Frommy point of view I set everything up how it should be:
I installed the authentication 2.2.0 via the package manager.
I Installed the Play Games Services Plugin 0.11.01
I did set it up how the documentation told me. I added the Android Resources from the play console and I also provided a web app client id.
if you are willing to use GPG v11.01 you can start the fix by using AuthenticationService.Instance.SignInWithGooglePlayGamesAsync
and AuthenticationService.Instance.LinkWithGooglePlayGamesAsync instead
Hi, when i run my game in android the authorization token code show correct in the log, but
AuthenticationService.Instance.SignInWithGooglePlayGamesAsync return error 401 unable to validate token. PERMISSION_DENIED
I removed all GooglePlayGames library from the project and reimported all, used a custom ID class name while setting up Play Games Plugin, and reconfigured PlayGames login credentials in player settings. In addition, I updated the authentication library to v2.3.1 version. It is working as expected. Hope it helps guys.
Pay close attention to which certificate fingerprint you use in the OAuth credential. There are 2 different ones to choose from: the Upload Key (which signs the app when you build it) and the App Signing Key (which Google uses to sign the app when it distributes it).
The prices on this page are indicative only and should not be used as a definitive list of call charges. Actual costs depend on your communication provider and a number of factors such as individual calling plans, time of day and the exact number called. You should check with your provider before you dial.
These numbers relate to specific locations in the UK and are used for homes and businesses. For example, Belfast is 028, Cardiff is 029, Edinburgh is 0131 and London is 020. These geographic numbers are sometimes referred to as 'basic rate', 'local rate' or 'national rate'.
Calls from landlines are typically charged up to 16p per minute. Many providers charge a 23p call set-up fee (or 'connection charge'), but this can vary. Call charges are dependent on the time of day, and most providers offer call packages that allow calls free of charge at certain times of the day.
Call costs from mobiles vary according to the calling plan chosen. Typically, they are included in free call packages. However, if you call an 01/02 number outside of any inclusive minutes, they can cost between 3p and 65p per minute.
These premium rate numbers are mainly used for competitions, TV voting, horoscopes, chat lines, adult lines, recorded information and professional advice services. You can bar them from being dialled from your phone, as you can with other numbers. These numbers are also regulated by the Phone-paid Services Authority*
The service charge for calls to 09 numbers can range from 1p to 3.60 per minute. You may be charged a one-off call cost ranging from 5p to 6. The service charge must be clearly displayed wherever the phone number is advertised or promoted.
*The Phone-paid Services Authority (PSA) (previously known as PhonePayPlus and ICSTIS) regulates phone-paid services in the UK. These are the premium rate goods and services that you can buy by charging the cost to your phone bill and prepay account. You can find out more information at the PSA website.
The cost of calling directory enquiry numbers (starting 118) is made up of two parts: an access charge going to your phone company, and a service charge set by the organisation you are calling.
We would encourage customers only to use the directory enquiries service for onward connection to the number they have asked for when they really need to, as the charges are often higher than hanging up and calling directly on your landline or mobile.
118 numbers are also regulated by the Phone-paid Services Authority (PSA) (previously known as PhonePayPlus and ICSTIS), which regulates phone-paid services in the UK. These are the premium rate goods and services that you can buy by charging the cost to your phone bill and prepay account. You can find out more information at the PSA website.
I got a blank and new NFC213 chip.
I downloaded "NTAG Refill Tool" program from Google Playstore.
The program recognized the chip.
I chose the material and color.
I entered the filament length.
I chose the "Generate tag", then I chose the "refill tag".
I plugged the chip into the XYZ Minimaker.
I finally did it.
Goodmorning everyone,
I recently bought a da vinci mini maker W 3d printer, bought it used and I'm trying to use it to the fullest. I have already done some printing and now I have to buy the new filament. After some research online I discover that it is possible to purchase third party filament using the systems described in this topic. I have some questions, I hope you can help me:
1) da vinci mini maker, fw version: 1.3.9 is it possible to use the nfc tag with this fw version?
2) if it is possible, is there any trick I need to use, such as disconnecting the PC from the network, etc., etc.?
3) what app I have to install on the smartphone, I see that you suggest at least 3.
4) once the tag has been created, where should it be housed?
Thanks to all the information floating around this forum, we are able to reset and create new valid ntag-labels for use in our dongled printers using various ways.
However, I personally felt a little uncomfortable using the famous nfc tools app to manipulate the tags. So I created a little android app that helped me with the process. I noticed some people have trouble going through the steps (which become pretty error-prone when it comes to creating valid tags from blanks), I decided to share it here, hope it helps some people out.
Yes, its not looking nice (not the android/ui guy) but it did the job for me so far, especially for creating new tags.
When i downloaded Reel_Tool_v2.1.zip it worked like a charm but once.Then i used the tag to the end of the length.I used the tool to the next blank tag and it was not working.
Then i downloaded and installed "NTAG_Refill_Tool_v1.52.zip".I used it on a blank tag ,but the tags become locked and not usable.
After many attempts and many fails i realized that if i use first "Reel_Tool_v2.1.zip" on a blank tag then i can scan and edit it with "NTAG_Refill_Tool_v1.52.zip" then the tag is ok.
Then i also took the very first tag which ended , and edited it with "NTAG_Refill_Tool_v1.52.zip" and it became usable again.
I didn't use that "NTAG_Refill_Tool_v1.52.zip" for third time on the same ntag, but i think that it will work again and can get away with 1 blank tag.
This is not working.
I am currently using a Da Vinci Mini W+,
Current firmware is 1.2.3
I've been attempting to use the tag refill tool, the NFC Tag tool, as well as the app you pay $1 for on the app store.
The first applications have locked every single tag ive used. Doesn't matter what settings I've used, I've gone through 30+ tags at this moment.
The application from the store will not allow me to scroll up or down. I cant do anything, all I can see is "security I formstion" and "filament informstion" I cant click any drop downs, I cant scroll around, I can't do anything.
I'm at the point now where I've spent just as much money kn stupid tags and apps as I would have just buying a new reem.
Any help would be greatly appreciated, I cannot find any information online regarding this crappy printer, or why its the only brand to require an NFC chip to operate.
My XYZMaker Suite is at 1.1.1
I'm not great at programming and whatnot, and after reading the first paragraph on how to downgrade my firm ware, I stopped. I dont have time for all that.
I dont want to pay xyz prices, but at this point it looks like I'm iut of options. The only phone I could use to achieve this is a HTC M9, its older but newer phones dont seem to have NFC unless you pay big bucks.
Any help would be greatly appreciated. And if there's an easier way to downgrade firm ware than by taking my machine apart id appreciate it.
3a8082e126