating a twisted new world and bringing together warriors from the Three Kingdoms era of China and the Warring States period of Japan (more than 1,300 years apart in history), Orochi wished to test the might of the warriors of these two eras.
In the story, the Shu forces were in shambles after their battle with Orochi. Many Shu officers were captured by Orochi, went missing, or joined other forces. Zhao Yun was captured by Orochi's forces and held prisoner in Ueda Castle. He is later rescued by Zuo Ci, Yoshihiro Shimazu and Xing Cai. Zuo Ci revealed startling news to Zhao Yun, which led him to embark upon a quest with help from unexpected allies. In the Meantime, Cao Cao had disappeared in his battle against Orochi's forces. His son, Cao Pi, took up leadership of the Wei clan and allied himself with Orochi, under the offer sent by his strategist, Da Ji. There were a few Wei officers who refused to surrender, or ended up joining other forces opposing Orochi. Under the new alliance, Orochi orders Cao Pi to suppress all those who oppose him. Though Cao Pi obediently obeys Orochi's every command, he has an ulterior motive that he is planning as the story progresses. While, Orochi uses the captive Sun Jian and other Wu officers to blackmail the Sun family into servitude. Orochi demanded that rebel leaders and officers be turned over in exchange for the release of the captives. Sun Ce is the first to rebel against Orochi, under the guidance of Sakon Shima, and much to the disapproval of his siblings, Quan and Shang Xiang. Meanwhile, Nobunaga Oda, Shingen Takeda, and Kenshin Uesugi each maintained a resistance force against Orochi's army. Even in this most dire of circumstances, the three daimyōs refuse to work together against Orochi. Each of them were focused on assimilating smaller resistance forces spread throughout the land into their own forces.
In the original Japanese version, the Orochi officers are named after various legendary monsters (youkai) in both Chinese and Japanese folklores, while the English version has them named after various species of snakes (using their common names) as a pun to Orochi being the Serpent King. The Orochi officers all share the same character model, and are unplayable enemy characters.
There are many generic, non-playable officers who are also part of the game, all taken from the Samurai Warriors and Dynasty Warriors games. There are also exclusive non-playable officers that are in Orochi's forces.
Warriors Orochi was met with average to mixed reception. GameRankings and Metacritic gave it a score of 65% and 62 out of 100 for the PSP version;[21][25] 57% and 53 out of 100 for the Xbox 360 version;[22][26] 54% and 55 out of 100 for the PlayStation 2 version;[20][24] and 52% and 51 out of 100 for the PC version.[19][23]
However, due to the success and fan reaction of the first game, Koei made a series out of the concept. They also broadened their range of characters by adding historical and mythical figures from time periods predating the Dynasty Warriors and Samurai Warriors series.
The Warriors Orochi series has added twenty five characters to the general Warriors series and redesigned two other warriors. Most of these characters are based on various books and legends, such as Journey to the West, Fengshen Yanyi, and The Tale of the Heike. The series allows several cross-era relationships that previously had no chance of happening.
The Games on Demand version supports English, French, German. A dream collaboration between the Dynasty Warriors and Samurai Warriors series! Form a team of brave warriors to challenge Orochi, the Serpent King!
It certainly doesn't help that there seem to be roughly 12,000 of the things, drawn from what appear to be a dozen parallel franchises, all featuring the same chaotic battlefield action in which the player dashes around, mashing their joypad - and thousands of enemies to death - with relentless fighting strokes. Every few months there's another variation on the theme, and unless you're dedicated to the series it's all too easy to let them all merge into one vague mush of apparently one-note combat and indecipherable stories.
This misconception stems from one simple mistake: the assumption that these are fighting games. And, to be fair, once upon a time, they were. Look more closely, however, and you'll see that whether they're part of the Dynasty Warriors series set in Ancient China, the Samurai Warriors series set in feudal Japan, or the multitude of spin-offs set everywhere from Gundam's sci-fi universe to the siege of Troy, these are ultimately real-time strategy games. And sometimes, they're quite brilliant ones, allowing you to lay waste to hundreds of enemies using superhero powers while dictating and shaping the flow of a much larger war.
