Error while trying converting Python Kivy to Android APK (please help)

817 views
Skip to first unread message

Giedrius Karanda

unread,
Nov 7, 2021, 7:29:18 PM11/7/21
to Kivy users support
Hi, I get an error message when trying to convert my kivy project to android apk.

I am attaching an error log:

Listing '/home/g/PycharmProjects/bakis/.buildozer/android/app/venV/lib64/python3.7/site-packages/zipp-3.6.0.dist-info'...
Compiling '/home/g/PycharmProjects/bakis/.buildozer/android/app/venV/lib64/python3.7/site-packages/zipp.py'...
WARNING: Received a --sdk argument, but this argument is deprecated and does nothing.
No setup.py/pyproject.toml used, copying full private data into .apk.
Error while running "/home/g/PycharmProjects/bakis/.buildozer/android/platform/build-armeabi-v7a/build/other_builds/hostpython3/desktop/hostpython3/native-build/python3 -OO -m compileall -b -f /home/g/PycharmProjects/bakis/.buildozer/android/app"
This probably means one of your Python files has a syntax error, see logs above
# Command failed: /home/g/PycharmProjects/bakis/venV/bin/python -m pythonforandroid.toolchain apk --debug --bootstrap=sdl2 --dist_name myapp --name 'My Application' --version 0.1 --package org.test.myapp --minsdk 21 --ndk-api 21 --private /home/g/PycharmProjects/bakis/.buildozer/android/app --permission INTERNET --android-entrypoint org.kivy.android.PythonActivity --android-apptheme @android:style/Theme.NoTitleBar --orientation portrait --window --copy-libs --arch armeabi-v7a --color=always --storage-dir="/home/g/PycharmProjects/bakis/.buildozer/android/platform/build-armeabi-v7a" --ndk-api=21 --ignore-setup-py --debug
# ENVIRONMENT:
#     CLUTTER_IM_MODULE = 'xim'
#     LS_COLORS = 'rs=0:di=01;34:ln=01;36:mh=00:pi=40;33:so=01;35:do=01;35:bd=40;33;01:cd=40;33;01:or=40;31;01:mi=00:su=37;41:sg=30;43:ca=30;41:tw=30;42:ow=34;42:st=37;44:ex=01;32:*.tar=01;31:*.tgz=01;31:*.arc=01;31:*.arj=01;31:*.taz=01;31:*.lha=01;31:*.lz4=01;31:*.lzh=01;31:*.lzma=01;31:*.tlz=01;31:*.txz=01;31:*.tzo=01;31:*.t7z=01;31:*.zip=01;31:*.z=01;31:*.Z=01;31:*.dz=01;31:*.gz=01;31:*.lrz=01;31:*.lz=01;31:*.lzo=01;31:*.xz=01;31:*.zst=01;31:*.tzst=01;31:*.bz2=01;31:*.bz=01;31:*.tbz=01;31:*.tbz2=01;31:*.tz=01;31:*.deb=01;31:*.rpm=01;31:*.jar=01;31:*.war=01;31:*.ear=01;31:*.sar=01;31:*.rar=01;31:*.alz=01;31:*.ace=01;31:*.zoo=01;31:*.cpio=01;31:*.7z=01;31:*.rz=01;31:*.cab=01;31:*.wim=01;31:*.swm=01;31:*.dwm=01;31:*.esd=01;31:*.jpg=01;35:*.jpeg=01;35:*.mjpg=01;35:*.mjpeg=01;35:*.gif=01;35:*.bmp=01;35:*.pbm=01;35:*.pgm=01;35:*.ppm=01;35:*.tga=01;35:*.xbm=01;35:*.xpm=01;35:*.tif=01;35:*.tiff=01;35:*.png=01;35:*.svg=01;35:*.svgz=01;35:*.mng=01;35:*.pcx=01;35:*.mov=01;35:*.mpg=01;35:*.mpeg=01;35:*.m2v=01;35:*.mkv=01;35:*.webm=01;35:*.ogm=01;35:*.mp4=01;35:*.m4v=01;35:*.mp4v=01;35:*.vob=01;35:*.qt=01;35:*.nuv=01;35:*.wmv=01;35:*.asf=01;35:*.rm=01;35:*.rmvb=01;35:*.flc=01;35:*.avi=01;35:*.fli=01;35:*.flv=01;35:*.gl=01;35:*.dl=01;35:*.xcf=01;35:*.xwd=01;35:*.yuv=01;35:*.cgm=01;35:*.emf=01;35:*.ogv=01;35:*.ogx=01;35:*.aac=00;36:*.au=00;36:*.flac=00;36:*.m4a=00;36:*.mid=00;36:*.midi=00;36:*.mka=00;36:*.mp3=00;36:*.mpc=00;36:*.ogg=00;36:*.ra=00;36:*.wav=00;36:*.oga=00;36:*.opus=00;36:*.spx=00;36:*.xspf=00;36:'
#     