Mortal Kombat 11 is only a few days away from release and fans couldn't be more ready. The latest installment in the gut-ripping, psychopath-slaughtering fighting game franchise brings back classic characters, like Jade and Shao Kahn, while adding a whole new collection of skull crunchers. There are three different versions of MK11 for players to purchase, each with their own perks and exclusive content.
For $59.99, you get the base game for Mortal Kombat 11, which contains 25 fighters, stages and fatalities for you to mess around with. Each fighter has a selection of skins that can be earned through playing the game and can't just be bought outright. Some fighters, like Scorpion have more than 60 unique skins for your to play around with and unlock. If you just want to bash some skulls and show your buddies who the best MK fighter is, this is the edition for you.
The most expensive (and odd) option for Mortal Kombat 11 is the Kollector's Edition for $299.99. You'll get everything included in the Premium edition, a special MK dragon logo magnet and a full-size replica of Scorpion's Mask. We've already got our hands on this edition and it's definitely interesting. The mask cannot be worn or taken off its stand; it's been hard-glued in. (I wouldn't want a creepy yellow bust on my desk, but I'm also not the biggest MK fan.) It's hard to say that it's worth and extra $200, though the mask does feel good with it's faux leather hood and plastic interior.
Mortal Kombat is the title for the 9th fighting game in the Mortal Kombat series, developed by the newly named NetherRealm Studios (formerly Midway). The game was first hinted at by developer Ed Boon in January 2009, shortly after the release of the previous game in the franchise, Mortal Kombat vs. DC Universe.[1]On June 18, 2009, Boon confirmed in his Twitter account that they were performing motion capture for the game.
He also revealed that the game is not related to the Mortal Kombat vs DC Universe game, and that they were again aiming for a "Mature" rating, contrarily to the "Teen" rating attained by the previous game.
The story retells the events of the first three games, in a new timeline where Raiden receives a message from himself in the prime future after the Battle of Armageddon has happened and Shao Kahn became the supreme leader of all the realms. Because of this plot, characters and scenarios present are the classic ones, bringing the old to new and starting a new conflict.
The normal blows have changed a lot. Instead of having a few punches and kicks divided between high and low, there's now a button for each limb: front arm, front leg, back arm, and back leg. This combines with most martial arts techniques. The player can also execute many special moves with little effort. Also new are intro and outro animations. Each character will have a different intro and outro, depending if they decided to do a Fatality or not.
The controls also refer a lot to Mortal Kombat 3, with the clash limited to a single plane, the fastest pace of struggle. Many attacks will throw the opponent into the air, and several others that take advantage of aerial combat. The "run" button is no longer in, but there is quick dash the player can use to inflict even more damage to their opponent if they're quick in getting their combo. Also out is the infamous system "Dial-a-Kombo", which was introduced in MK3 and used pre-defined sequences of buttons to execute "ready" combos. The combos are more akin to those found in MK and MKII, consisting largely of chaining regular attacks and special moves together. In the words of Ed Boon: "You're making your own combos. We aren't programming them in as much". This brings a lot of freedom to play and with the speed of return, as it is very easy to improvise a few effective beatings.
Another welcome return are the "real" Fatalities. Mortal Kombat: Armageddon used the infamous Kreate-a-Fatality and Mortal Kombat vs. DC Universe used toned down versions of the finishers. Now violence is back with great pride. This time, the team began creating the game for Fatalities, an element that was before the end of the development cycle. From this process emerged ideas on how to combine fatalities. "Before, Kung Lao had a fatality in which he cut a guy in half and another in which he beheaded a person, now he has one where he does both", claims Ed Boon in an interview with Giant Bomb. Surprisingly, Babalities have also returned from MK3.
One new feature that has drawn much attention and keeps very well the climate of brutality is the introduction of X-Ray Moves. With them, the player can see the internal damage caused by the blows on the opponent. The player must wait until their special bar is full before they can use such moves. Players can also use their special bar to execute combo breakers or to enhance their special attacks. There is also distinct damage done to the characters during the matches.
The game features three different single player modes: Story Mode, in which the player assumes the role of several different pre-designated characters and the main plot is told; a tournament ladder reminiscent of the earlier MK games which features a sub-boss, boss, and an animated ending for each character; and a training mode which allows players to hone their skills with their chosen character.
