buildozer kivy build failled: armeabi-v7a gradlew failed

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Jena

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Oct 4, 2020, 9:42:51 AM10/4/20
to Kivy development
I am trying to build for kivy in ubuntu. The command I used is buildozer android debug. I am using python 3 in windows 10. I am not able to identify the source of the error

I haven't plugged in an android phone. Can this explain the error?

Python: 3.7
OS: Ubuntu 20.04
Kivy: 1.11.1


Command: buildozer android debug


    [WARNING]: ERROR: /mnt/c/Users/acer/Downloads/kivy/test/.buildozer/android/platform/build-armeabi-v7a/dists/blitzkrieg__armeabi-v7a/gradlew failed!
    # Command failed: /usr/bin/python3 -m pythonforandroid.toolchain apk --debug --bootstrap=sdl2 --dist_name blitzkrieg --name Blitzkrieg --version 0.1 --package test.test.test--minsdk 21 --ndk-api 21 --private /mnt/c/Users/acer/Downloads/kivy/test/.buildozer/android/app --android-entrypoint org.kivy.android.PythonActivity --android-apptheme @android:style/Theme.NoTitleBar --orientation sensor --window --copy-libs --arch armeabi-v7a --color=always --storage-dir="/mnt/c/Users/acer/Downloads/kivy/test/.buildozer/android/platform/build-armeabi-v7a" --ndk-api=21
        # ENVIRONMENT:
        #     SHELL = '/bin/bash'
        #     WSL_DISTRO_NAME = 'Ubuntu'
        #     NAME = 'DESKTOP-6L2ARS7'
        #     PWD = '/mnt/c/Users/acer/Downloads/kivy/test'
        #     LOGNAME = 'jena'
        #     HOME = '/home/jena'
        #     LANG = 'C.UTF-8'
        #     LS_COLORS = 'rs=0:di=01;34:ln=01;36:mh=00:pi=40;33:so=01;35:do=01;35:bd=40;33;01:cd=40;33;01:or=40;31;01:mi=00:su=37;41:sg=30;43:ca=30;41:tw=30;42:ow=34;42:st=37;44:ex=01;32:*.tar=01;31:*.tgz=01;31:*.arc=01;31:*.arj=01;31:*.taz=01;31:*.lha=01;31:*.lz4=01;31:*.lzh=01;31:*.lzma=01;31:*.tlz=01;31:*.txz=01;31:*.tzo=01;31:*.t7z=01;31:*.zip=01;31:*.z=01;31:*.dz=01;31:*.gz=01;31:*.lrz=01;31:*.lz=01;31:*.lzo=01;31:*.xz=01;31:*.zst=01;31:*.tzst=01;31:*.bz2=01;31:*.bz=01;31:*.tbz=01;31:*.tbz2=01;31:*.tz=01;31:*.deb=01;31:*.rpm=01;31:*.jar=01;31:*.war=01;31:*.ear=01;31:*.sar=01;31:*.rar=01;31:*.alz=01;31:*.ace=01;31:*.zoo=01;31:*.cpio=01;31:*.7z=01;31:*.rz=01;31:*.cab=01;31:*.wim=01;31:*.swm=01;31:*.dwm=01;31:*.esd=01;31:*.jpg=01;35:*.jpeg=01;35:*.mjpg=01;35:*.mjpeg=01;35:*.gif=01;35:*.bmp=01;35:*.pbm=01;35:*.pgm=01;35:*.ppm=01;35:*.tga=01;35:*.xbm=01;35:*.xpm=01;35:*.tif=01;35:*.tiff=01;35:*.png=01;35:*.svg=01;35:*.svgz=01;35:*.mng=01;35:*.pcx=01;35:*.mov=01;35:*.mpg=01;35:*.mpeg=01;35:*.m2v=01;35:*.mkv=01;35:*.webm=01;35:*.ogm=01;35:*.mp4=01;35:*.m4v=01;35:*.mp4v=01;35:*.vob=01;35:*.qt=01;35:*.nuv=01;35:*.wmv=01;35:*.asf=01;35:*.rm=01;35:*.rmvb=01;35:*.flc=01;35:*.avi=01;35:*.fli=01;35:*.flv=01;35:*.gl=01;35:*.dl=01;35:*.xcf=01;35:*.xwd=01;35:*.yuv=01;35:*.cgm=01;35:*.emf=01;35:*.ogv=01;35:*.ogx=01;35:*.aac=00;36:*.au=00;36:*.flac=00;36:*.m4a=00;36:*.mid=00;36:*.midi=00;36:*.mka=00;36:*.mp3=00;36:*.mpc=00;36:*.ogg=00;36:*.ra=00;36:*.wav=00;36:*.oga=00;36:*.opus=00;36:*.spx=00;36:*.xspf=00;36:'
