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I'm getting a lot of opposite side of the model travel moves, any way to reduce that?
It's for a clock face, but instead of moving to the next possible closest path, it is back and forth to opposite sides. almost like going to next farthest path.
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I noticed the same behavior.At first I thought it was a result of crowning, as it seems that the tiny segments are filled in after perimeters/infill, but that's not the case after some comparing. Second thought that's somehow a result of the jitter function, but the 1.2.0.1 beta of june 2013 (with the jitter function already) shows a very clean path with only a few crossings. So this behavior must be introduced after the sabbatical of our beloved developer....
Bart
frozen...@yahoo.com
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Jul 3, 2014, 9:01:53 AM7/3/14
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just checked against pre-jitter Official Beta, and Official Release. Pre-jitter looks to have a lot of the same travel moves per layer, Official Release has a bit more cross travel, but no where near as many cross moves as current beta releases.
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Mea culpa!
When adding a few features (including the brim) I had to change the way the loops were grouped together. The old version had an intermediate optimizer, which I left out in the new version! This will take a bit of effort, but I *want* KISSlicer to be known for smart motion planning, not this thing it's doing now! [8^/
thanks!
Jonathan
lonesock (Jonathan)
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Jul 7, 2014, 12:43:00 AM7/7/14
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I am getting there! It's better, but not yet best...hopefully tomorrow!
thanks,
Jonathan
frozen...@yahoo.com
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Jul 7, 2014, 10:55:59 AM7/7/14
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Good to hear! Travel moves was something that got me to KS in the first place!