TERMINAL_EMULATOR = 'JetBrains-JediTerm'
#     LC_MEASUREMENT = 'lt_LT.UTF-8'
#     LESSCLOSE = '/usr/bin/lesspipe %s %s'
#     LC_PAPER = 'lt_LT.UTF-8'
#     LC_MONETARY = 'lt_LT.UTF-8'
#     XDG_MENU_PREFIX = 'gnome-'
#     LANG = 'en_US.UTF-8'
#     DISPLAY = ':0'
#     OLDPWD = '/home/g/Downloads/pycharm-2019.3.3/bin'
#     GNOME_SHELL_SESSION_MODE = 'ubuntu'
#     COLORTERM = 'truecolor'
#     USERNAME = 'g'
#     XDG_VTNR = '2'
#     SSH_AUTH_SOCK = '/run/user/1000/keyring/ssh'
#     VIRTUAL_ENV = '/home/g/PycharmProjects/bakis/venV'
#     LC_NAME = 'lt_LT.UTF-8'
#     XDG_SESSION_ID = '2'
#     USER = 'g'
#     DESKTOP_SESSION = 'ubuntu'
#     QT4_IM_MODULE = 'xim'
#     TEXTDOMAINDIR = '/usr/share/locale/'
#     GNOME_TERMINAL_SCREEN = '/org/gnome/Terminal/screen/4bacc6ab_d1b9_40af_a1cd_7d11c0b35b99'
#     PWD = '/home/g/PycharmProjects/bakis'
#     HOME = '/home/g'
#     TEXTDOMAIN = 'im-config'
#     SSH_AGENT_PID = '2235'
#     QT_ACCESSIBILITY = '1'
#     XDG_SESSION_TYPE = 'x11'
#     XDG_DATA_DIRS = '/usr/share/ubuntu:/usr/local/share/:/usr/share/:/var/lib/snapd/desktop'
#     XDG_SESSION_DESKTOP = 'ubuntu'
#     LC_ADDRESS = 'lt_LT.UTF-8'
#     GJS_DEBUG_OUTPUT = 'stderr'
#     LC_NUMERIC = 'lt_LT.UTF-8'
#     GTK_MODULES = 'gail:atk-bridge'
#     WINDOWPATH = '2'
#     SHELL = '/bin/bash'
#     TERM = 'xterm-256color'
#     VTE_VERSION = '5202'
#     QT_IM_MODULE = 'ibus'
#     XMODIFIERS = '@im=ibus'
#     IM_CONFIG_PHASE = '2'
#     XDG_CURRENT_DESKTOP = 'ubuntu:GNOME'
#     GPG_AGENT_INFO = '/run/user/1000/gnupg/S.gpg-agent:0:1'
#     GNOME_TERMINAL_SERVICE = ':1.79'
#     XDG_SEAT = 'seat0'
#     SHLVL = '2'
#     LC_TELEPHONE = 'lt_LT.UTF-8'
#     GDMSESSION = 'ubuntu'
#     GNOME_DESKTOP_SESSION_ID = 'this-is-deprecated'
#     LOGNAME = 'g'
#     DBUS_SESSION_BUS_ADDRESS = 'unix:path=/run/user/1000/bus'
#     XDG_RUNTIME_DIR = '/run/user/1000'
#     XAUTHORITY = '/run/user/1000/gdm/Xauthority'
#     XDG_CONFIG_DIRS = '/etc/xdg/xdg-ubuntu:/etc/xdg'
#     PATH = '/home/g/.buildozer/android/platform/apache-ant-1.9.4/bin:/home/g/PycharmProjects/bakis/venV/bin:/home/g/.local/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/snap/bin'
#     LC_IDENTIFICATION = 'lt_LT.UTF-8'
#     PS1 = ('(venV) \\[\\e]0;\\u@\\h: '
 '\\w\\a\\]${debian_chroot:+($debian_chroot)}\\[\\033[01;32m\\]\\u@\\h\\[\\033[00m\\]:\\[\\033[01;34m\\]\\w\\[\\033[00m\\]\\$ ')
#     GJS_DEBUG_TOPICS = 'JS ERROR;JS LOG'
#     SESSION_MANAGER = 'local/g-Inspiron-5593:@/tmp/.ICE-unix/2140,unix/g-Inspiron-5593:/tmp/.ICE-unix/2140'
#     LESSOPEN = '| /usr/bin/lesspipe %s'
#     GTK_IM_MODULE = 'ibus'
#     LC_TIME = 'lt_LT.UTF-8'
#     _ = '/home/g/PycharmProjects/bakis/venV/bin/python'
#     PACKAGES_PATH = '/home/g/.buildozer/android/packages'
#     ANDROIDSDK = '/home/g/.buildozer/android/platform/android-sdk'
#     ANDROIDNDK = '/home/g/.buildozer/android/platform/android-ndk-r19c'
#     ANDROIDAPI = '27'
#     ANDROIDMINAPI = '21'
#
# Buildozer failed to execute the last command
# The error might be hidden in the log above this error
# Please read the full log, and search for it before
# raising an issue with buildozer itself.
# In case of a bug report, please add a full log with log_level = 2