        #     LESSCLOSE = '/usr/bin/lesspipe %s %s'
        #     TERM = 'xterm-256color'
        #     LESSOPEN = '| /usr/bin/lesspipe %s'
        #     USER = 'jena'
        #     SHLVL = '1'
        #     WSLENV = ''
        #     XDG_DATA_DIRS = '/usr/local/share:/usr/share:/var/lib/snapd/desktop'
        #     PATH = ('/home/jena/.buildozer/android/platform/apache-ant-1.9.4/bin:/home/jena/.local/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/mnt/c/Program '
         'Files/WindowsApps/CanonicalGroupLimited.UbuntuonWindows_2004.2020.812.0_x64__79rhkp1fndgsc:/mnt/c/Program '
         'Files (x86)/NVIDIA '
         'Corporation/PhysX/Common:/mnt/c/ProgramData/Oracle/Java/javapath:/mnt/c/WINDOWS/system32:/mnt/c/WINDOWS:/mnt/c/WINDOWS/System32/Wbem:/mnt/c/WINDOWS/System32/WindowsPowerShell/v1.0/:/mnt/c/Program '
         'Files (x86)/ATI Technologies/ATI.ACE/Core-Static:/mnt/c/Program '
         'Files/SASHome/SASFoundation/9.4/ets/sasexe:/mnt/c/Program '
         'Files/SASHome/Secure/ccme4:/mnt/c/Program '
         'Files/SASHome/x86/Secure/ccme4:/mnt/c/WINDOWS/System32/OpenSSH/:/mnt/c/ '
         '/PhantomJs/bin/phantomjs:/mnt/c/Program Files/nodejs/:/mnt/c/Program '
         'Files/MongoDB/Server/4.0/bin:/mnt/c/Program '
         'Files/MongoDB/Server/4.0/data:/mnt/c/Users/acer/chromedriver_win32/chromedriver.exe:/mnt/c/Users/acer/Anaconda3/python.exe:/mnt/c/Program '
         'Files/Git/cmd:/mnt/c/Users/acer/anaconda3/Lib/site-packages/tensorflow:/mnt/c/Users/acer/AppData/Local/Programs:/mnt/c/Users/acer/anaconda3/Lib/site-packages:/mnt/c/Program '
         'Files/Docker/Docker/resources/bin:/mnt/c/ProgramData/DockerDesktop/version-bin:/mnt/c/Users/acer/anaconda3/Lib/site-packages/openslide/openslide-win64-20171122/bin:/mnt/c/Users/acer/anaconda3:/mnt/c/Users/acer/anaconda3/Library/mingw-w64/bin:/mnt/c/Users/acer/anaconda3/Library/usr/bin:/mnt/c/Users/acer/anaconda3/Library/bin:/mnt/c/Users/acer/anaconda3/Scripts:/mnt/c/Users/acer/AppData/Local/Microsoft/WindowsApps:/mnt/c/Users/acer/Desktop/log/R:/mnt/c/Users/acer/AppData/Roaming/Microsoft/Windows/Start '
         'Menu/Programs/Anaconda3 (64-bit):/mnt/c/ProgramData/Microsoft/Windows/Start '
         'Menu/Programs/RStudio:/mnt/c/Users/acer/AppData/Local/Programs/Microsoft VS '
         'Code/bin:/mnt/c/Users/acer/AppData/Roaming/npm:/snap/bin')
        #     HOSTTYPE = 'x86_64'
        #     OLDPWD = '/mnt/c/Users/acer/Downloads/kivy'
        #     _ = '/usr/local/bin/buildozer'
        #     PACKAGES_PATH = '/home/jena/.buildozer/android/packages'
        #     ANDROIDSDK = '/home/jena/.buildozer/android/platform/android-sdk'
        #     ANDROIDNDK = '/home/jena/.buildozer/android/platform/android-ndk-r19c'
        #     ANDROIDAPI = '27'
        #     ANDROIDMINAPI = '21'
        #
        # Buildozer failed to execute the last command
        # The error might be hidden in the log above this error
        # Please read the full log, and search for it before
        # raising an issue with buildozer itself.
        # In case of a bug report, please add a full log with log_level = 2

