Astron Belt (アストロンベルト) is a LaserDisc video game in the form of a third-person, space combat rail shooter, released in arcades in 1983 by Sega in Japan, and licensed to Bally Midway for release in North America.[4][5] Developed in 1982,[6] it was the first major arcade laserdisc video game.[4][5] The game combines full-motion video (FMV) footage from the laserdisc with real-time 2D graphics. The arcade game was available in both upright and cockpit arcade cabinets, with the latter having illuminated buttons on the control panel, a larger 25" monitor (the upright used a standard 19"), and a force feedback vibrating seat.
The game was a commercial success in arcades, especially in Japan where it was the top-grossing upright/cockpit arcade game for four months. Critical reception was initially positive following its AMOA 1982 debut and then its European release, but was later mixed following its North American release as it drew unfavorable comparisons with other laserdisc games. Astron Belt was ported to the MSX home system in 1984 in Japan.
Astron Belt initially used a Pioneer laserdisc player.[7] In total, it used one of four laserdisc players, either a Pioneer LD-V1000 or LD-V1001, or a Hitachi VIP-9500SG or VIP-9550. Two different versions of the laser disc itself were also pressed, a single-sided version by Pioneer and a double-sided version by Sega. However, both discs have the same information and may be used in any of the four players.
Running on the Sega Laserdisc hardware, the game combines pre-rendered laserdisc footage with a real-time 2D computer graphics plane. The real-time graphics plane generates sprite graphics similar to an earlier Sega title, Buck Rogers: Planet of Zoom (1982),[1] and was overlaid by imitating a matting technique. As the CRT monitor scans horizontally across the screen, it is fed information from the laserdisc up until the point where it is fed information from the computer graphics system, after which information coming from the laserdisc stops, creating a black mask into which a sprite is inserted. It uses a collision detection system where both the laserdisc and sprite planes can interact with each other. Each frame of the laserdisc footage is coded with a hit detection spot stored in ROM memory. The Zilog Z80 CPU reads the number of the laserdisc frame, and checks the laserdisc hit spots with the shots fired by the player, and if the coordinates correspond, it instructs the laserdisc player to display an explosion sequence. For sections where the player must navigate between walls, the walls in the laserdisc footage are also coded and use collision detection.[10]
In the United States, Astron Belt topped the Play Meter laserdisc arcade charts for street locations by August 1, 1984, while being in the top three for arcade locations.[16] It remained among the top five laserdisc arcade games for street locations and top ten for arcade locations through November 1984.[17]
Upon its North American release, the game received mixed reviews from Computer Games magazine, comparing it unfavorably with other laserdisc games. One of the two reviewers was game designer Eugene Jarvis, who criticized the collision detection and the lack of realistic gameplay or direction, but he praised the "sense of power" and "macho feel" it gives, particularly with the explosions.[18]
Astron Belt (アストロンベルト) is an arcade game developed by Sega, first demonstrated in 1982 and then released in 1983. It was the first laserdisc game, running on the Sega Laserdisc hardware. It was later ported to the MSX computer in 1984.
The laserdisc technology could mean that very detailed background scenes could be created with high quality sound, though the player's sprite and HUD are rendered separately. Though laserdisc games look and sound better than non-laserdisc games of the era, gameplay is very limited, with the player only being able to move around the screen and fire. Unlike most laserdisc games however, Astron Belt is not quite as linear as the scenes are generated at random depending on the player's actions.
Astron Belt is credited as the first game to use LaserDisc technology,[3] and was the first laserdisc game released in Japan (in early 1983) and Europe (in mid-1983).[2] While Astron Belt was announced and demonstrated first, and was released in Japan and Europe first,[2] Cinematronics was able to demonstrate and then release the 1983 hit Dragon's Lair (said to have been inspired by Astron Belt's showing at AMOA 1982) before Sega's game made it to US shores. Dragon's Lair is said to have taken six months to develop. It was not initially envisioned as a LaserDisc arcade game until after Astron Belt was demonstrated in 1982. Another early laserdisc game was Quarter Horse, a lesser known game based on horse racing, which was released in 1983;[4] Quarter Horse lacks the same level of interaction and was distributed in much smaller numbers, but uses full-screen LaserDisc video to show horse racing sequences.