Buildozer file:

[app]

# (str) Title of your application
title = My Application

# (str) Package name
package.name = myapp

# (str) Package domain (needed for android/ios packaging)
package.domain = org.test

# (str) Source code where the main.py live
source.dir = .

# (list) Source files to include (let empty to include all the files)
source.include_exts =

# (list) List of inclusions using pattern matching
#source.include_patterns = assets/*,images/*.png

# (list) Source files to exclude (let empty to not exclude anything)
#source.exclude_exts = spec

# (list) List of directory to exclude (let empty to not exclude anything)
#source.exclude_dirs = tests, bin, venv

# (list) List of exclusions using pattern matching
#source.exclude_patterns = license,images/*/*.jpg

# (str) Application versioning (method 1)
version = 0.1

# (str) Application versioning (method 2)
# version.regex = __version__ = ['"](.*)['"]
# version.filename = %(source.dir)s/main.py

# (list) Application requirements
# comma separated e.g. requirements = sqlite3,kivy
requirements = python3,kivy==2.0.0,kivymd==0.104.2,sdl2_ttf == 2.0.15,requests,urllib3,kivy_garden,sqlite3,plyer,chardet,certifi

# (str) Custom source folders for requirements
# Sets custom source for any requirements with recipes
# requirements.source.kivy = ../../kivy

# (str) Presplash of the application
#presplash.filename = %(source.dir)s/data/presplash.png

# (str) Icon of the application
#icon.filename = %(source.dir)s/data/icon.png

# (str) Supported orientation (one of landscape, sensorLandscape, portrait or all)
orientation = portrait

# (list) List of service to declare
#services = NAME:ENTRYPOINT_TO_PY,NAME2:ENTRYPOINT2_TO_PY

#
# OSX Specific
#

#
# author = © Copyright Info

# change the major version of python used by the app
osx.python_version = 3

# Kivy version to use
osx.kivy_version = 2.0.0

#
# Android specific
#

# (bool) Indicate if the application should be fullscreen or not
fullscreen = 0

# (string) Presplash background color (for android toolchain)
# Supported formats are: #RRGGBB #AARRGGBB or one of the following names:
# red, blue, green, black, white, gray, cyan, magenta, yellow, lightgray,
# darkgray, grey, lightgrey, darkgrey, aqua, fuchsia, lime, maroon, navy,
# olive, purple, silver, teal.
#android.presplash_color = #FFFFFF