Jena

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Oct 4, 2020, 10:12:41 AM10/4/20
to Kivy development
My spec file :

spec file:

    [app]
    
    # (str) Title of your application
    title = test
    
    # (str) Package name
    package.name = test
    
    # (str) Package domain (needed for android/ios packaging)
    package.domain = org.test
    
    # (str) Source code where the main.py live
    source.dir = .
    
    # (list) Source files to include (let empty to include all the files)
    source.include_exts = py,png,jpg,kv,atlas,wav
    
    # (list) List of inclusions using pattern matching
    #source.include_patterns = assets/*,images/*.png
    
    # (list) Source files to exclude (let empty to not exclude anything)
    #source.exclude_exts = gif
    
    # (list) List of directory to exclude (let empty to not exclude anything)
    #source.exclude_dirs = tests, bin
    
    # (list) List of exclusions using pattern matching
    #source.exclude_patterns = license,images/*/*.jpg
    
    # (str) Application versioning (method 1)
    version = 0.1
    
    # (str) Application versioning (method 2)
    # version.regex = __version__ = ['"](.*)['"]
    # version.filename = %(source.dir)s/main.py
    
    # (list) Application requirements
    #, hostpython3==3.7.6
    # comma separated e.g. requirements = sqlite3,kivy
    requirements = python3, kivy, ffpyplayer
    
    # (str) Custom source folders for requirements
    # Sets custom source for any requirements with recipes
    # requirements.source.kivy = ../../kivy
    
    # (list) Garden requirements
    #garden_requirements =
    
    # (str) Presplash of the application
    #presplash.filename = %(source.dir)s/data/presplash.png
    
    # (str) Icon of the application
    #icon.filename = %(source.dir)s/icon.png
    
    # (str) Supported orientation (one of landscape, sensorLandscape, portrait or all)
    orientation = landscape
    
    # (list) List of service to declare
    #services = NAME:ENTRYPOINT_TO_PY,NAME2:ENTRYPOINT2_TO_PY
    
    #
    # OSX Specific
    #
    
    #
    # author = © Copyright Info
    
    # change the major version of python used by the app
    osx.python_version = 3.7.6
    
    # Kivy version to use
    osx.kivy_version = 1.11.1
    
    #
    # Android specific
    #
    
    # (bool) Indicate if the application should be fullscreen or not
    fullscreen = 0
    
    # (string) Presplash background color (for new android toolchain)
    # Supported formats are: #RRGGBB #AARRGGBB or one of the following names:
    # red, blue, green, black, white, gray, cyan, magenta, yellow, lightgray,
    # darkgray, grey, lightgrey, darkgrey, aqua, fuchsia, lime, maroon, navy,
    # olive, purple, silver, teal.
    #android.presplash_color = #FFFFFF
    
    # (list) Permissions
    #android.permissions = INTERNET, BLUETOOTH
    
    # (int) Target Android API, should be as high as possible.
    #android.api = 27
    
    # (int) Minimum API your APK will support.
    #android.minapi = 21
    
    # (int) Android SDK version to use
    #android.sdk = 20
    
    # (str) Android NDK version to use
    #android.ndk = 19c
    
    # (int) Android NDK API to use. This is the minimum API your app will support, it should usually match android.minapi.
    #android.ndk_api = 21
    
    # (bool) Use --private data storage (True) or --dir public storage (False)
    #android.private_storage = True
    
    # (str) Android NDK directory (if empty, it will be automatically downloaded.)
    #android.ndk_path =
    
    # (str) Android SDK directory (if empty, it will be automatically downloaded.)
    #android.sdk_path = 
    
    # (str) ANT directory (if empty, it will be automatically downloaded.)
    #android.ant_path = 
    
    # (bool) If True, then skip trying to update the Android sdk
    # This can be useful to avoid excess Internet downloads or save time
    # when an update is due and you just want to test/build your package
    # android.skip_update = False
    
