Dungeon Siege 2 Resolution

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Vida Hubbert

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Jul 8, 2024, 10:10:33 AM7/8/24
to ketfcolemgai

Dungeon Siege combines the immersive elements of a role-playing game with over-the-top intensity and non-stop action. Dungeon Siege plunges you into a continuous 3D fantasy world where you face off against an army of evil that has been unleashed. Dungeon Siege is a RPG set in the "Kindom of Ehb" in a medieval type timeframe, similar to games like Diablo. It was created as a highly modable game, and released with an indepth Game Editor, as well as a 3D modelling program. There are a large number of mods in production for the game, extending and pushing its brilliant immersive gameplay to the edge.

dungeon siege 2 resolution


Download Zip https://tlniurl.com/2yMxke



After more than 4 months of work I have uploaded the texture pack for Dungeon Siege that contains 3933 updated textures and is 6 GB large. All terrain textures have been updated, 750 world objects and decals, as well as bosses and some larger enemies and NPCs.

Everything is based on original textures, there are no custom textures. The algorithm increases width and height of textures four times and adds new detail. I think the new textures preserved the original look very faithfully and is a major improvement.

NOTE #1: This texture pack was also uploaded to Nexus Mods by a third party with my permission. I don't have an account there and don't maintain that page, so I can not guarantee it has the latest files.

NOTE #2: Some people have reported that game crashes with a memory error if these textures are used with Ultima mods and that using Large Address Aware program fixes the issue. You can download it here: Techpowerup.com

Part 7 contains the last remaining areas like dungeons, garden, keeps, etc... It also includes items from previous areas like swamp and goblin area, as well as updated boss textures and few larger enemies, npcs and shields. This is the final part, but not the final release. I will have to go back and update some things I skipped, missed and few things I am not happy with, but you can consider this project 99% complete.

Fixed alpha channel in waterfall textures, slightly improved rock bridges and few blurry textures and added few new ones. If you downloaded the previous February 16 release you can download just this small update:

Below are several direct comparisons of the textures themselves. Right click on them and press "View Image" to see them in their full size. In top-left corner is the original texture in its original size, they are 128x128 or 256x256 pixels. Then left is that texture upscaled 4 times using linear filtering like in the game and on right is the new ESRGAN texture. You can see individual leaves of grass now and dirt is much more detailed. Wood gets a lot of fine detail. Stone and bricks get grain and roughness of the surface.

Fantastic Job m8! Got all six packs instaled and it has transformed the smeary mess I was left with at 1080. I had to leave you some feedback here, you have made an OG Gamer (Old Git) very happy! Cheers from UK.

Thank you, I am happy to hear people are using this mod and appreciate the hard work. I have uploaded the last part 7 today. Now I need to re-check everything to see if I missed something and fix few things for the final release.

LOA will be done some time in the future. As for armor I will have to see about that, they are already much higher quality than terrain so the improvement is not really noticeable. Weapons are too small.

It does what modders cant stop themselves from doing time and time again.
What we want: higher res textures for older games
What we get: completely new and ridiculously high resolution textures that break immersion and cohesiveness.

Thank you, great mod. I've a problem: (my spec: i7 6800k, 16gb ram, ssd, geforce 1060 6GB). After install the mod, there is a texture flipping from time to time and after a few minutes the game crash (low memory error). What should I do with this?
Thanks again :)

Thanks for answer. I use the mod Ultima V: Lazarus. Your awesome textures won't properly work with Ultima. See the difference but the result is ctd. I've tested your mod with vanilla DS and it's work like a charm :)

I have the same issue I tried everything to get it to work with Ultima 5 Lazarus. I keep getting "Not enough memory resources are available to process this command." after a few minutes of gameplay. I beg the community please try to make U5 Lazarus work with High-res Textures! both projects are amazing and compliment each other very well!

I have played DS many hours and just now the game has began crushing. The message is "A fatal error has occurred and the app must shut down. Critical error: VirtualAlloc( 5592420, 16384 ) failed with error (...) Sorry but must go to sleep now.". If a remove the HisRes textures, the error goes away. Bye!