# (string) Presplash animation using Lottie format.
# see https://lottiefiles.com/ for examples and https://airbnb.design/lottie/
# for general documentation.
# Lottie files can be created using various tools, like Adobe After Effect or Synfig.
#android.presplash_lottie = "path/to/lottie/file.json"

# (str) Adaptive icon of the application (used if Android API level is 26+ at runtime)
#icon.adaptive_foreground.filename = %(source.dir)s/data/icon_fg.png
#icon.adaptive_background.filename = %(source.dir)s/data/icon_bg.png

# (list) Permissions
android.permissions = INTERNET

# (list) features (adds uses-feature -tags to manifest)
#android.features = android.hardware.usb.host

# (int) Target Android API, should be as high as possible.
#android.api = 27

# (int) Minimum API your APK will support.
#android.minapi = 21

# (int) Android SDK version to use
#android.sdk = 20

# (str) Android NDK version to use
#android.ndk = 19b

# (int) Android NDK API to use. This is the minimum API your app will support, it should usually match android.minapi.
#android.ndk_api = 21

# (bool) Use --private data storage (True) or --dir public storage (False)
#android.private_storage = True

# (str) Android NDK directory (if empty, it will be automatically downloaded.)
#android.ndk_path =

# (str) Android SDK directory (if empty, it will be automatically downloaded.)
#android.sdk_path =

# (str) ANT directory (if empty, it will be automatically downloaded.)
#android.ant_path =

# (bool) If True, then skip trying to update the Android sdk
# This can be useful to avoid excess Internet downloads or save time
# when an update is due and you just want to test/build your package
# android.skip_update = False

# (bool) If True, then automatically accept SDK license
# agreements. This is intended for automation only. If set to False,
# the default, you will be shown the license when first running
# buildozer.
# android.accept_sdk_license = False

# (str) Android entry point, default is ok for Kivy-based app
#android.entrypoint = org.kivy.android.PythonActivity

# (str) Full name including package path of the Java class that implements Android Activity
# use that parameter together with android.entrypoint to set custom Java class instead of PythonActivity
#android.activity_class_name = org.kivy.android.PythonActivity

# (str) Extra xml to write directly inside the <manifest> element of AndroidManifest.xml
# use that parameter to provide a filename from where to load your custom XML code
#android.extra_manifest_xml = ./src/android/extra_manifest.xml

# (str) Extra xml to write directly inside the <manifest><application> tag of AndroidManifest.xml
# use that parameter to provide a filename from where to load your custom XML arguments:
#android.extra_manifest_application_arguments = ./src/android/extra_manifest_application_arguments.xml

# (str) Full name including package path of the Java class that implements Python Service
# use that parameter to set custom Java class instead of PythonService
#android.service_class_name = org.kivy.android.PythonService

# (str) Android app theme, default is ok for Kivy-based app
# android.apptheme = "@android:style/Theme.NoTitleBar"

# (list) Pattern to whitelist for the whole project
#android.whitelist =

# (str) Path to a custom whitelist file
#android.whitelist_src =

# (str) Path to a custom blacklist file
#android.blacklist_src =

# (list) List of Java .jar files to add to the libs so that pyjnius can access
# their classes. Don't add jars that you do not need, since extra jars can slow
# down the build process. Allows wildcards matching, for example:
# OUYA-ODK/libs/*.jar
#android.add_jars = foo.jar,bar.jar,path/to/more/*.jar

# (list) List of Java files to add to the android project (can be java or a
# directory containing the files)
#android.add_src =

# (list) Android AAR archives to add
#android.add_aars =

# (list) Gradle dependencies to add
#android.gradle_dependencies =

# (bool) Enable AndroidX support. Enable when 'android.gradle_dependencies'
# contains an 'androidx' package, or any package from Kotlin source.
# android.enable_androidx requires android.api >= 28
#android.enable_androidx = False

# (list) add java compile options
# this can for example be necessary when importing certain java libraries using the 'android.gradle_dependencies' option
# see https://developer.android.com/studio/write/java8-support for further information
# android.add_compile_options = "sourceCompatibility = 1.8", "targetCompatibility = 1.8"

# (list) Gradle repositories to add {can be necessary for some android.gradle_dependencies}
# please enclose in double quotes
# e.g. android.gradle_repositories = "maven { url 'https://kotlin.bintray.com/ktor' }"
#android.add_gradle_repositories =

