Vigilante 8 2nd Offense Download

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Roseanne Devon

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Jul 12, 2024, 5:05:48 PM7/12/24
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Vigilante mods are not just weak or bad but it's faulty. It's only usable on crit weapons but require 4 slots on your weapon, while crit weapons require 6 obligatory mods. Base damage, Multi shot, 2 elemental, 2 crit mods. You can try with only 4 mods, but you'll only get 20% chance which isn't much at all. If you want to use the full sets, you'll need Riven mod with at least 3 obligatory stats.

im guessing you dont know how the vigilante effect works in its entirety, as it also affects non crits meaning any non crit weapon shot can now crit, any crit becomes an orange crit and any orange crit becomes a red crit (thats if the effect happens but it goes off pretty often for me with just 1 or 2 vigilante mods), the best thing would be to run a combo of mods from both sets, eg vigilante armaments + hunter munitions personally i recommend it on the torid, its an OP combo

vigilante 8 2nd offense download


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Change vigilante effect to give additive crit chance. Full set will give you +30% crit chance. This will make Vigilante effect becomes the opposite to the Hunter munitions, this will allow non-crit weapons like Tiberon, Dera, or Boltor Prime to be able to reach decent crit chance.

While I'd like to see Slash stay as-is and see the other damage types buffed to match it, my suggestion is to enjoy it while you can because sooner or later "the meta" will likely shift... it is the way of things.

i dont see an issue with hunter munitions, its strong but it requires some specific crit weapons and makes them actually work well vs high armor, which they otherwise wouldnt just on their own. the issue is not that any of these mods are garbage, even tho i agree that hunter munitions outclasses the vigilante mods, but thats because the vigilante mods are meh in my opinion, at least balance wise if we compare it. nerfing hunter munitions is pointless since it has a double chance requirement, 1st u need a crit, which is easy ofc with some weapons, but then its 30% which is fair in my opinion and there are always wayns/weapons where it works better, that goes for anything.

now, if we really want to break the issue at hand down its ARMOR SCALING and the fact that only slash is really good vs targets with high armor, better said slash proccs. the problem here again is not how slash proccs work, its totally fine actually imo, BUT all other status effects are just mediocore. gas was nerfed hard, magnetic was always bad, radiation is good but its CC more than anything so it doesnt do anything on its own dmg/KPM wise. corrosive is a good effect but it requires enough procc/sec to really make a difference, unless its on zenistar for example but thats prolly the only really effective weapon to make use of it, all others, no matter how good and if 100% status chance or not, have trouble. either they strip armor well but lack the damage, or they have damage but lack status chance to strip armor 100% within a good time frame. soma prime for instance...around 22% status chance on max build (riven excluded) so it cant make effective use of slash proccs and neither off of corrosive proccs. everyone knows its good but it will fall off too vs armor....quickly. there is corrosive projection but that again is a topic of outclassing and the base issue is, again, ARMOR SCALING. if all other status effects were better in some way and if armor was not the way to make enemies stronger, besides dealing more damage, then the whole issue around slash wouldnt be as prominent. even then other status effects would require a buff. impact is a weak blast for example...why ? heat is a weak poison/gas procc, but it has CC...why ? the bit of CC is not too impotant, blast is just better and so is cold which increases status effect duration too, namely gas.

there are quite some obvious issues with all the status proccs besides slash. not meaning to nerf slash, rather buff the others or change them completely to something more useful and creative, or give them interactions like an enemy cooled down by a cold procc gets frozen in place from another one, causing a heat procc on it then would cause the ice to explode and cause damage. an enemy poisoned and then afflicted with a heat procc on top causes it to take silly acid damage or anything similar. status proccs need some creativity and enemies need various scaling types, not just silly armor values. if the problem is basically 1 thing then the one stat good vs it is the best of course, duh. if all other stats, status proccs in this case, are not on its level, some even without taking armor into account, of course noone uses them. please, who uses magnetic ? in pve ? at all ? gas/toxin proccs ignore shields, which is nice and creative, but it makes magnetic useless so change magnetic, just as an example. ofc armor is mostly a grineer issue but still, also vs other factions some status effects are just pointless even tho their flesh type for example requires corrosive for example vs ancients to max out dps vs them, corrosive/blast to be precise. would rather like to see corrosive also increasing the damage non armored targets take for instance, since its...well...corroding stuff, right ?

