1944The Loop Master is a vertical scrolling shooter scrolling arcade game made by Capcom in 2000 that uses a horizontal 4:3 screen. Unlike previous games, the programming for this arcade was done by a separate company called 8ing/Raizing. The game is the fifth of a series of World War II vertical shooters made by Capcom, the 194X series. The game takes place in the heated battles of 1944 during the Second World War as two super ace pilots, P-38 Lightning and Mitsubishi A6M Zero are attempting to defeat an entire army. It is the sequel to 19XX: The War Against Destiny and uses the arcade cabinet CP System II.[1][2]
The arcade operates and plays like most standard shooters. The objective of every level is to shoot enemy planes, tanks, trains, turrets, battleships, and defeat the boss after each level. Unlike its predecessor, 19XX: The War Against Destiny, the game plays more like the early games in the series. Despite the opening description of the plane stats, both planes operate equally, and are only available to the first or second player respectively. The game borrows from 19XX in that it has a form of charge up system. By holding the fire button down, the charge bar will fill, and when full, the plane will fly up and become temporarily invincible. The game also has the standard bomb button, which causes Tomahawk Missiles to fly up the screen doing major damage to any enemies they hit.
The health system in the game also works unlike the previous games in the series. The plane has a health bar which decreases after every hit, but players start with only one life, and the game sparingly gives health boosts.
The option of wingmen is much more present in this game than others in the series. A small golden plane icon flies down the screen at certain times which releases a wingmen icon. Wingmen add some extra firepower, but are vulnerable to enemy fire.
As an arcade board option, Stage select allows the player to start the game at stage 1, 6, or 11. If stage layout is set to endless, the player can also choose round number 1, 2, or 3, with a higher round being more difficult.
During any boss battle, there is an invisible time limit for each battle. The mission is failed when there is at least one core among all boss units are not destroyed within the time limit. Mission failure does not change game progress, but it prevents the player from getting the stage clear bonus. Bosses include Nagi, a high speed destroyer, Akane, a prototype attacker, and Kai, an anti-submarine battle cruiser. After destroying the stage 15 boss Appare Toride, the game ends if the stage layout is set to 1 loop, or the game continues to stage 1 with enemies firing more rapidly if the stage layout is set to endless.
1944: The Loop Master est un jeu vido du type shoot 'em up sorti le 20 juin 2000 sur CP System II. Le jeu a t dvelopp par Raizing et dit par Capcom. C'est le cinquime et dernier pisode de la srie des 19xx sortis en arcade[1],[2].
Le jeu se passe pendant la bataille du Pacifique durant la Seconde Guerre mondiale, o deux pilotes du P-38 Lightning et du Mitsubishi A6M Zero se luttent contre une arme adversaire entire. Se jouant comme la majorit des shoot 'em ups, son but est de contrler un avion pour tirer des projectiles sur des vhicules, tourelles, structures et cuirasss adversaires, puis de battre un boss la fin de chaque niveau, tout en vitant des dgts adversaires. Le jeu peut se jouer un ou deux joueurs. Malgr leurs descriptions notes dans la scne d'introduction, les deux avions fonctionnent de la mme manire.
Des icnes dores peuvent apparatre en abattant des structures, puis tre collectes pour augmenter le score. En collectant assez d'icnes, le joueur peut acqurir un copilote latral pour augmenter la puissance de feu. Les copilotes, comme le joueur, peuvent aussi tre touchs par les ennemis et tre dtruits. Jusqu' deux copilotes peuvent tre actifs, mais il peuvent aussi tre placs en rserve pour remplacer des copilotes dtruits.
Le jeu possde aussi un systme de charge. En maintenant enfonc sur le bouton de tir, la jauge de charge se remplit, et quand elle devient pleine et que le bouton est relch, l'avion s'envole plus haut pour devenir temporairement invincible et envoie une cascade de projectiles puissantes. Aprs son utilisation, la jauge entre en priode de recharge temporaire avant qu'il puisse tre utilis une nouvelle fois. Le joueur peut aussi utiliser des bombes en rserve pour lancer des missiles Tomahawk, infligeant des dgts massifs sur tous les ennemis et structures prsents sur l'cran. Si le joueur n'a aucune bombe en stock, appuyer sur le bouton de bombe fait envoyer au lieu les copilotes actifs pour dclencher des explosions moins importantes.
Il y a quinze stages dans le jeu. Une option dans la borne d'arcade permet au joueur de commencer partir du stage 1, 6 ou 11. Si la disposition des stages est rgl sur l'infini, les manches 1, 2 ou 3 peuvent aussi tre slectionns, la manche suprieure devenant plus difficile.
Chaque boss du jeu a un temps imparti cach jusqu' ce que le combat prenne fin. Si le boss est battu avant l'coulement du temps, la mission est russie et le jeu rapporte des points bonus selon l'efficacit du joueur pendant le niveau ; sinon, aucun bonus n'est donn. Dans les deux cas, le joueur avance toujours au stage suivant.
The game's plot revolves around a daring group of elite pilots who embark on a dangerous mission to turn the tides of war. As players progress through various levels, they encounter increasingly challenging enemies and face formidable bosses, each contributing to the overall narrative of the game. The relentless pursuit of victory and the camaraderie among the pilots create a compelling storyline that keeps players engaged as they strive to achieve aerial dominance.
1944: The Loop Master is celebrated for its straightforward yet exhilarating gameplay. The mechanics are rooted in the traditional shoot 'em up genre, where players control their fighter planes and engage in intense dogfights against waves of enemy aircraft.
The game features a simple control scheme, allowing players to focus on the fast-paced action. Players can maneuver their planes in all directions, dodge incoming attacks, and unleash a barrage of bullets upon their foes. One standout feature is the ability to perform loop-the-loops, a maneuver that not only adds a dynamic element to the gameplay but also serves as a strategic tool to avoid enemy fire.
Power-ups scattered throughout the levels enhance the player's arsenal, providing temporary boosts such as increased firepower, rapid-fire capabilities, and defensive shields. Additionally, the cooperative multiplayer mode allows friends to join forces, doubling the firepower and intensifying the cooperative gaming experience.
The level design is a testament to the game's quality, with diverse environments ranging from open skies to challenging enemy bases. Each level presents unique challenges and culminates in epic boss battles that require skillful maneuvering and precise shooting to emerge victorious.
1944: The Loop Master is a vertical scrolling shooter arcade game made by Capcom in 2000. Unlike previous games, the programming for this arcade was done by a separate company called 8ing/Raizing. The game is the 5th of a series of World War II vertical shooters made by Capcom; the 1940 series. The game takes place in the heated battles of 1944 during the Second World War as two super ace pilots, P-38 Lightning and Mitsubishi A6M Zero are attempting to defeat an entire army. It is the sequel to 19XX: The War Against Destiny and uses the arcade cabinet CP System II. The de Havilland Mosquito and Kyushu J7W are not used in this game, being replaced by the other planes.
During any boss battle, there is an invisible time limit for each battle. The mission is failed when there is at least one core among all boss units are not destroyed within the time limit. Mission failure does not change game progress, but it prevents the player from getting the stage clear bonus.
After destroying the stage 15 boss, Appare Toride, the game ends if the stage layout is set to 1 loop, or the game continues to stage 1 with enemies firing more rapidly if the stage layout is set to endless.
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