    # (bool) If True, then automatically accept SDK license
    # agreements. This is intended for automation only. If set to False,
    # the default, you will be shown the license when first running
    # buildozer.
    # android.accept_sdk_license = True
    
    # (str) Android entry point, default is ok for Kivy-based app
    #android.entrypoint = org.renpy.android.PythonActivity
    
    # (str) Android app theme, default is ok for Kivy-based app
    # android.apptheme = "@android:style/Theme.NoTitleBar"
    
    # (list) Pattern to whitelist for the whole project
    #android.whitelist =
    
    # (str) Path to a custom whitelist file
    #android.whitelist_src =
    
    # (str) Path to a custom blacklist file
    #android.blacklist_src =
    
    # (list) List of Java .jar files to add to the libs so that pyjnius can access
    # their classes. Don't add jars that you do not need, since extra jars can slow
    # down the build process. Allows wildcards matching, for example:
    # OUYA-ODK/libs/*.jar
    #android.add_jars = foo.jar,bar.jar,path/to/more/*.jar
    
    # (list) List of Java files to add to the android project (can be java or a
    # directory containing the files)
    #android.add_src =
    
    # (list) Android AAR archives to add (currently works only with sdl2_gradle
    # bootstrap)
    #android.add_aars =
    
    # (list) Gradle dependencies to add (currently works only with sdl2_gradle
    # bootstrap)
    #android.gradle_dependencies =
    
    # (list) add java compile options
    # this can for example be necessary when importing certain java libraries using the 'android.gradle_dependencies' option
    # android.add_compile_options = "sourceCompatibility = 1.8", "targetCompatibility = 1.8"
    
    # (list) Gradle repositories to add {can be necessary for some android.gradle_dependencies}
    # please enclose in double quotes 
    # e.g. android.gradle_repositories = "maven { url 'https://kotlin.bintray.com/ktor' }"
    #android.add_gradle_repositories =
    
    # (list) packaging options to add 
    # can be necessary to solve conflicts in gradle_dependencies
    # please enclose in double quotes 
    # e.g. android.add_packaging_options = "exclude 'META-INF/common.kotlin_module'", "exclude 'META-INF/*.kotlin_module'"
    #android.add_gradle_repositories =
    
    # (list) Java classes to add as activities to the manifest.
    #android.add_activities = com.example.ExampleActivity
    
    # (str) OUYA Console category. Should be one of GAME or APP
    # If you leave this blank, OUYA support will not be enabled
    #android.ouya.category = GAME
    
    # (str) Filename of OUYA Console icon. It must be a 732x412 png image.
    #android.ouya.icon.filename = %(source.dir)s/data/ouya_icon.png
    
    # (str) XML file to include as an intent filters in <activity> tag
    #android.manifest.intent_filters =
    
    # (str) launchMode to set for the main activity
    #android.manifest.launch_mode = standard
    
    # (list) Android additional libraries to copy into libs/armeabi
    #android.add_libs_armeabi = libs/android/*.so
    #android.add_libs_armeabi_v7a = libs/android-v7/*.so
    #android.add_libs_x86 = libs/android-x86/*.so
    #android.add_libs_mips = libs/android-mips/*.so
    
    # (bool) Indicate whether the screen should stay on
    # Don't forget to add the WAKE_LOCK permission if you set this to True
    #android.wakelock = False
    
    # (list) Android application meta-data to set (key=value format)
    #android.meta_data =
    
    # (list) Android library project to add (will be added in the
    # project.properties automatically.)
    #android.library_references =
    
    # (list) Android shared libraries which will be added to AndroidManifest.xml using <uses-library> tag
    #android.uses_library =
    
    # (str) Android logcat filters to use
    #android.logcat_filters = *:S python:D
    
    # (bool) Copy library instead of making a libpymodules.so
    #android.copy_libs = 1
    
    # (str) The Android arch to build for, choices: armeabi-v7a, arm64-v8a, x86, x86_64
    android.arch = armeabi-v7a
    
    # (int) overrides automatic versionCode computation (used in build.gradle)
    # this is not the same as app version and should only be edited if you know what you're doing
    # android.numeric_version = 1
    
    #
    # Python for android (p4a) specific
    #
    
    # (str) python-for-android fork to use, defaults to upstream (kivy)
    #p4a.fork = kivy
    
    # (str) python-for-android branch to use, defaults to master
    #p4a.branch = master
    
    # (str) python-for-android git clone directory (if empty, it will be automatically cloned from github)
    #p4a.source_dir =
    
