Why do you need to use the GPU? I don't think scikit-image does in the
first place, so if you were already using that then you probably don't
need to change anything.
You can use opencl on some devices, but not remotely all of them and I'm
not sure how much official support there is.
Kivy uses opengl. You can use this for some image tasks, but it's a
pipeline for displaying graphics and so making image operations work
with it can be painful, especially complex things like the algorithms in
your linked article.
On 04/05/15 20:22, Pkore wrote:
> Thanks for the reply. If scikit-image can't work with the GPU (which
> would stink) how could the image stitching technique that is presented
> in the link above be achieved on the GPU? I looked at pyopencl for GPU
> access but I'm not sure if this will work on android. I know that Kivy
> is using the GPU so it should be possible to use the GPU.
>
>
> On Monday, May 4, 2015 at 11:22:01 AM UTC-7, Pkore wrote:
>
> I'm working on an app that processes large images using
> scikit-image. I'm following is the image stitching example at this
> link:
https://peerj.com/articles/453/
> <
https://peerj.com/articles/453/>. I'm a GPU n00b so I'm hoping
> someone can guide me to a method for using scikit-image on the GPU
> under Android. Any help would be greatly appreciated.
>
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