So while Warriors Orochi 3 may have blocks, counters and special moves just like its predecessors, the face-to-face combat remains an arcade hook to lure you into something far more interesting. The real gameplay comes as you read the battle map, pay attention to the information coming from across the field, consider your objectives and work out where you should lead your armies next. It's a rich, deep and dynamic combat experience hiding behind a frantic button-masher.
Not that you can really blame people for only seeing the latter as, like so many long-running cult series, Omega Force's games seem increasingly to speak only to their most devoted fans. Warriors Orochi 3 often acts like there's no such thing as a new player, assuming intimate knowledge of both characters and gameplay mechanisms and leaving little room for explanation.
For those newcomers willing to make the effort, here's the nutshell version. Warriors Orochi takes place in a crossover universe where characters from both Dynasty and Samurai Warriors fight side by side. At the start of this third entry, things are not going well. A demonic hydra is laying waste to the world and you're down to just three generals - series mainstays Takenaka Hanbei, Sima Zhao and Ma Chao - and even then, things go pear-shaped. Soundly defeated, you're given the chance to rewrite history by Kaguya, a moon princess from Japanese folklore. She sends you back in time to refight the critical battles that led to your defeat, allowing you to save all the generals needed to finally beat the hydra.
Certain key characters are still destined to die, however, unless you can find someone whose past holds the key to saving them. Recruit these people, talk to them in the game's hub area and new side missions are unlocked in previously completed battles, sending the story spider-webbing in different directions.
Clearly, despite many characters being based on historical warriors, realism isn't really on the cards, especially as the game also features crossovers within the crossover. Characters from other Tecmo Koei series also appear, such as Ninja Gaiden's Ryu and Ayane from Dead or Alive, as well as less familiar faces from Bladestorm and Trinity: Souls of Zill O'll. Historical figures such as Achilles and Joan of Arc also put in an appearance in case things were in danger of making any sense whatsoever.
There are beneficial changes to the gameplay, making the moment-by-moment fighting even more satisfying. As well as shaking up the move sets for pretty much every character, you're now able to make better use of your trio of chosen playable heroes. Switch Combos enable you to swap between characters in time with your attacks, chaining together moves that were previously kept separate. Characters can also be called in for support or, if the bond between them is strong enough, will jump in without being asked if they see their friend in danger. The True Union Arts combo, building on the Triple Attacks of old, unleashes furious three-way assaults on enemy forces, and brings a touch of Capcom-style tag team action into the mix. The longer you play, the more ways to pick and mix your team become available.
Not all the game's additions work quite as well, though. Musou Battlefields is a new feature that lets you customise the battles and share the results online, but it's a mistake to think of it as a level editor. The physical conditions of the map are set in stone, but what you can do is tinker with the enemy types, swap characters around, and even change the voices and music or add stringent time limits. You also add comedy squeaky sound effects, if you like. Once you prove the new mission can actually be beaten by playing it through yourself, you can upload it to the community.
The result is more remix than anything new, and as such will only really appeal to players so heavily invested that they can appreciate the changes wrought on the standard scenarios. It's a cute distraction, but barely scratches the surface of what should be possible with user-generated content in a game of this type. Hopefully it will continue to evolve in future sequels.
Elsewhere, Warriors Orochi 3 bears all the signs of a series that has grown so comfortable in its niche that basic evolution has slowed to a crawl. Online play remains stilted and limited, a throwback to the early days of PS2 connectivity rather than anything resembling modern multiplayer. Speaking to the Network Assistant in your camp allows you to join a quick match in one of the game's stages, or to request assistance in a story level that is giving you trouble, but it's a creaky, archaic affair, powered by opaque menus that too often spit back messages informing you there's nobody to play with.
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