Vampire: The Masquerade is a tabletop role-playing game in the World of Darkness series, in which players take the roles of vampires. It was originally released by White Wolf Publishing in 1991, and with new editions released in 1992 (second edition), 1998 (Revised Edition), 2011 (20th Anniversary Edition), and 2018 (fifth edition),[1] each of which updated the game rules.[2] These have been supported with supplementary game books, expanding the game mechanics and setting.[2][3]
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The supplements include the By Night series, each covering a city as portrayed in the setting; the Clanbook series, covering the vampire clans; guides to the game; sourcebooks for sects and factions; and various other books.[3] The supplements often introduce gradual change to the game's setting, advancing the overarching narrative.[2] Adventure modules have been released, but only rarely, as White Wolf Publishing has preferred to let storytellers[a] construct their own adventures, an uncommon choice in tabletop role-playing games that they could afford due to the World of Darkness series' success and longevity.[7] In the mid-1990s, new World of Darkness books were often top sellers,[2] and by 2001, Vampire: The Masquerade was the second best selling tabletop role-playing game after TSR, Inc.'s Dungeons & Dragons.[8]
However, you can easily refocus the game back to a V20-style and earlier type of setting simply by just using the lore as is in those sourcebooks you have bought and ignoring any mechanical concerns, house-ruling as and when you need.
Guide to the SabbatCover of Guide to the SabbatCreditsConcept and DesignOriginal Concept and Design: Justin R. Achilli (Updated), Steven C. Brown, Andrew GreenbergAuthorJustin R. Achilli, W.H. Bourne, Anne Sullivan Braidwood, Joanne FitzRoy, Jess Heinig
Additional Material: Clayton OliverDeveloperJustin R. Achilli (Updated), Steven C. Brown, Andrew GreenbergEditorCarl BowenLayoutMatt MilbergerArtArt Directors: Lawrence Snelly and Richard Thomas
Andrew Ritchie, Fred Hooper, Greg Loudon, Jason Felix, Leif Jones, Michael Gaydos, Mike Danza, Ron SPencer, Rebecca Guay, Richard Kane Ferguson, John Estes, Guy Davis, Vince Locke, Mike Huddleston along with Adam Rex, Larry Macdougall, Brian LeBlanc, Darren Frydendall, Matt Roach, John Cobb, Andy Bennett, Paul LeeCoversFront Cover Art: Bill Sienkiewicz
Front & Back Cover Design: Matt Milberger
Endpapers: Phil HalePublicationPublisherWhite Wolf Publishing, Inc.ImprintWhite Wolf Game StudioPublishedMarch 1999Pages224Publication #WW 02303Reference #ISBN 1-56504-263-8PDFDriveThruRPG PricePrint: $19.99
PDF: $14.99Guide to the Sabbat is one of the core sourcebooks for the Vampire: The Masquerade Revised Edition, along with its companion volume, Guide to the Camarilla. It is the definitive guide to the Sabbat: its purposes, goals, history, secrets, and organization, as seen through the eyes of its members and enemies. It also covers the more advanced powers and specific skills of the clans that make up its members.
There are more sourcebooks and accessories available such as specialty dice that speed up game play and PDF sourcebooks that include deeper setting info and additional stories but this is a good start. Vampire also thrives in the realm of actual play. New York By Night currently tells the tale of two different groups of vampires, one Camarilla and one Anarch in the City That Never Sleeps.
The society of the Cainites is ancient and Byzantine. It is not possible to record it in all its complexity in a single book, or even two. This chapter deals with some significant aspects of vampire existence which do not fit within any of the other sections of the two books which make up the GURPS Vampire game.
Guide to the SabbatCreditsConcept and DesignJustin R. Achilli, Steven C. Brown, Andrew GreenbergAuthorJustin R. Achilli, W.H. Bourne, Anne Sullivan Braidwood, Joanne FitzRoy, Jess Heinig; Clayton Oliver (additional material)DeveloperJustin R. Achilli, Steven C. Brown, Andrew GreenbergEditorCarl BowenLayoutMatt MilbergerArtLawrence Snelly and Richard Thomas (art directors); Andrew Ritchie, Fred Hooper, Greg Loudon, Jason Felix, Leif Jones, Michael Gaydos, Mike Danza, Ron SPencer, Rebecca Guay, Richard Kane Ferguson, John Estes, Guy Davis, Vince Locke, Mike Huddleston along with Adam Rex, Larry Macdougall, Brian LeBlanc, Darren Frydendall, Matt Roach, John Cobb, Andy Bennett, Paul LeeCoversBill Sienkiewicz (art), Matt Milberger (design)PublicationPublisherWhite Wolf Publishing, Inc.ImprintWhite Wolf Game StudioPublishedMarch 1999Pages224Publication #WW 02303Reference #ISBN 1-56504-263-8PDFDriveThruRPG PricePrint: $19.99
PDF: $14.99Guide to the Sabbat is one of the core sourcebooks for the Vampire: The Masquerade Revised Edition, along with its companion volume, Guide to the Camarilla. It is the definitive guide to the Sabbat: its purposes, goals, history, secrets, and organization, as seen through the eyes of its members and enemies. It also covers the more advanced powers and specific skills of the clans that make up its members.
I agree that making the Sabbat playable was always going to happen. Not even taking into account the money made from additional sourcebooks, there are so many variations on how vampires are depicted that there were bound to be those that wanted the more monsterous approach.
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