Hi Cory and Roman,
May I add a couple of thoughts to this thread?
Forcing a polygon off the surface does not work in mountainous
terrain. Although the low-angle pixelation goes away when a 10 meter
relative altitude is chosen, the mountains unfortunately "poke up" out
of the polygon, much as mountains might protrude up from a surrounding
glacier. The polygon does not "flow" up and over the mountains at a
constant 10 meter relative distance.
I have noticed though, that when a clamped polygon's display is
changed from "Filled + Outlined" to "Outlined", the polygon's border
suddenly becomes crisp without the pixelation, even at low view
angles. Of course, you don't have the polygon fill, but if all you
need is the polygon outline, this works well.
Stu