    # (str) The directory in which python-for-android should look for your own build recipes (if any)
    #p4a.local_recipes =
    
    # (str) Filename to the hook for p4a
    #p4a.hook =
    
    # (str) Bootstrap to use for android builds
    # p4a.bootstrap = sdl2
    
    # (int) port number to specify an explicit --port= p4a argument (eg for bootstrap flask)
    #p4a.port =
    
    
    #
    # iOS specific
    #
    
    # (str) Path to a custom kivy-ios folder
    #ios.kivy_ios_dir = ../kivy-ios
    # Alternately, specify the URL and branch of a git checkout:
    ios.kivy_ios_url = https://github.com/kivy/kivy-ios
    ios.kivy_ios_branch = master
    
    # Another platform dependency: ios-deploy
    # Uncomment to use a custom checkout
    #ios.ios_deploy_dir = ../ios_deploy
    # Or specify URL and branch
    ios.ios_deploy_url = https://github.com/phonegap/ios-deploy
    ios.ios_deploy_branch = 1.7.0
    
    # (str) Name of the certificate to use for signing the debug version
    # Get a list of available identities: buildozer ios list_identities
    #ios.codesign.debug = "iPhone Developer: <lastname> <firstname> (<hexstring>)"
    
    # (str) Name of the certificate to use for signing the release version
    #ios.codesign.release = %(ios.codesign.debug)s
    
    
    [buildozer]
    
    # (int) Log level (0 = error only, 1 = info, 2 = debug (with command output))
    log_level = 2
    
    # (int) Display warning if buildozer is run as root (0 = False, 1 = True)
    warn_on_root = 1
    
    # (str) Path to build artifact storage, absolute or relative to spec file
    # build_dir = ./.buildozer
    
    # (str) Path to build output (i.e. .apk, .ipa) storage
    # bin_dir = ./bin
    
    #    -----------------------------------------------------------------------------
    #    List as sections
    #
    #    You can define all the "list" as [section:key].
    #    Each line will be considered as a option to the list.
    #    Let's take [app] / source.exclude_patterns.
    #    Instead of doing:
    #
    #[app]
    #source.exclude_patterns = license,data/audio/*.wav,data/images/original/*
    #
    #    This can be translated into:
    #
    #[app:source.exclude_patterns]
    #license
    #data/audio/*.wav
    #data/images/original/*
    #
    
    
    #    -----------------------------------------------------------------------------
    #    Profiles
    #
    #    You can extend section / key with a profile
    #    For example, you want to deploy a demo version of your application without
    #    HD content. You could first change the title to add "(demo)" in the name
    #    and extend the excluded directories to remove the HD content.
    #
    #[app@demo]
    #title = My Application (demo)
    #
    #[app:source.exclude_patterns@demo]
    #images/hd/*
    #
    #    Then, invoke the command line with the "demo" profile:
    #
    #buildozer --profile demo android debug


Moazzam Muhammad

unread,
Jan 14, 2021, 11:51:37 AM1/14/21
to Kivy development
there is an environment OR another building issue, to resolve in this ENV please provide full buildozer debug log.

OR simply pull buildozer docker image for isolated & clean ENV per build after install docker for linux(or other).

ARINEITWE DEVIS

unread,
Jul 28, 2022, 8:11:28 AM7/28/22
to Kivy development
hello friend i have got a problem with my project, that is it is not getting the ids of the widgets i have put in the kivy file, how can you help me

Mau Arou

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Sep 3, 2022, 4:06:59 PM9/3/22
to kivy...@googlegroups.com
Sorry i Like top Help every time ..but im a beginner in These category. I Play with RenderContext graphics sorry . If questions['rc'] i try top Help sorry and thx

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Mau Arou

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Sep 3, 2022, 4:20:49 PM9/3/22
to kivy...@googlegroups.com
I do 
import properties
Bilder.load_string("""
<YourProj>:
    Things
<Base>:
    yourID: yourID
    YourProj:
        id: yourID
        andDoWhatEver
""")
class YourProj(Widget):
    Pass
class Base(Widget):
    def __init__(self,**kW):
        super(Base,self).__init__(**kW)
and the App and Return Base()
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