Mortal Kombat (2011) also includes several mini-games, like the classic Test Your Might, and Test Your Sight, as well as the new Test Your Strike and Test Your Luck. The game also includes a massive 300 mission challenge in a new mode called The Challenge Tower.
Another new feature is the Fatality Practice Mode, where the button combinations for the Fatality are shown above, and a green square on the ground indicates the correct distance for the Fatality to work. If the player moves away from the square, it turns red, indicating that the Fatality will not be executed.
The game features 28 playable fighters for PlayStation 3 users, and 27 playable characters for Xbox 360, in addition to 4 downloadable (DLC) characters, 3 unplayable bosses, and 4 secret character battles. Cyber Sub-Zero is unlocked upon defeating him in chapter thirteen in the Story Mode, and Quan Chi is unlocked upon completing the Story Mode, while Kratos from the God of War series is an exclusive character for PlayStation 3 and PlayStation Vita.
Midway, along with the Mortal Kombat franchise, has now since become part of Warner Bros. Many former Midway employees are now employees of Warner Bros. Ed Boon's Twitter asked in his twitter, which characters want for DLC: Rain, Shinnok, Kenshi, Robo-smoke, new character or Tanya [4][5].
On September 27, 2010, Ed Boon updated his twitter with the message "Sitting @ Starbucks in LA with free wifi & some time to kill. Maybe I'll sketch out some of our last fatalities & frien--- um, fatalities." hinting at the inclusion of friendship fatalities in the game. Friendships didn't make it to the final game, meaning that this tweet was some playing around with the fans on Ed's part.
Keeping the thread of the Friendships, Ed Boon updated his twitter on February 13, 2011 saying "2 fatality moves and 1 move for peace. Its all for love. L.O.V.E." [6] Though the "move for peace" he mentions could have been referring to the Babalities.
On December 7, 2010 a leak from the official website released several audio files from the game. Those leaked files included voice overs for some confirmed and unconfirmed characters, music for arenas, and announcer voice overs (fight, finish him, fatality, etc). Among the Announcer audio files was "Announcer Brutality," However, the Brutality finisher were never found in gameplay. Ed Boon tweeted a response to a question regarding Brutalities, stating that they were cut due to time constraints.[7]
PC Magazine called this iteration of Mortal Kombat one of the most anticipated titles of E3. The 2010 Electronic Entertainment Expo showcase version received the Best Fighting Game of E3 and Best Stage Demo of E3 awards by GameSpot, and the Best Fighting Game of E3 award by GameTrailers. GameSpy called Mortal Kombat the "Fighting Game of Show" in their "Best of E3 2010". Game Informer also rated Mortal Kombat eighth in their "E3 Hot 50" calling Mortal Kombat "...the most violent game ever made..."
Mortal Kombat was available for pre-order in three different editions: "The Standard Edition," "The Kollector's Edition," and "The Tournament Edition." The Standard Edition consists of a copy of Mortal Kombat with no extras. The Kollector's Editions consists of a copy of Mortal Kombat, Sub-Zero and Scorpion bookends, an art book, and a Klassic Ninja DLC that allows you to unlock a Klassic Costume for Ermac. The Tournament Edition is the same as the Kollectors Edition but instead of bookends and an artbook, it contains a fight stick controller. In addition, PS3 owners who purchase a copy of either Mortal Kombat or Mortal Kombat: Annihilation on Blu-Ray (which is also released April 19th) will receive a code to unlock Jade's "Klassic Kostume."
The game has been denied a classification by the Australian Classification Board, due to "violence that exceeds strong in impact."[1]Warner Bros. appealed the decision to the Classification Review Board, but they were unsuccessful, with the board determining that "the impact of the violence in Mortal Kombat is higher than strong and thus could not be accommodated within the MA15+ classification". The game is now on the Australian Customs and Border Protection Service list of prohibited items. Importing the game is illegal in Australia, with any copy found at the border being seized, and its recipient possibly receiving as much as an A$110,000.00 fine. The Australian Minister for Home Affairs Brendan O'Connor, who is looking to resolve the issue of a R18+ certificate for video games, has asked to be briefed on the Mortal Kombat decision, citing "public disquiet on the issue."
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