Forza Motorsport has captivated players with its breathtaking graphics and realistic driving experiences. It features all-new camera settings on Xbox Series XS and PC. Forza has given players the flexibility to customize their field of view (FOV) for all first-person and third-person chase cameras, with the option to set custom values within the range of 25 to 65 degrees.
Choosing the right camera view in Forza Motorsport is a matter of personal preference, and it can significantly influence the overall gaming experience. Some players prefer the immersion of the in-car views (cockpit and driver camera), while others may opt for external views (hood, chase near, or chase far camera) to have a clearer view of the track and other vehicles. Regardless of what players prefer, here is how to change the camera view.
During a race, players can switch the camera angle by pressing the Switch Camera Button. On Xbox consoles, this can be done by pressing the Right Bumper (RB) on the controller. PC players can change the camera angle by pressing the Tab button on their keyboards. This enables players to cycle through the various FOV options that Forza Motorsport offers and select the one best suited to their needs.
Teamviewer does not work for game programs. I'm not expecting to play the game at high frame rates, but only to be able to log in on another machine on my lan to fix something in a game on another system on my LAN.
The display works fine. The problem is the mouse and keyboard. The mouse is uncontrollable. The camera spins and it is impossible to direct the character to move. Using WASD keys to move the character cause jerky movments.
To test this, simply use any free PC game such as Wow Starter and connect between two machines on a LAN using Teamviewer. You will see that it is impossible to control the character. Again, I am not expecting good performance, but only acceptable control of the game to change a setting or to be able to help someone who is playing and is confused.
To be completely honest, the software is not designed for this purpose. It is designed for business use and then offered to free users to assist their friends and family. I have used the software for keeping up with activities in game, but full play is pretty much not possible as it is not remote gaming software.
Firstly, TeamViewer does not transmit a solid, continuous key press the same as a local machine. This is because all controls used are transmitted invidually so this will cause your character to move very jerkily.
Secondly, On a local machine, the mouse is bound as a controller to a game until you select another window. With TeamViewer, this cannot be done, the remote mouse is bound, but the local mouse on your side is not. This will cause the mouse movements on the remote side to act erratically.
The most likely cause of this is Teamviewer is using the same ports as your internet connection and it can be limited or affected by your ISP. You could try opening port 5938 TCP on the outgoing traffic side. This should give you a noticeable improvement.
Thanks for your guess. However, My game connection is between systems on my LAN. I'm running a private server, so any WAN based Teamviewer traffic is not interfereing with the game traffic, which is going over my 1GB LAN connections.
The behaviour of TMViewer is the same whether I'm using this LAN setup or going to a remote system - helping a friend for example. In that case, my game traffic is either local or remote, but the problem is that TV acts the same when controlling the remote game.
I'm suggesting that folks at TMViewer need to test TMViewer with a game and find that the mouse / KB handing is not suitable for controlling games. I think the problem is that games poll mouse / KB at high speed and all other apps deal with events. I suggest that Mouse / KB polling in TMViewer does not work for games. I have no way to test this conjecture, but a look by TV developers should be instructive.
I'm not going to open any ports to the outside world that can be attacked when I'm not looking. I know that NAT traversal, however TV does it, might be some sort of issue, but I think I have ruled that out in this case.
I don't know, but I would hope that if the two machines are on the same LAN then Teamviewer uses a local LAN connection. I can prove whether or not this is true and will do so when I get a chance. My router shows connections to the outside world and shows their realtime data rates, so I can tell whether TV is sending video data to a server and back to my lan when I connect locally. I would hope that this is the first sort of optimization that TV would think of.
Thanks for the info, I wasn't sure if TV kept it contained to the LAN or if they used the normal NAT transport. This may not be of any help, I think you are onto the root of the problem with the mouse sampling rate, but have you monitored the CPU usage of TV? You say you have a high end unit, you should be able to assign more cores to TV. For reference here is an interesting article regarding assigning cores:
That certainly makes sense, it definitely is out of the purview of Teamviewer. It's the habit of people and techs especially, to push the limits and see what they can get out of something. It's always fun to succeed at doing something that others haven't and especially if it was not supposed to be possible. If it weren't for this, there would be a lot less advances and improvements in products. I know I always enjoy a challenge!
I understand that it's not the "design center" for TV to support gaming, and again, I'm not asking for "excellent support" for gaming. But only the ability to control a game remotely without the camera spinning around out of control and with the character unable to walk or move around the game.
Anyway, back to my other question. I have tried a local TV connection on my LAN and find that TV does short circuit the screen traffic to the LAN. My test was to play a YOUTUBE video on the remote machine and watch the traffic to the WAN as seen by the router from both the remote and the client machines. What I saw was the "remote" machine doing incoming youtube traffic as expected, but no traffic as seen by the router between the two machines. The router saw essentially no traffic from the TV client machine, only the remote machine that was watching the video directly. So I was pleased to see that TV has short circuited the TV traffic to the LAN as hoped.
"Can you please try to deactivate the QuickConnecton button in TeamViewer? You can find this oprion under "extras - options - advanced" - deactivate it on the remote side. Sometimes this helps because TeamViewer only communicates with other programs through this button. I cannot promise that this will help, but I think it is at least worth a try "
Has there been any sort of movement on this? I use it when i have downtime at work to play things like Civ V which is awesome. But like you said anything that requires ANY sort of continous key press is unplayable. It would be great to see this fixed.
Sorry, no signs of any movement in that direction. I don't think that incorporating gaming isn't on the top of their priority list. Maybe if you can get a bunch of people requesting it, they might get motivated in that direction. Wish I had better news for you but unfortunately not.
I'm not asking for a remote acces to CoD or something like that. Just a few games that are FP camera view and in need of a smooth movements.
Like playing PC Building Simulator is impossible, because you need your mouse to control the camera. But you can walk correctly x)
That's really cognitive information to know about such a indomitable and concrete stuffs. I stolidly respect that effort and hope to keep the good work as same as always. Thank you for being so workaholic, it has server us the way we want. Indeed , grateful to you.
I was trying to play a game remotely off my computer at home and when I try to move the character the mouse moves but the character doesn't, also the wasd keys don't work either. Any help would be greatly appreciated.
@BeaterX Hi, right now I don't have it in my workspace, but it was a simple program as a work-around, just dragging the mouse to the center all the time so it give the sensation that it does the same as game engines do
Changing from AWSD to Left Up Down Right Arrows also helped a lot for me.
@DanalaDanazo do you think your workaround can work with GTAV? If so can could you share it? I only need this to walk in a straight line.
I have a PC on LAN i run game on. After I hid away my PC I found myself in need of remote control software. I have tried "TeamViewer" and RDC and got same problems as you. But with extra software I got to solution.
Before I hid away my PC I used "Input Director" to send my input controls to screen of different system. Now combination of "TeamViewer" and "Input Director" works splendid to control a game. Use on software for visual of remote system and other to send input controls to remote system \o/
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