Capto 1.2.9 Crack Mac Osx

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Clotilde Wilks

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Jul 14, 2024, 7:18:50 AM7/14/24
to kenstwinvernthec

We have a tool holder stuck in our mill spindle, we actually clamped the tool in the main spindle and tried retracting in z, with out any luck. has anyone had any luck removing a stuck capto holder from an integrex?

Not an Integrex...but a Mori. It was stuck in the B-axis head. ended up being the coolant tube had worked its way loose (maybe a couple turns). So it happened at the toolchange. Didnt know it until we went to change tools. The coolant tube was swaged onto the spindle through coolant. Turned into a service call, set the machine to unclamp and then pried the tool loose with a slide hammer locked into the tool. I believe the only damage was to the toolholder and a snap ring in the spindle. assumed we'd damage the coolant connector also but dont remember.

Capto 1.2.9 Crack Mac Osx


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We work on the waterfront right off the ocean, turned out to be bad corrosion on one of the holders that hasnt been used in a while, got it out and cleaned and oiled every holder, few taps with a ballpeen on the holder did the trick, dead blow was too soft i guess

There's only ONE way to handle that in nearly all cases and you're not gonna like it. Ask me how I know. I mean there may be a SLIGHT chance you can remove the tool and tighten the coolant tube through the tool's bore but that is a "do you feel lucky" scenario.

Removing it will most likely involve a die grinder with a carbon fiber blade and you're going to cut the holder 5-10mm below the face of the spindle. Rotating the spindle by hand and not going hard on it until it is through.

Gotta be honest, love the immersion of VR but I would rather fumble for a hard switch By muscle memory or click a virtual switch on a realistic dash with a mouse than have a virtual floating hand or tracker on my Hand flipping imaginary points in space. This destroys immersion in my world anyway and replaces it with the horrific image in my mind of looking like a complete dork to my family watching.

Noticed there are a lot more settings for captogloves in DCS now . ED is apparently taking them seriously . I haven't tried them myself , and prolly won't , but the "arm bending" setting i interpret as meaning no disembodied hands ?

I can't build each module to have unique own physical buttons and switches that would exist in the same location as the virtual cockpit has them. And I can't use unrealistic buttons and switches around me that ain't there*.

We need a ED to really implement a proper virtual hands in DCS, while waiting Oculus to bring official hand tracking to Rift S from Quest. As playing around with a Leap Motion (even official support for that would be nice, please ED!) to get it working is not so fun...

It is huge difference to see that you have specific switch/button/lever "right there", and you can just reach at it and see a glove (without arm) tied to your hand and you "just use it". Sure, there is no tactile feedback from touching them, but it doesn't really matter. Comparing it to situation where you would move hand to somewhere completely different place and try to remember what you are now touching while blind to it, is not at all same level.

It is so easy to learn and operate different aircrafts when the virtual cockpit is your cockpit. The different processes gets quickly to muscle memory and it is very fluid to fly around when your arm and hand moves around the virtual cockpit.

All those VR gloves and finger-pointing devices can never compensate for your real-world equipment not corresponding 100% to the virtual world cockpit. Eventually you will be going to operate some switch or dial and bang in to your throttle, or a switch box, or even just your table top.

The coordination required to hold your hand hovering in the air -- not wavering or drifting off the virtual instrument floating in the air -- while you turn a dial or whatever will be not only very taxing but more and more difficult through fatigue the longer your flight session lasts.

Have you ever seen the instrument panels of an old aircraft? Ever notice all the warn down areas around switches and dials. They occur through many years the pilot's finger resting on the instrument panel to keep their hand from wavering while using dials and switches.

There's no need for a hovering hand in your virtual cockpit, which will never be coordinated with your real world equipment. You don't need 100% freedom to move your virtual hand within the 3 dimensional virtual room. You never need to have your pointer be anywhere other than exactly on a switch or dial when not on your HOTAS. All you need is a system to move the pointer from one switch to another and then to operate that switch or whatever. No in between positions, no accidentally moving off the switch. That can be operated completely with a cheap, easy to use mouse or a trackball.

This setup and a trackball mouse for my stick hand seems to do the trick for me. The Virpil throttle has a 5 way switch that creates 5 individual controllers. I use 1 for startup, 2 for taxi and takeoff and landing. 3 flight, navi, refueling, 4 air to air, 5 air to ground. Once you develop the muscle memory there is no real fumbling and minimal movement of arms. Just one way to skin a cat...

The VR cockpit is not aware of your arms or elbows*. VR only sees the IR-LEDs or reflectors imbedded in your gloves/whatever, depending on your system. Also waving your hand around the virtual cockpit should also not do anything.

Operating a switch requires using a specific gesture from my understanding. To flip a switch up or down, it's not enough to wave your hand past the switch. You have to point to the switch and then flick your finger up or down.

I found your "specific gesture" observation, to be spot on. I made a device to interact with DCS 3d cockpits a bit easier for me. I went through about 10 different iterations of interacting with switches and knobs.

I was then able to track an IR source in 2d space relative to my real hand location in the X, Y axis on the HMD. This allowed me to focus on the switch or control I wanted to interact with and reach out to it, and have the cursor be right where my hand is in real life in 2d space.

I now did not have to worry about the 3rd dimension and could intuitively put my hand where the switches are in any cockpit. If a real-world object was blocking the perceived location of the switch, you do not have to extend your arm all the way to the switch to have the ability to interact with it.

That be solved, I moved onto how to actually interact with the switch. I started with accelerometers and gyros. They worked perfect and allowed the left click on a quick pushing in/out motion for buttons, and could distinguish between an upward or downward flick of the finger for moving switched up or down.

I moved on to touch pads, as the capability is built right into the microcontroller I was using on each finger device. This felt much better, was inexpensive, easy to implement, and made for a very slim design. But it still felt disconnected from the cockpit switch I was trying to control.

I then went through about 30 tactile buttons, everything from dome switches to 5 way hats until I found something that felt just about perfect to me. A sturdy tactile switch with excellent feedback when pressing, and a large button head.

I use both VA and a trackball as well. I also have 3x TM MFD Cougars arranged in front of me in the F-18 config (and later will work perfect for the F-15E). The ability to reach out and touch the MFD buttons in the correct place is huge for the immersion.

VA has made some things SOOO much more intuitive. However, I still prefer to use the mouse for any switches in the cockpit that I don't have bound to the HOTAS. It seems more realistic to me than speaking a switch command. I tend to reserve VA to things that are not normal switches. Such as calling precontact with the tanker. Ot telling a wingman to attack a target or cover me or asking for Bogey dope.

OK, guys; anybody buying Capto tools that are made by someone other than Sandvik? All of our lathes are Capto, and the system works great, but I am tired of my eyes bugging out when I get a quote from them. I have a quote coming from the Seco guys, but I don't know who else (reputable) is in the Capto business.

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