Hi!
I was playing the campaign in single player when half way through a cave(I believe it was de cave before Ehb castle)the game started crashing, one moment I was fighting monsters and when I moved to continue exploring it started crashing always on the same place. Game version is 1.5

Hey, could you tell me whether you think this might be compatible with total conversion mods for DS1 such as Ultima V / VI? I wager since it's only retextures it should be, right? Thanks for your stunning work!

It should be. If a mod uses original textures, then the game will simply load these new ones. Problem is if a mod has some unique textures then it will look bad if, for example, you have a low resolution dirt that connects to high resolution grass.

Back in the days I finished all 3 games. Always had a tickle to play them but was afraid the resolution would kill the fun. this might be the answer - installing it now :) thanks for your time and contribution

You might have made a mistake following the instructions or you are playing the game on low resolution or the camera is zoomed out so far that the difference is not noticeable or maybe you are playing LOA campaign or a mod with custom textures that are not updated... it could be many things.

I've never played Dungeon Siege (born 1990), it was your work that convinced me to give it a try. I finished Dungeon Siege and it's a great game and your work makes it look much better than the original. Importantly, these are original textures (not created), so the "reception" of the game is exactly the same as on the day of release.

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Article 7. No one shall be subjected to torture or to cruel, inhuman or degrading treatment or punishment. In particular, no one shall be subjected without his free conse3nt to medical or scientific experimentation.

In such an atmosphere, then, it is not surprising that political? crimes, defined vaguely as attempts against state security should be dealt with in a special way. As a matter of fact, in 1984 prison terms for such offenses were increased from a maximum of 5 years imprisonment of terms of 10-20 years.

Rather persons accused of political crimes are arrested without warrants, held incommunicado for different lengths of time, frequently tortured, at times forced to confess in writing and on the public television station, denied food, sleep, medical attention and sometimes brought before civilian courts for trial after a prolonged period of detention. Due process aspects of these cases were discussed in Chapter III.

The Inter-American Commission on Human Rights has documented a number of such cases. Many of the victims of torture in Suriname asked that their names not be used in this report either because they feared reprisals against themselves or against family members.

There is evidence of torture of two prisoners interviewed by the special commission in January, 1985 at Santo Boma Penitentiary. They were Mohamend Liatief Mangal and Mohamed Rafiek Bharos. Both had been tortured at military police installations.

Another case of torture is that of a Mr. Somohardjo, a former supporter of the Government and now an admitted opponent of the regime. During this nine months of detention he was so severely beaten that he almost died. Mr. Somohardjo managed to escape the country by slipping away during the funeral of his grandmother in December 7, 1982.

An extremely important case of inhumane treatment is Case No. 9265 which deals with the detentions and torture of eleven persons. Since the evidence of physical obuse in all of these cases is overwhelming, the Commission decided to include it in extenso in this Report. What follows are the texts of Resolution 1/85 and Resolution 1/85 (bis).

On 29 November 1983 the Suriname authorities announced that they had arrested ten people during the previous week on suspicion of plotting a coup against the Government. They are reportedly being held for questioning at Fort Zeelandia Military headquarters. Other reports allege that up to 69 people mainly from the Indian (Hindustani) community have been arrested during this period. We have received reports that some of those arrested have been beaten while in custody.

We are concerned for the safety of those in custody, in view of the past treatment of people arrested on suspicion of plotting coups in Suriname. We urge the Government to grant those detained protection of right to life and humane treatment?.

According to information from the Attorney-General to the Court of Justice in Suriname, the accused persons referred to in the appendix were brought up before the chief-Prosecutor, Mr. A.I. Ramnewash LI.D., by the Military Police on 10 December 1983. In respect of the accused I. Bissumbar and H. Kasie, an order for their release was issued when they were brought in for the second hearing on 20 December 1983. On January 3, 1984 the case was referred to the examining magistrate for a preliminary judicial examination.

In regard to the rumour that there would be bodies placed under military guard, in respect of which the names of Messrs. Imro Themen and Henk Essed have been mentioned, we wish to comment as follows: Mr. Imro Themen is at present a civil servant employed at the Ministry of General Affairs, while Mr. Henk Essed was recently on vacation in the United States of America.

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