Persona 5 Country Maker

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Pavan Outlaw

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Aug 5, 2024, 3:54:02 AM8/5/24
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Persona 5[a] is a 2016 role-playing video game developed by P-Studio and published by Atlus. The game is the sixth installment in the Persona series, itself a part of the larger Megami Tensei franchise. It was released for PlayStation 3 and PlayStation 4 in Japan in September 2016 and worldwide in April 2017. It was published by Atlus in Japan and North America, and by Deep Silver in PAL territories. An enhanced version featuring new content, Persona 5 Royal,[b] was released for PlayStation 4 in Japan in October 2019 and worldwide in March 2020. It was published by Atlus in Japan and worldwide by its parent company Sega. Persona 5 Royal was later released for Nintendo Switch, PlayStation 5, Windows, Xbox One, and Xbox Series X/S in October 2022.


Taking place in modern-day Tokyo, the story follows a high school student known by the codename Joker who transfers to a new school after he is falsely accused of assault and put on probation. Over the course of a school year, he and other students awaken to a special power, becoming a group of secret vigilantes known as the Phantom Thieves of Hearts. They explore the Metaverse, a supernatural realm born from humanity's subconscious desires, to steal malevolent intent from the hearts of adults and change their hearts. As with previous games in the series, the party battles enemies known as Shadows using physical manifestations of their psyche known as Personas. The game incorporates role-playing and dungeon crawling elements alongside social simulation scenarios.


Persona 5 was developed by P-Studio, an internal development division within Atlus led at the time by game director and producer Katsura Hashino. Along with Hashino, returning staff from earlier Persona games included character designer Shigenori Soejima and music composer Shoji Meguro. Preparatory work began during the development of Persona 4, with full development beginning after the release of Catherine in 2011. First announced in 2013, Persona 5 was delayed from its original late 2014 release date due to being unfinished. Its themes revolve around attaining freedom from the limitations of modern society: the story was strongly inspired by picaresque fiction, and the party's Personas were based on literary outlaws and rebels.


Persona 5 is a role-playing video game where the player takes on the role of a male high school student, codenamed Joker, who lives out a single year while attending school in modern-day Tokyo. The game is governed by a day-night cycle and weather systems that determine general behavior, similar to a social simulation game. The year is punctuated by scripted and random events as Joker attends school, and outside of school he can have part-time jobs, pursue leisure activities, or create battle items.[1][2][3][4] Joker's activities in the real world affect his social statistics; increasing these values grants additional activities and options.[5] When in the real world, Joker can develop character relationships known as "Confidants"; an evolution of the "Social Link" system from Persona 3 and Persona 4. With this system, he can converse with and improve his relationship with other characters he meets, with some leading to possible romances. Improving Confidant ranks with party members unlocks various abilities for use in combat.[3] Improving ranks with non-party Confidants grants other bonuses, such as access to new equipment or boosting experience point gains.[3]


Alongside the normal school life is dungeon crawling gameplay of two different types within a realm called the Metaverse: story-specific dungeons called Palaces and a randomly-generated dungeon called Mementos. Both are populated by Shadows, physical manifestations of suppressed psyches modeled after mythological and religious figures. Within the dungeons of Mementos, the party can fulfill quests received from Confidants and other non-player characters.[1][3][4][6] While navigating, the party can use stealth to avoid enemy Shadows, and some areas hold puzzles that can be solved using Joker's "Third Eye" ability,[7] which highlights interactable objects and enemy strength.[8] Throughout Palaces are locations known as "Safe Rooms", where the player can save their game and fast travel to other safe rooms within the Palace.[9]


As with previous entries in the series, the game uses a turn-based combat system. Battles can be initiated when the party runs into an enemy, or they can launch an ambush and gain an advantage in battle. In battle, the party has weapons and can summon Personas: manifestations of the main characters' inner psyche that are used mainly for special attacks.[4][7][10] If a character strikes an enemy's weakness, they knock the enemy down and are awarded an additional turn.[11] If all enemies are knocked down, a "Hold Up" is triggered, during which the party can launch a devastating "All-Out Attack", demand money or items, or convince a selected Shadow to become one of Joker's Personas.[12][13] Party members are knocked out when they lose all of their health points, and the game ends if Joker is knocked out.[14]


New Personas can be gained from battle through successful negotiation, and different Persona types are represented through different arcana linked to Confidant links. Personas can be combined, or "fused" within the Velvet Room, a realm Joker visits throughout the story.[6][15] In the Velvet Room, Personas can be fused through the "Guillotine" fusion process, with the resultant Persona inheriting skills and stats from its parents. More skills are passed on depending on how many skills a Persona has, and the strength of the resulting Persona depends on how advanced its associated Confidant link is.[16] Personas can be sacrificed by "Hanging" to grant experience points to another Persona or by being sent to the "Electric Chair" to create a high-end item. A Persona can also be sent into "Solitary Confinement" for multiple days to undergo intensive training and gain additional skills quicker than normal.[6][16]


Minor multiplayer elements are incorporated through the "Thieves Guild" feature, where players can see what activities other players did during any given day or aid other players in the Metaverse.[17]


Persona 5 takes place within the Persona universe, revolving around a group of high school students who harness Personas, physical manifestations of their inner psyche.[18] The story begins in April "20XX" and spans roughly a year. It is set in modern-day Tokyo and features several real-world locations, including Akihabara, Shinjuku, and Shibuya.[19] A major setting throughout the game is Shujin Academy, a high school that the protagonist attends.[2][20][21] The second major location is the "Metaverse", a supernatural realm consisting of the physical manifestations of humanity's subconscious desires. In the Metaverse, people with corrupted desires form their own unique "Palace," which is modeled after their distorted perception of a place in the real world, along with a Shadow version of themselves (their true self) possessing a "Treasure" symbolic of their desires.[20][22][23] Returning from earlier entries is the Velvet Room, a place that exists for the growth of Persona users and shifts appearance depending on the current guest; in Persona 5, it takes the form of a prison.[15]

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