I even went on a 2000 Ticket metro only Server, i got more than 10 kills, i got even 3 kill assist ribbons and 1 assault rifle ribbon (all in one round) , but the f2000 is still not unlocked D:< here is the link to the battlereport
I'd be soooo pissed if that happened >< Been trying to get those assists on metro but it's just not working.. I'm even playing complete matches with the support and airburst for more chance of assists but I keep getting the kills.. How do you guys go for assists in metro? Once I actually do get it and it won't unlock, OMFG!
i still did it all in a round and never got the weapon plus only the assists and metro kills are reset the the AR ribbones but in that game I did all three of the requirements i even only used an AR for kills so i still don't see what the problem is.
the assignment express train, reward f2000 is not working properly on my account, i have 10 kills inside the metro (B or C flag) i got 4 assist ribbons in 1 round and more than enough kills yet the last 2 criterias of the task arent registering therefore i cant get the gun, i only play on ranked/official servers but its not showing progress like the top 2 tasks for eg kills inside metro 5/10 or 8/10 or whatever it just shows nothing and i can get the gun
Okay please keep in mind that you need to get the 10 kills as well as the 2 kill assist ribbons in one round. The kills are only counting for this assignment if you are getting them actually in the lower level of the map, which means in the actual metro area.
The kills actually seem to count for me in the upper area too (which I like more) on ps4.. Having a lot of trouble with those assist though, get 1 ribbon if I'm lucky, don't know how I'm ever gonna get to 2. I'm even playing on large conquest with a support with airburst to try and get assists instead of kills, to no avail..
This gun, if any, truly is an Epic variant. The three point Damage boost from the normal F2000 Tactical combined with a whopping nine point Portability boost, a two point Accuracy buff, a three point Recoil decrease with an Improved Recoil pattern- which is less diagonal, and a tighter spread make this a rather fearsome weapon on the battlefield.
Photos have surfaced online reportedly showing F2000 assault rifles in the hands of Ukrainian armed forces. The photos also serve as yet another example of a somewhat rare small arm being put to use on the Ukrainian battlefield.
The F2000 can also be tailored with various additions to better fit the intended mission. An M303 underbarrel module could be fitted to fire tear gas canisters for peace-keeping operations, or the rifle could be equipped with 40mm FN EGLM grenade launchers and a proprietary computerized fire control system for more lethality. Although, none of these add-ons can be seen on the rifles in the photos.
It should also be noted that the rifles appear to be F2000 models in their original configurations. More recent iterations of the weapon designed for customers like Slovenia possess visibly different characteristics, which could further support the claim that Belgium is the supplier of the F2000s in question. The rifles were used to an extent in Poland and Spain, as well, serving as additional potential sources for the delivery. The remaining known buyers of the F2000s are in the Middle East and Asia, which are not known to be among the countries that have donated weapons to supplement Ukrainian forces.
In the tweet posted by Ukraine Weapons Tracker, which is a Twitter account run by individuals that track publicly available information regarding weapons and other equipment used in the conflict, it is mentioned that Ukraine has received 10,000 rifles from Belgium, including SCAR-L and FNC. Although, it is unclear whether or not F2000 assault rifles were included in that donation.
While it is confirmed that Belgium has donated 5,000 FNC-type assault rifles, 200 anti-tank weapons, and 3,800 tons of fuel to the Ukrainian government, there has been no official mention of SCAR-L deliveries much less an F2000 shipment. However, both SCAR-L and F2000 rifles have been photographed on Ukrainian soil and shared on social media.
Battlefield: Bad Company is a first-person shooter video game developed by DICE and published by Electronic Arts for the PlayStation 3 and Xbox 360. Part of the Battlefield series, it was released in North America on 23 June 2008, followed by a European release on 26 June.[4][5] The game was hinted at just before the release of Battlefield 2,[6] and announced sixteen months later.[7]
While previous installments were mostly released for PCs, Bad Company was the first game to be developed for consoles and feature a full single player campaign with characters. Its story follows protagonist Private Preston Marlowe and his exploits to steal gold from mercenaries along with his squad, in the midst of a war between the United States and Russia.
