Ghostsare entities in Specter that wander around maps and occasionally drop evidence. The entire premise of the game is for the players to find the evidence to correctly guess the ghost. The twist is that some ghosts have special abilities such as speeding up or not giving any evidence.
Spectres are terran special forces operatives with psionic powers granted by the psionic reagent terrazine. Many are or were elite ghost agents which have been exposed to terrazine. However, some were neurally resocialized troops who were subjected to the procedure, and would have lesser psionic power. Spectres were created as part of Project Shadowblade.[1]
Scientists consider the side effects of terrazine enhancement to be "unpredictable,"[2] but of what is known, its use allows a telepath to regenerate brain cells, overcoming memory wipes and increasing their psionic powers by 1 or more points on the Psi Index, with some approaching protoss levels of psionics. Spectres inhale terrazine like a drug from a bottle.
As a result of an alliance with the Umojan Protectorate and using their advanced technology, plus that stolen from Sector 9, spectres are difficult to detect via detectors or mind-reading (except by other terrans exposed to terrazine). Their hostile environment suits give a greater boost to strength and agility than the standard Dominion version,[1] and they were given sonic-dampening boots for quieter movements.[3]
Creating a spectre also requires the use of the element jorium, and activating them requires the use of a psionic waveform indoctrinator.[4] Jorium is required to stabilize the terrazine, and minimizes the insanity and hallucinations caused by the gas. A strict, to the minute schedule of terrazine and jorium intake can nullify the worst side effects of the spectre transformation.[1] A potential snag in creating spectres is that jorium is much harder to obtain than terrazine.
The results of the spectre procedure affects everyone slightly differently.[5][6] Many become eccentric, collecting devices such as dolls in an effort to enhance their powers.[7] Terrazine is addictive, and many spectres did not adhere to a strict schedule, instead overdosing. This results in side effects such as hallucinations and even violent outbursts.[1]
Ghost agent Nova Terra claimed that spectres always become psychotic.[4] Doctor Ariel Hanson disagreed, finding little to no evidence to support that spectres are more prone to aberrant behaviour compared to normal people, and believes that Nova had lied.[6][8] The former director of the reborn Project: Shadowblade, General Cole Bennett, emphasized the dangers of terrazine without jorium to stabilize its negative effects. Numerous spectres, such as Dylanna Okyl, had seemingly gone insane due to its effects.[1]
In 2501, the Terran Dominion discovered the fringe world of Demon's Fair. Investigators discovered a terrazine-releasing rift there, and upon realizing the gas enhanced psionic power, Emperor Arcturus Mengsk created a secret program, Project Shadowblade. The project was led by General Horace Warfield.
The head of Nova Squadron, Colonel Jackson Hauler, secretly an escapee from the Ghost Program, infiltrated the program under the name Cole Bennett. The gas was tested on several terrans, some of whom were low-level psychics, in order to observe the effects. "Bennett" secretly tested on himself. The project was violently dissolved. Three members were arrested, subject to neural resocialization and thrown into New Folsom Prison. Bennett made an escape.[1]
The duo made an alliance with the Umojan Protectorate and, using a cloaked battle platform, Gehenna Station, along with advanced technology from the Umojans and the secret Dominion project Sector 9, began creating an army of spectres. They were mainly kidnapped ghosts, lured through pretexts into vulnerable positions. They had their neural implants removed to avoid detection and tracking by the Dominion.
