Dota Ai 6.88

0 views
Skip to first unread message

Kanisha Dezarn

unread,
Jul 26, 2024, 3:59:55 AM7/26/24
to kingpersvitli

Dota 6.88 Ai includes new items: Dragon Lance, Faerie Fire, Solar Crest, Octarine Core, Tome of Knowledge and Blight Stone. These items allow great new gameplay combos and tactics, try it out!

I think its very disrespectful and awful to rename everything to Chinese. Noone cares. dont rename the bots after your kindergarden friends either. Go back to the old names, recipies and bots should have names after what hero they are. And no chinese letters either. there is a whole world beyond China so dont be an idiot and on the rest of us, we do not already like you and we think your country is stupid so please, dont make things worse.

That said, 6.88 did see quite a distinct meta for a short period of time, considering the large amount of games including ESL One and the qualifiers for TI6. As previously discussed, it was Terrorblade that dominated the qualifiers and stood out in 6.88. The hero rose to the top and continued the idea of a tanky core being prevalent. That said though, Terrorblade was already on the rise in 6.87d. He may have been a niche pick with only 3 appearances at the Manila Major, but he showed promise even before his buffs in 6.88.

6.88b is not only about illusion based heroes though, as they are just part of a larger trend. The main focus seems to be towards physical damage based heroes--with Timbersaw remaining as a big exception-- and further emphasis towards team fighting capabilities, which is why heroes such as Faceless Void and Elder Titan stand at the top of most picked category.

Prior to this nerf, Timbersaw was amongst the most picked heroes in the pro scene. He works well against tanky cores, while staying tanky himself, especially against physical damage. This nerf is not enough to patch him out of the meta, but a good step into the right direction. A 50% winrate at The Summit also confirms that the hero is in no territory yet where an overnerf would be necessary.

As the most successful hero in 6.88, Terrorblade was bound to receive nerfs. Some may argue that the 2nd Metamorphosis nerf especially have taken out the hero out of the meta, but at least The Summit 5 has shown that the hero is still alive and kicking. He is not contested as nearly as often as he was during the qualifiers for TI6, but the hero is still very much viable and his average winrate (50% so far) is not because of these nerfs.

Laning against Beastmaster has always been annoying, mostly because of his Boar. Killing it is not always easy for a support without using a spell and the reward always seems not enough, considering how much damage it can cause. Since maxing the Boar/Hawk first is usually the build for Beastmaster, it is quite a considerable nerf. Certainly nothing that would push him out of the meta, but enough to make supports a little bit happier and more willing to pay attention to the Boar.

Probably one of the more interesting changes in the patch, though it has yet to have the desired impact. The idea is to make the offlane more attractive and lucrative for actual offlaners, who most of the time simply retreat to farm in the jungle with an Iron Talon. It is indeed a good step in the right direction, but it probably will need more changes to truly bring back the traditional laning setups.

While these may be good buffs to the hero in general, [missing hero: outworld-devourer] is still not strong enough in the laning stage and the 6.87 nerfs are still too big for him to be considered now. OG has shown that the hero can work, if you have a line-up to support him--in this case both Drow Ranger and Io. He may see more play if illusion based heroes do become the norm, but for now he's very niche and these buffs won't change that.

In pro games, Overwhelming Odds is usually maxed out first, that said on level 4 it is a free, extra Gloves of Haste. There are however carry builds that tend to favor Press the Attack where it can have quite the impact.

6.88b addressed a lot of important issues, though it doesn't overract to any of the important issues. There are cases to be made that some heroes could be nerfed/buffed more, but current winrates don't seem to indicate that any hero would justify it. As a result--considering the short amount of time left--this is likely the last balance patch before TI. It was surprising already to see a new balance patch not even a month prior to TI. It seems to be a trend though, as it certainly has happened with Majors before.

This patch may crown a new championship team within a month at Key Arena and it seems to be just as good of a patch as the previous have been. With 96 heroes picked at Manila, how many will Seattle see?

while pl is still strong and viable, he falls off relative fast towards late game where there are stronger and tankier carries around. as tanky cores is the meta now, PL dps proved to be too little to get the tanky cores down.