# (list) packaging options to add
# see https://google.github.io/android-gradle-dsl/current/com.android.build.gradle.internal.dsl.PackagingOptions.html
# can be necessary to solve conflicts in gradle_dependencies
# please enclose in double quotes
# e.g. android.add_packaging_options = "exclude 'META-INF/common.kotlin_module'", "exclude 'META-INF/*.kotlin_module'"
#android.add_packaging_options =

# (list) Java classes to add as activities to the manifest.
#android.add_activities = com.example.ExampleActivity

# (str) OUYA Console category. Should be one of GAME or APP
# If you leave this blank, OUYA support will not be enabled
#android.ouya.category = GAME

# (str) Filename of OUYA Console icon. It must be a 732x412 png image.
#android.ouya.icon.filename = %(source.dir)s/data/ouya_icon.png

# (str) XML file to include as an intent filters in <activity> tag
#android.manifest.intent_filters =

# (str) launchMode to set for the main activity
#android.manifest.launch_mode = standard

# (list) Android additional libraries to copy into libs/armeabi
#android.add_libs_armeabi = libs/android/*.so
#android.add_libs_armeabi_v7a = libs/android-v7/*.so
#android.add_libs_arm64_v8a = libs/android-v8/*.so
#android.add_libs_x86 = libs/android-x86/*.so
#android.add_libs_mips = libs/android-mips/*.so

# (bool) Indicate whether the screen should stay on
# Don't forget to add the WAKE_LOCK permission if you set this to True
#android.wakelock = False

# (list) Android application meta-data to set (key=value format)
#android.meta_data =

# (list) Android library project to add (will be added in the
# project.properties automatically.)
#android.library_references =

# (list) Android shared libraries which will be added to AndroidManifest.xml using <uses-library> tag
#android.uses_library =

# (str) Android logcat filters to use
#android.logcat_filters = *:S python:D

# (bool) Android logcat only display log for activity's pid
#android.logcat_pid_only = False

# (str) Android additional adb arguments
#android.adb_args = -H host.docker.internal

# (bool) Copy library instead of making a libpymodules.so
#android.copy_libs = 1

# (str) The Android arch to build for, choices: armeabi-v7a, arm64-v8a, x86, x86_64
android.arch = armeabi-v7a

# (int) overrides automatic versionCode computation (used in build.gradle)
# this is not the same as app version and should only be edited if you know what you're doing
# android.numeric_version = 1

# (bool) enables Android auto backup feature (Android API >=23)
android.allow_backup = True

# (str) XML file for custom backup rules (see official auto backup documentation)
# android.backup_rules =

# (str) If you need to insert variables into your AndroidManifest.xml file,
# you can do so with the manifestPlaceholders property.
# This property takes a map of key-value pairs. (via a string)
# Usage example : android.manifest_placeholders = [myCustomUrl:\"org.kivy.customurl\"]
# android.manifest_placeholders = [:]

# (bool) disables the compilation of py to pyc/pyo files when packaging
# android.no-compile-pyo = True

#
# Python for android (p4a) specific
#

# (str) python-for-android URL to use for checkout
#p4a.url =

# (str) python-for-android fork to use in case if p4a.url is not specified, defaults to upstream (kivy)
#p4a.fork = kivy

# (str) python-for-android branch to use, defaults to master
#p4a.branch = master

# (str) python-for-android specific commit to use, defaults to HEAD, must be within p4a.branch
#p4a.commit = HEAD

# (str) python-for-android git clone directory (if empty, it will be automatically cloned from github)
#p4a.source_dir =

# (str) The directory in which python-for-android should look for your own build recipes (if any)
#p4a.local_recipes =

# (str) Filename to the hook for p4a
#p4a.hook =

# (str) Bootstrap to use for android builds
# p4a.bootstrap = sdl2

# (int) port number to specify an explicit --port= p4a argument (eg for bootstrap flask)
#p4a.port =

# Control passing the --use-setup-py vs --ignore-setup-py to p4a
# "in the future" --use-setup-py is going to be the default behaviour in p4a, right now it is not
# Setting this to false will pass --ignore-setup-py, true will pass --use-setup-py
# NOTE: this is general setuptools integration, having pyproject.toml is enough, no need to generate
# setup.py if you're using Poetry, but you need to add "toml" to source.include_exts.
#p4a.setup_py = false

