I'd move the blocking code out of build() and Clock.schedule_once it.
First thing is to load the UI (use a screen manager for example) of
the splash, then let the database load.
If you're ambitious you could do the loading in a separate thread but
be aware of the many pitfalls.
On Wed, Feb 24, 2016 at 1:24 PM, Thomas Chen <
tkc...@gmail.com> wrote:
> Oh, I should mention I'm building for desktop. Targeting OS X and Windows.
>
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