The High-Standard Double Nine revolver is a double-action nine shot Western style revolver introduced in 1958. The original revolver had an aluminum frame, a rebounding hammer, and barrel lengths between 3.5 inches to 9.5 inches. The model was available in both blue and nickel finish, and the grips were either white or black plastic, faux stag or walnut. High Standard manufactured a number of variants of the Double Nine; originally the Longhorn, Natchez and Posse, and later the Hombre, Durango and Marshal. They were distinguishable by different features (example: the Natchez had a "birds head" grip and 4.5" barrel). Sears sold the gun as the J.C. Higgins Ranger or Model 90, and later also as the Ranger De Luxe. High Standard also made western style revolvers for Western Auto and Kroydon Arms. In 1971 High standard introduced a new version of the Double Nine (the W106 series) that had a steel frame which was strong enough to be used with .22 Magnum rounds. This model series was collectively known as the Convertible and came with two separate cylinders for use with .22 LR and .22 Magnum. These guns were available in the later variants along with the new High-Sierra, and were the first models available with adjustable sights as an option. The Double Nine was discontinued in 1984. Mechanically the Double Nine was the same as the Hi-Standard Sentinel Revolver, meaning that unlike the Single Action Army on which it was aesthetically based it had a swing-out cylinder therefore the ejector rod and housing (on those models fitted with it) was purely ornamental.
The default floating-point format is the shortest decimal representation with a round-trip guarantee. The advantage of this method compared to the setprecision I/O manipulator is that it doesn't print unnecessary digits and is not affected by global state (see this blog post for more details).
Basically the limits package has traits for all the build in types.
One of the traits for floating point numbers (float/double/long double) is the digits10 attribute. This defines the accuracy (I forget the exact terminology) of a floating point number in base 10.
To print with full precision, first use std::scientific which will "write floating-point values in scientific notation". Notice the default of 6 digits after the decimal point, an insufficient amount, is handled in the next point.
Whatever N (precision) is chosen, there will not be a one-to-one mapping between double and decimal text. If a fixed N is chosen, sometimes it will be slightly more or less than truly needed for certain double values. We could error on too few (a) below) or too many (b) below).
By full precision, I assume mean enough precision to show the best approximation to the intended value, but it should be pointed out that double is stored using base 2 representation and base 2 can't represent something as trivial as 1.1 exactly. The only way to get the full-full precision of the actual double (with NO ROUND OFF ERROR) is to print out the binary bits (or hex nybbles).
One way of doing that is using a union to type-pun the double to a integer and then printing the integer, since integers do not suffer from truncation or round-off issues. (Type punning like this is not supported by the C++ standard, but it is supported in C. However, most C++ compilers will probably print out the correct value anyways. I think g++ supports this.)
This will give you the 100% accurate precision of the double... and be utterly unreadable because humans can't read IEEE double format ! Wikipedia has a good write up on how to interpret the binary bits.
As mentioned at if you don't pass the precision explicitly it prints the shortest decimal representation with a round-trip guarantee. TODO understand in more detail how it compares to: dbl::max_digits10 as shown at with :.:
IEEE 754 floating point values are stored using base 2 representation. Any base 2 number can be represented as a decimal (base 10) to full precision. None of the proposed answers, however, do. They all truncate the decimal value.
In other words: It's the (worst-case) number of digits required to output if you want to roundtrip from binary to decimal to binary, without losing any information. If you output at least max_digits10 decimals and reconstruct a floating point value, you are guaranteed to get the exact same binary representation you started with.
What's important: max_digits10 in general neither yields the shortest decimal, nor is it sufficient to represent the full precision. I'm not aware of a constant in the C++ Standard Library that encodes the maximum number of decimal digits required to contain the full precision of a floating point value. I believe it's something like 767 for doubles1. One way to output a floating point value with full precision would be to use a sufficiently large value for the precision, like so2, and have the library strip any trailing zeros:
While that answers the question that was asked, a far more common goal would be to get the shortest decimal representation of any given floating point value, that retains all information. Again, I'm not aware of any way to instruct the Standard I/O library to output that value. Starting with C++17 the possibility to do that conversion has finally arrived in C++ in the form of std::to_chars. By default, it produces the shortest decimal representation of any given floating point value that retains the entire information.
Here is a function that works for any floating-point type, not just double, and also puts the stream back the way it was found afterwards. Unfortunately it won't interact well with threads, but that's the nature of iostreams. You'll need these includes at the start of your file:
When floatfield is set to fixed, floating-point values are writtenusing fixed-point notation: the value is represented with exactly asmany digits in the decimal part as specified by the precision field(precision) and with no exponent part.
If you're familiar with the IEEE standard for representing the floating-points, you would know that it is impossible to show floating-points with full-precision out of the scope of the standard, that is to say, it will always result in a rounding of the real value.
When floatfield is set to defaultfloat, floating-point values arewritten using the default notation: the representation uses as manymeaningful digits as needed up to the stream's decimal precision(precision), counting both the digits before and after the decimalpoint (if any).
The syntax of constants for the numeric types is described in Section 4.1.2. The numeric types have a full set of corresponding arithmetic operators and functions. Refer to Chapter 9 for more information. The following sections describe the types in detail.
The types smallint, integer, and bigint store whole numbers, that is, numbers without fractional components, of various ranges. Attempts to store values outside of the allowed range will result in an error.
The type integer is the common choice, as it offers the best balance between range, storage size, and performance. The smallint type is generally only used if disk space is at a premium. The bigint type is designed to be used when the range of the integer type is insufficient.
The type numeric can store numbers with a very large number of digits. It is especially recommended for storing monetary amounts and other quantities where exactness is required. Calculations with numeric values yield exact results where possible, e.g., addition, subtraction, multiplication. However, calculations on numeric values are very slow compared to the integer types, or to the floating-point types described in the next section.
We use the following terms below: The precision of a numeric is the total count of significant digits in the whole number, that is, the number of digits to both sides of the decimal point. The scale of a numeric is the count of decimal digits in the fractional part, to the right of the decimal point. So the number 23.5141 has a precision of 6 and a scale of 4. Integers can be considered to have a scale of zero.
If the scale of a value to be stored is greater than the declared scale of the column, the system will round the value to the specified number of fractional digits. Then, if the number of digits to the left of the decimal point exceeds the declared precision minus the declared scale, an error is raised. For example, a column declared as
Beginning in PostgreSQL 15, it is allowed to declare a numeric column with a negative scale. Then values will be rounded to the left of the decimal point. The precision still represents the maximum number of non-rounded digits. Thus, a column declared as
will round values to the nearest thousand and can store values between -99000 and 99000, inclusive. It is also allowed to declare a scale larger than the declared precision. Such a column can only hold fractional values, and it requires the number of zero digits just to the right of the decimal point to be at least the declared scale minus the declared precision. For example, a column declared as
PostgreSQL permits the scale in a numeric type declaration to be any value in the range -1000 to 1000. However, the SQL standard requires the scale to be in the range 0 to precision. Using scales outside that range may not be portable to other database systems.
Numeric values are physically stored without any extra leading or trailing zeroes. Thus, the declared precision and scale of a column are maximums, not fixed allocations. (In this sense the numeric type is more akin to varchar(n) than to char(n).) The actual storage requirement is two bytes for each group of four decimal digits, plus three to eight bytes overhead.
The infinity values behave as per mathematical expectations. For example, Infinity plus any finite value equals Infinity, as does Infinity plus Infinity; but Infinity minus Infinity yields NaN (not a number), because it has no well-defined interpretation. Note that an infinity can only be stored in an unconstrained numeric column, because it notionally exceeds any finite precision limit.
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