In the end, Terra led Dominion forces in a successful attack on Gehenna Station, killing several spectres and destroying the station. Tosh was only able to escape with six resocialized marines in indoctrinators.[1]
During the Second Great War, Tosh sought to hire Raynor's Raiders to rescue the prisoners, and acquire jorium and terrazine to reactivate them. Tosh's plans were discovered by Nova, a Terran Dominion ghost. Nova attempted to dissuade Raynor from raiding New Folsom by claiming spectres were psychotic killers.[4][11]
Jim Raynor was unwilling to trust a Dominion agent and followed Tosh's plan of action. Though the prison was alerted by Nova, the breakout succeeded.[11] As promised, Tosh and the spectres agreed to help the Raiders in the revolution against the Dominion.[7] As a precaution, Raynor also extracted a promise from Tosh that only volunteers would undergo the spectre creation process.[6][12]
Nova convinced Raynor that Tosh's ambitions were too dangerous to be allowed to succeed. The Raiders helped the ghost destroy the spectre training facility on Avernus Station.[4] Nova then assassinated Tosh.[13]
By 2506, spectres were being utilized by the Moebius Corps. Spectres in the service of Moebius Corps were seen by Zeratul on an old Moebius Foundation hybrid lab.[14] Later they would be spotted on Sky Shield,[15] the attack on Ulnar,[16][17][18] and the defense of Revanscar.[19]
Spectres were present among the ranks of Raynor's Raiders during the joint assault into the Void. While there, they took part in protecting Sarah Kerrigan as Ouros transferred his essence into her.[20]
After the Defenders of Man Insurgency, Nova Terra attempted to gather jorium around the sector in order to prevent the creation of more spectres. However, she found the lab on Tartarus, and though she ordered those spectres killed, her assistant defied orders and released six of them. The spectres, still loyal to the memory of Arcturus, stole the Griffin and caused chaos through the sector, assassinating several prominent politicians. Nova allied with Matriarch Vorazun of the Daelaam, and the two were able to hunt down the spectres, and convince them they were more than weapons for a dead emperor. Though initially distrustful, the spectres surrendered, and were taken to Aiur to psychologically and physically recover from the impacts of the experiments done to them. Later, they departed with Nova aboard the Griffin.[9]
In early builds of StarCraft: Ghost, spectres would be created by Jackson Hauler and his Omega Squadron, and they would steal the gas from sites on Mar Sara, Aiur and Char. Hauler hoped to send his spectres across the sector in order to dominate it. Nova faced off against three spectres, Artemis, Aries, and Vulcan, and finally Hauler himself. Hauler swore his spectres would be spread across the galaxy and carry on his legacy, and Nova swore she would hunt down the last of them wherever they appear.[21]
If taking their psionic lash and cloaking abilities into account, spectres are good against siege tanks, thors, diamondbacks, battlecruisers, immortals, archons, colossi, void rays, carriers, ultralisks, and brood lords. They are weak against marines, zerglings, and zealots, and are not cost-effective against marauders, stalkers, or roaches.
These self-replicating ultra capacitors reduce the reload time of weapons and systems. Now each of the weapon upgrades at the armory and engineering bay increases attack speed by 5% in addition to increasing damage.
We have created a new lightweight alloy called vanadium. Vanadium diffuses weapon impacts much more efficiently than traditional armor plating, and it better preserves the life of our units. Now each of the armor upgrades in the armory and engineering bay increases unit life by 5% in addition to increasing armor.
Increase starting energy of all units by 100. Increase maximum energy of all units by 100.[23]
This reactor has a larger energy reserve on startup and can hold a much larger charge. Now our specialist units can use their abilities the moment they hit the battlefield, and they can store more energy when idle for long periods of time. All "Specialists units" use energy: such as the medic, ghost, spectre, thor, wraith, banshee, raven, science vessel and battlecruiser.
Enables spectres to cloak indefinitely.
This combat suit comes with a psi enhancer dedicated entirely to maintaining cloak. This allows the spectre to effortlessly maintain a cloaking field and channel his psionic energies elsewhere.[24]
The launching player sees a large red symbol on the target area while the opponent only sees a red dot. When the ghost is aiming the nuke, it will be "frozen", but it can still be given the order to "move away", which it will do the moment it is unfrozen.
Grants spectres the psionic lash ability. Psionic lash deals 200 damage to target unit.
With proper training, spectres can unleash a concentrated blast of psionic fury at a single target. This blast drains the spectre's energy reserves, but it will kill most targets outright. For obvious reasons, Remedius Medical Systems recommends limiting this training to spectres who have an exceptionally high opinion of their superior officers.
Spectres could be upgraded with Impaler Rounds at the Hyperion's armory. Although the button states that it increases damage against light units by 5, the actual upgrade increased damage against armored units instead. Spectres also had a Consumption ability identical to Tosh's, draining HP from allied units to recover their energy.[25]
Spectre skins for Nova Terra, Tracer and Illidan Stormrage appear in Heroes of the Storm. In addition, spectre iconography appears on the third tint of the game's vulture mount. The phantom is also available as a mount.[27]
Spectres were to be a key part of StarCraft: Ghost. Various boss fights with the spectres would be key for the later missions of the game, and one of the objectives involved destroying the spectre pods that kept them in stasis on Gehenna Station.[21]
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