Astron Belt only saw one release outside of arcades - a port to the MSX computer range through the laserdisc add-on. It is virtually identical to the arcade version, as the laserdisc itself is identical.
It seems that the carrier that holds the laser diode and the lens had part of it break loose and float around inside the case, being dragged aabout by the main lens. Something about the positioning of the particular Astron Belt laserdisc must have caused things to stop working at that moment.
Step 9: Now we get to move your games to your chosen locations. When you open the Daphne emulator directory you will see the two directories of interest, 'vldp' and 'vldp_dl', the first contains the downloaded games from Step 6, and the second contains some parts of the games from step 8. When you open these directories, you will see sub directories in each that correspond to the games that Daphne downloaded, such as ace, astron, badlands, etc. You can move each of these directories from both vldp and vldp_dl to the spot that you would like to store your games, but DO NOT change the directory names or any files within them!
Step 12: Now open up DaphneLoader again and go straight into the "File" menu and select Preferences, then change all you setting to the same as shown below. This will stop any downloads and updates that we don't need any more. Then we need to test that the files are working as expected, so select the first game Astron Belt, and click the 'Configure' button. Then ensure that you are on the Game / Laserdisk tab, click the button 'Configure Laserdisc'. On the form that pops up, change the 'Virtual Laserdisc Player Options' drop down to 'No, I will install any missing video/audio files myself', and hit cancel on any warnings that pop up. Then select the 'Browse' button to select the MPEG Framefile Location, and select the file astron.txt from your astron directory. Note: for those that like to keep your directory referances portable, you can put relative referances in these file boxes, but we are actually not going to use DaphneLoader for launching the games with LaunchBox, but instead will use a simple batch file, which will be portable. You now need to select the specific MPEG Framefile for each of the other games.
Astron Belt is an early laserdisc video game and third-person space combat rail shooter, released in 1983 by Sega in Japan and licensed to Bally Midway for release in the United States. Developed in 1982, it is commonly cited as the first laserdisc game.
Astron Belt is an early laserdisc video game, released in 1983 by Sega in Japan and licensed to Bally Midway for production in the United States. It is commonly cited as the first laserdisc game (a prototype debuted at the 1982 AMOA show, although Dragon's Lair ultimately beat it to public release), but Quarter Horse by Electro-Sport, designed in 1981 and released in 1982, predates it in both design and release.
The background videos of Astronbelt are a combination of both original artwork as well as footage from popular space-themed films. The films included Star Trek II: Wrath of Khan, Battle Beyond the Stars and Message from Space.
Revenge of the Ninja is one such port, based on the Taito game Ninja Hayate from 1984. This is one of the four classic laserdisc games brought to the system by Wolf Team: Cobra Command, Road Avenger, and Time Gal being the other three.
Le joueur contrôle un vaisseau spatial et doit détruire les ennemis. Le jeu est dévoilé à AMOA Trade Show qui se déroule en 1982 à Chicago et marque le début de l'engouement pour les jeux laserdisc dans l'industrie du jeu vidéo. Sa sortie au Japon l'année suivante marque la première exploitation commerciale d'un jeu laserdisc. Cependant, sa sortie aux États-Unis est retardée en raison de plusieurs bugs matériels et logiciels, laissant Dragon's Lair arriver sur le marché avant aux É.-U.. Astron Belt est cependant le premier jeu laserdisc édité en Europe.
A laserdisc video game is a video game that uses pre-recorded video (either live-action or animation) played from a laserdisc, either as the entirety of the graphics, or as part of the graphics. The first arcade laserdisc game was Sega's Astron Belt, an early third-person space combat rail shooter featuring live-action full-motion video footage (largely borrowed from a Japanese science fiction film) over which the player/enemy ships and laser fire are superimposed.[1][2] Developed in 1982,[3] the game's unveiling at the 1982 AMOA show in Chicago marked the beginning of laserdisc fever in the videogame industry, and its release in Japan the following year marked the first commercial release of a laserdisc game. However, its release in the United States was delayed due to several hardware and software bugs, by which time Dragon's Lair had beaten it to public release there.
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