Hello Everybody,
I am trying to draw filled polygons on complicated terrain. Here is my KMZ:
http://www.thewebsitedoctor.net/avalanche/UtahAvalancheMap.kmzI would like to have the fill color and the boundary line conform to the terrain. But, if I generate the polygon with
Code:
<altitudeMode>clampToGround</altitudeMode>
the outer boundary line follows the terrain nicely but the fill color disappears. If I use
Code:
<altitudeMode>relativeToGround</altitudeMode>
and give each coordinate point a little altitude, say 2 meters above the ground, most of the fill is visible but it seems that high points of the terrain "poke through", so they do not get the fill color. If I give much larger elevation I can get the fill color up in the air above the ground but by the time all the high points are covered the polygon is high above the ground and no longer communicates what I want to communicate.
I am viewing this with GE 4.0.2735 on Fedora Core 6 Linux. I had to turn on
Safe Mode because of polygon flickering without it. Could this be part of the problem?
For one example on the above map, open
Utah Avalanche Map > Avalanches > Wasatch Mountains and double-click the first item labeled
March 3, 2007Thanks for any help -- Walt