What do you guys think of Morph? I personally think that a buff would be good and something like buffing the Movement-Speed to 300 would be a step in the right direction.
Maybe we will see some more Morphling games soon, since the heros ultimate is very unique and very good, especially against illusion based heroes.
Also OD should be buffed again, he kind of is the Stormspirit of 6.88 ^^. Beeing OP, getting nerved into beeing unplayable and then getting buffs which buff everything that doesn't make him a good hero. They should rather try to balance his abilitys rather than destroying one ability and making another one very good, but the hero himself not effective.

The safelane isn't really the issue. The neutral creeps however are. Before 6.88b, you could pull creeps and if your lane creeps got killed by neutral creeps, the enemies wouldn't get any exp from that. Now however, they get 20% of the exp a normal creepkill would give you.

So simple math: If a creepwave normally gives you 100 exp, they would give 0 before when pulled to neutral camps. Now they give you at least 20 exp. It's not huge by any means, but it can make a difference.

Timber? needs that passive nerf, its like when PL was OP (just buy vision and counter him with AOE stuns! But what if WE DONT HAVE AOE STUNS?) Counter Timber with magic? But what if i dont want to pick magic int heroes every game? So Timber force you to pick int heroes 90% of your games. We are not professionals. We want fun and different picks in dota. And Timber is really op now, dont lie guys. My favorite, Brewmaster, is now the biggest shit in game. Late game, Wisp wins him in physical duel. First magic is shit late game, why its not 350 on lvl 4?? And why his critical is only 2x on every lvls WHEN WILL BE FUCKING BUFFED? Timber is mid and offlaner for 60 min, Brewmaster is midlaner for 25 min and offlaner for 15 min. And after that he is useless, only ult is escape thing, no more killing thing. And those 2 heroes were the same fucking thing... 6.82c destroyed panda...

His ability to now create illusions for 14 seconds with a 2 second cooldown allows for reliable sieging power. While it is a buff from 6.88, the popularity of heroes like Terroblade, Luna or Medusa now has given the hero more time to shine.

Dota 6.88b has been released as a minor update and patch. The intention seems to be to balance gameplay out going into TI6, but does not appear to be significant enough to cause a significant upheaval in strategies or the meta. The changes have already gone into effect as of July 12th when the update was released.

Hi, this is my second guide for Mirana, focusing on dealing magic damage and the new Aghanim's Scepter. Mirana is my best hero and the one I know the most about, as such you trust this guide to give you the best advice on how to play this hero, which is very strong in the current meta.

WELCOME COMRADES! I produced a glorious Mirana guide before the revolutionary 6.87 patch (and before I got good at any other hero, but we'll skip over that) which was at a time before Valve added probably the most broken item in the game - Aghanim's Scepter on Mirana.

When this upgrade first came out I thought, well that looks disgusting, and I was right. PICK MIRANA NOW BEFORE IT GETS NERFED. Starstorm passively activating every 8 seconds with no mana cost? Wow.

As such the way you should play Mirana has seen a big shake up. I always used to like doing Mirana mid and go for DPS items, like I did in my other guide, go check it out and +1 it? Maybe? Ok... never mind. But yeah, if you weren't doing DPS you'd roam which was the generally accepted thing to do and buy whatever item you needed to help the team out, auras, utility items, whatever, position 4 Mirana. But then they added this Aghs and now you'd be wasting her potential as an insane nuker if you didn't build it. Even if you think you'll go DPS items later on, or might do, or are even definitely going to, get an Aghs first anyway. Both the farming and fighting potential from this upgrade are amazing.

With this build you can mid, you can safelane (if you have another hero on your team to deal physical damage) or offline if you feel like it. It really doesn't matter. I tend to go mid where I usually win the lane and get the fastest aghs timing. Item wise I get:

1st - Wraith Band, Faerie Fire, a couple of shared Tangos if possible and an Iron Branch
2nd - Bottle rush and Boots of Speed
3rd - Magic Wand and Ring of Aquila

I generally stay in lane and try to win it or push the tower for a bit, ganking if you get a good opportunity and a nice rune. I tend to stay in lane until roughly the time at which I have a Point Booster, then I start to properly rotate and join in all fights if possible. As soon as you finish the starting items rush Aghanim's Scepter, don't bother upgrading your Boots just yet.

Mirana has always been my best hero and I think is quite strong this meta and an excellent mid hero. I usually win my lane, taking the tower in good time and rotating and killing straight after. In my most recent Mirana mid games I usually get up to a mega kill streak straight away and if I play right usually end up going godlike very early on.

Reply all
Reply to author
Forward
0 new messages