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On my main app where this problem is I am using opencv, and opencv's imwrite() method actually works. The only thing that does not work is kivy's texture.save() method.
On Thu, Jun 27, 2019 at 5:54 PM Robert Flatt <planckp...@gmail.com> wrote:
--What is the video provider?Perhaps add opencv to the requirements ?(I didn't try it)Or use opencv directly. Nice example (though you'll want to wrap it in Kivy)
On Thursday, June 27, 2019 at 3:38:24 AM UTC-10, jw wrote:The demo is finally ready, it consists of a Camera feed in the background, with a small Image in the bottom left. It is programmed to save a frame of the camera using the texture's save method (texture.save()). On my Ubuntu machine, the demo works fine, after one second a frame of the camera shows up in the bottom left like it should. While on my Android phone it does not work, there are no crashes, the image simply does not save, after one second nothing shows up in the bottom left corner meaning the image did not save.This has been a big problem for me so I am happy that I know where to turn for help.(I could not add the buildozer apk with all its files, so you will have to create an apk yourself to see the problem using "buildozer android debug deploy run")Thanks in advanceJaivin
On Saturday, June 1, 2019 at 7:19:06 PM UTC-7, jw wrote:I am using a Camera widget and I need to export its texture to a file, I have the Storage permission on the phone. I have tried camera.export_to_png() and camera.texture.save() with no luck.Would love any assistance on this!ThanksJaivin
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