# (str) extra command line arguments to pass when invoking pythonforandroid.toolchain
#p4a.extra_args =


#
# iOS specific
#

# (str) Path to a custom kivy-ios folder
#ios.kivy_ios_dir = ../kivy-ios
# Alternately, specify the URL and branch of a git checkout:
ios.kivy_ios_url = https://github.com/kivy/kivy-ios
ios.kivy_ios_branch = master

# Another platform dependency: ios-deploy
# Uncomment to use a custom checkout
#ios.ios_deploy_dir = ../ios_deploy
# Or specify URL and branch
ios.ios_deploy_url = https://github.com/phonegap/ios-deploy
ios.ios_deploy_branch = 1.10.0

# (bool) Whether or not to sign the code
ios.codesign.allowed = false

# (str) Name of the certificate to use for signing the debug version
# Get a list of available identities: buildozer ios list_identities
#ios.codesign.debug = "iPhone Developer: <lastname> <firstname> (<hexstring>)"

# (str) The development team to use for signing the debug version
#ios.codesign.development_team.debug = <hexstring>

# (str) Name of the certificate to use for signing the release version
#ios.codesign.release = %(ios.codesign.debug)s

# (str) The development team to use for signing the release version
#ios.codesign.development_team.release = <hexstring>

# (str) URL pointing to .ipa file to be installed
# This option should be defined along with `display_image_url` and `full_size_image_url` options.
#ios.manifest.app_url =

# (str) URL pointing to an icon (57x57px) to be displayed during download
# This option should be defined along with `app_url` and `full_size_image_url` options.
#ios.manifest.display_image_url =

# (str) URL pointing to a large icon (512x512px) to be used by iTunes
# This option should be defined along with `app_url` and `display_image_url` options.
#ios.manifest.full_size_image_url =


[buildozer]

# (int) Log level (0 = error only, 1 = info, 2 = debug (with command output))
log_level = 2

# (int) Display warning if buildozer is run as root (0 = False, 1 = True)
warn_on_root = 1

# (str) Path to build artifact storage, absolute or relative to spec file
# build_dir = ./.buildozer

# (str) Path to build output (i.e. .apk, .ipa) storage
# bin_dir = ./bin

# -----------------------------------------------------------------------------
# List as sections
#
# You can define all the "list" as [section:key].
# Each line will be considered as a option to the list.
# Let's take [app] / source.exclude_patterns.
# Instead of doing:
#
#[app]
#source.exclude_patterns = license,data/audio/*.wav,data/images/original/*
#
# This can be translated into:
#
#[app:source.exclude_patterns]
#license
#data/audio/*.wav
#data/images/original/*
#


# -----------------------------------------------------------------------------
# Profiles
#
# You can extend section / key with a profile
# For example, you want to deploy a demo version of your application without
# HD content. You could first change the title to add "(demo)" in the name
# and extend the excluded directories to remove the HD content.
#
#[app@demo]
#title = My Application (demo)
#
#[app:source.exclude_patterns@demo]
#images/hd/*
#
# Then, invoke the command line with the "demo" profile:
#
#buildozer --profile demo android debug

I did a clean install of kivy, buildozer but nothing helped.

Followed this tutorial to create my application:


Please help me, I really need this community support

Thank you :)

Robert

unread,
Nov 7, 2021, 10:04:23 PM11/7/21
to Kivy users support
>>>"This probably means one of your Python files has a syntax error, see logs above"

1) Is there anything "above"?

2) I think the requirements for a Kivy Garden flower should be kivy_garden.something

Giedrius Karanda

unread,
Nov 8, 2021, 5:27:00 AM11/8/21
to Kivy users support
I am attaching the full log file.

Please help me i could not find the problem
my_log.txt

Robert

unread,
Nov 8, 2021, 11:47:22 AM11/8/21
to Kivy users support
1) The requirements issue is still there

2) The only other thing I see is it looks like you might be using an NFTS partition
Reply all
Reply to author
Forward
0 new messages