The game emphasizes squad-based combat, while retaining the vehicular and large scale multiplayer warfare of the previous entries. Bad Company also marks DICE's debut of its studio-developed Frostbite engine, which allows for highly-destructible environments; such as the ability to blow walls through houses. The engine has since been updated and used in later titles.[8]
In the game, players can hold one primary weapon which each has its own secondary, along with a combat knife, grenades and other picked up explosives and devices. Players start with 100 health, which is reduced by damage. Wounded players heal by using the LIFE-2 auto-injector. The environment is almost entirely destructible, but bullets cannot go through most walls. The ammunition system uses a bullet calculator, shown on the HUD, and players can endlessly repair vehicles with power tools unless they are completely destroyed. Airstrikes and Mortar Strikes can also be utilized.
Battlefield: Bad Company has an assortment of military vehicles from each of the game's three factions that can be used by the player. Tanks, infantry fighting vehicles, armored cars, attack helicopters, patrol boats, mobile anti-aircraft weapon system. Unlike some previous versions in the Battlefield series, fixed-wing aircraft such as fighter jets and bomber planes are not available in this game.
The Frostbite game engine allows 90% of the environment to be destroyed,[9] including buildings, vegetation (including trees, grass, and bushes), vehicles, other players and the ground itself. For gameplay purposes, the frames of some buildings and objects remain indestructible to prevent total destruction of key points and to prevent the map from being completely flat. Additionally, the game features dynamic lighting to correlate with the changing environment.[10]
Multiplayer supports up to 24 players. Gold Rush was the only multiplayer mode included in the initial release of Battlefield: Bad Company. The setup of the game is an Attackers vs. Defenders scenario. The eight initial maps are Harvest Day, Over and Out, End of the Line, Ascension, Valley Run, Deconstruction, Oasis, and Final Ignition, each with destructible environments, certain atmospheres, and vehicles. One team must defend two crates filled with gold while the other team attempts to destroy the crates. Once the crates are destroyed, more of the map is available to fight on with new crates appearing, along with added reinforcement numbers. The attacking team has a limited amount of respawns to achieve their goal of capturing the 3-5 gold stashes either by setting charges or simply destroying the two crates of gold at each base. The defending team has an unlimited amount of respawns available, but their goal is to exhaust the attacking teams respawns.[11]
The Conquest game mode returned to Bad Company due to overwhelming requests from players during the beta testing. Conquest was the prevalent game-mode in many of the preceding Battlefield games, and involves reducing the opponents' "ticket" meter by scoring kills and capturing strategically placed flags. This mode was available as a free download post-launch, the release date was 7 August 2008.[12] The Conquest pack included modified versions of the Ascension, End of the Line, Oasis and Harvest Day maps.
A new map pack featuring more conquest maps, and trophies for both offline and online play on the PlayStation 3 version, was released on 30 October 2008, and the Xbox 360 version releasing on 31 October 2008. The maps included 4 modified singleplayer maps such as Acta non Verba, Ghost Town, Par for the Course, and Crossing Over.
The game has 25 ranks, each from the U.S. Army (corporal, sergeant, colonel etc.). Unlock credits may be obtained by ranking up and then the aforementioned credits may be used to unlock weapons. However, the weapons included with the Find All Five program may not be unlocked using these credits. Unlock credits are not granted with every rank. A particular selection of five weapons may be unlocked only by ranking up to Rank 25 or by purchasing the Gold Edition.
Players can earn different types of awards. Trophies are awarded for multiple kills in a certain class, kills to defend an objective and for other team-related actions. These can be awarded to the player multiple times during the game. Patches can be earned for gaining certain trophies and then completing certain criteria in an online match. Patches can only be awarded once to a player. Wildcards are awarded once to a player for a combination of many different criteria. These are harder than trophies and patches to unlock. In addition to these in-game awards, the game is compatible with achievements for the Xbox 360 and trophies for the PlayStation 3.