I am evaluating Kivy for the front end of a software package, I am liking what I am seeing so far. We have some significant 3D intensive needs and I want to take advantage of the features of OpenGL 3.2+. (Mac, Linux, Windows)
I am having a bit of trouble finding specific reference to supported versions, what are they?
Will I be able to pass a large vertex array via a vbo?
Where can I find more information or examples using modern opengl?
Thanks,
James