Cheat Engine Browser Extension

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Celena Angolo

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Aug 4, 2024, 2:00:39 PM8/4/24
to knisasdubo
Igot 2 files detected, a PUP (which was a gamehack, obvious since it's this program) and if i could get any information on this file i would be more than grateful. It was detected by the real time protection, i suppose it's a temporary malware that executes once the program is the installed for the first time.

Hi Kevin. The fixlog was successful. The first scannow found some files but the second one didn't find any violations, plus everything else did work, i didn't read any note about posting it. EDIT: Nevermind, i spotted it later. I'm attaching the fixlog.


It found that there was this issue regarding my Anti spyware being disabled, if i'm correct, it's not a malware per se, but rather a option i've probably set up when i added MBAM to my Windows Defender. I've turned it back on and it found no threats anymore.


I've ran the MSS scan again and every time it would pick a cheatengine.exe file as infected, but the scan results would claim that nothing was detected. After i deleted the .exe, no files were found infected. Could it have been a false positive ? (Although CheatEngine does resemble a malicious software by itself).


Read before download: You must be 18 years or older, or deemed an adult, to install Cheat Engine. Cheat engine is for private and educational purposes only. Before you attach Cheat Engine to a process, please make sure that you are not violating the EULA/TOS of the specific game/application. cheatengine.org does not condone the illegal use of Cheat Engine


The code cannot be modified before it got loaded by the browser, so we need to protect it while loading at this moment. This can be done by using Object.seal() on each code namespace, to prevent it to be modified.


Accept cheaters and modders

Cheats are not very cool, but look at the bright side, they mean people cared about your game enough to actually spend time and resources on modifying your game for their amusement. And some mods are pretty cool and it can really make your game more attractive and grow the community!


As I said you get access to the whole game by doing this. It can lead to cheating because you can do all of that too. For example I have a template mod that can be considered a cheat for my GDMod project, and it uses exactly that to inject mods.


I am trying to play an Adobe Flash game in my browser. The only problem is that it is too fast for me. I know it would be "cheating", but I would enjoy the game more if I could play it at a slower pace.


Instead of throttling the CPU, you can slow down Flash games using Cheat Engine's Speedhack feature. In summary, Speedhack works by modifying the timing routines that are called by a game to get the current time 1.


Change the Speed from 1.0 to a different value and then click Apply. In this case, you want the game to be slower, so make it less than 1.0. For example, 0.5 would run the game slower, at 50 % normal speed.


Note: I use trial and error to find the correct process. However, if you just opened the game, it is usually the most recent Flash Player or browser process at the bottom of the list.


You can try lower the voltage for your processor in the BIOS settings. This will limit the resources a bit. You can create a simple c++ program that is filling all the memmory and using 100 % of cpu time.


About the memory - setup the Oracle Virtual Host. Install some system as the virtual machine and give it lots of memory to use. Of fire couple of virtual machines. this is the easiest non programming way i can think of.


You may want to search out a CPU throttling program. Several exist, though the only one that I have tried is winThrottle (and that was some time ago). It makes its changes system-wide, not per program, but they are easy enough to turn on and off when you want (no rebooting required).


I am hoping to get some feedback on several quiz logs (attached). These are from three separate exams given on different days. All logs are created by the same student. This is a proctored exam taken while I am in the room


I question the "15 second rule" as I'm guessing you read on this page How do I view a quiz log for a student? . I question it based on your results and even the screenshots on that page. They show the Stopped viewing alert within the same second of viewing.


My personal take on any logs is that they only tell a part of a story and there probably are things that could interfere with them being accurate. Canvas can really only log what is going on inside of the browser window it's running in. And I have that being able to report that someone left a page is somewhat controlled by the web browser itself. I also bet that things like Add ins or browser extensions could impact some of the information gathered in these type of logs.


Just my thoughts above. Looking at your logs I'm inclined to believe that the student viewed another tab or browser window at the points marked in red, but I would be considering many other things before accusing the student of that.


When I grade essay questions, I am looking for specific detail in their answers. If a student adds specific detail after it is recorded that he/she has stopped viewing the Canvas quiz (15 seconds) and returning to the question 50 plus times, I am going to assume they are looking up answers.


What is it meant by "Canvas can really only log what is going on inside of the browser window it's running in"? If someone has the quiz open, and then they minimize that window and open another window (so they have both the windows minimized and can be viewed simultaneously) , for example to access music during the quiz, does it still show up as "stopped viewing the quiz taking page?" Because if they can't tell what page one has opened, for all they know the student could've changed a setting on their computer or could've been listening to music.


Canvas can only tell what is going on within the web browser tab connected to Canvas. It can typically tell if a student minimizes it because it loses "focus" and will likely show up in the log that they "stopped viewing the quiz.....", but Canvas can't tell anything else about the computer itself or other programs running on it. If the student is taking the quiz in Chrome Canvas logs can't tell anything about what is happening in Firefox, or a Spotify app, or even another tab within Chrome. The only way Canvas would have that kind of insight is if the quiz were to run in a custom web browser which also had a ton of access to the computer. This is partially how the Respondus lockdown browser works; as an application it also has access to view what else is going on within the computer operating system. If Google Chrome let any web site see all of the applications that were running on a computer I don't think many people would use Google Chrome any more (and they might get sued).


Our school district uses a system (web-based) called DyKnow (DyKnow.com) it allows teachers to monitor student online activity on school-owned devices. It also allows the teacher to block sites and designate "Allow only" sites.


In my opinion, the log is indicating that the server-side of Canvas received those four answers at the 14 minute mark. I don't think it necessarily means the student answered all four questions simultaneously, but that there was perhaps an internet connectivity blip (whether intentional or not). Even if an internet connection goes out, students can continue to work on the quiz, but I don't think the log will necessarily show every piece of activity that happened there.

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