On Monday, September 12, 2016 at 6:49:06 AM UTC-5, ZenCODE wrote:
As I look over this thread, I suspect I wasn't clear as to what I'm after.
That said, does Kivy on Android include the ffmpeg library, if I use Buildozer to build my app? Let's say, for example, that my Kivy app on Linux opens up an XWD image. How do I ensure that my app will be able to do it on Android? I see that XWD is one of the formats supported for Images at
https://www.ffmpeg.org/general.html#Image-Formats, from
img_ffpyplayer.py. Do I need to compile anything for Android so it recognizes these formats? I didn't need to do anything on Linux.
Similarly, do I need to compile an ffmpeg library on all the platforms that will run my app, as per the instructions in video_ffpyplayer.py? I have yet to play with video in Kivy on Linux, so maybe it isn't even working here but I'm not sure.
Finally, if/when I do compile the ffmpeg library, will it automatically support the list of Video Codecs from
https://www.ffmpeg.org/general.html#Image-Formats? Even on Android/iOS? If not, what are the limitations that prevent Kivy and/or ffmpeg from working on those platforms, and how do I determine which of the formats are available and which are not or never will be?
I'm anxious to take advantage of Kivy's cross-platform capabilities but thoroughly confused as to how to get there with regards to images and video/audio. Thanks.