warframe has been fine since damage 2.0 for now, but i feel since the direction its evolving to is at least roughly clear since the last few updates, especially PoE, it is due to do something about the elemental and physical damage types in terms of usefulness and creativity. if that was done, slash would be just one way of many, right now its more or less the only way other than some frames who can effectively strip armor, or 4x CP ofc.

also, there is void damage now. would be neat to give weapons something, or give it a creative status effect too rather than making it operator exclusive imo. i feel much could be done that would make way more fun builds and elemental interactions possible and give the game much. the combat is its core below the grind on top of grind, if its fun grind is fun.

I maybe wrong here but as far as i know you can only apply 1 status effect in one shot so that means only the status effect what managed to proc it gets the benefit and if you are unlucky and its impact the targets get a long stagger and thats all.

Rittenhouse, of nearby Antioch, Illinois, testified that he acted in self-defense when he fatally shot two protesters and wounded a third during an August 2020 night of unrest in Kenosha following the police shooting of Jacob Blake, a Black man.

Jurors are expected to begin deliberating on Monday after closing arguments in a case that has left Americans divided over whether Rittenhouse was a patriot who took a stand against lawlessness or a vigilante who brought a gun to a protest to provoke a response.

Wisconsin law allows the prosecution and defense to ask that jurors be told they can consider lesser charges as part of the instructions they receive before deliberating. Defense lawyers can object to lesser charges, and in some cases Friday, they did. For those that they didn't object to, Judge Bruce Schroeder asked Rittenhouse to confirm that he agreed with his attorneys' decision.

Schroeder said he would issue his final rulings Saturday, but he made some findings from the bench and indicated how he might rule on others. For counts where jurors will be allowed to consider lesser charges, they will be instructed to only consider them if they first acquit Rittenhouse of the more serious original corresponding charge.

Schroeder ultimately said he would allow the provocation instruction, which would ask the jury to consider whether Rittenhouse provoked Rosenbaum into attacking him. If the jury finds he did, that would negate self-defense.

Rittenhouse, now 18, faces one count of first-degree reckless homicide in the killing of Rosenbaum, who was the first person he shot after Rosenbaum chased him into a used car lot. Prosecutors sought to add a second-degree reckless homicide charge, but the defense objected. Schroeder said he was unlikely to allow the lesser charge because he thought a guilty verdict on the lesser charge would be overturned on appeal.

Rittenhouse also faces two charges of first-degree reckless endangerment: one for firing at an unknown man who tried to kick him in the face and another because a reporter was in the line of fire when Rittenhouse shot Rosenbaum.

Schroeder said he was inclined to allow a lesser charge of second-degree reckless endangerment when it comes to endangering the reporter, but he might not. He said he would not allow the lesser charge in the case of the unidentified man who tried to kick Rittenhouse.

Rittenhouse also faces one count of attempted first-degree intentional homicide for shooting and wounding Grosskreutz in the arm. Grosskreutz, who had a gun in his hand, confronted Rittenhouse right after Rittenhouse shot Huber.

Legal observers said both sides got some wins during the hearing. Julius Kim, a Milwaukee criminal defense attorney and former prosecutor, said no matter how confident Rittenhouse may be of his defense, accepting the lesser charge on the most serious count minimizes the risk of him being convicted and sentenced to life in prison.

Testimony in the case ended Thursday after nearly two weeks. The most riveting moment in the trial came when Rittenhouse told the jury that he was defending himself from attack when he used his rifle to shoot the three men.

Closing arguments will be Monday, after which names will be drawn to decide which 12 jurors will deliberate and which will be dismissed as alternates. Eighteen people have been hearing the case. The panel appears to be overwhelmingly white, like Rittenhouse and those he shot.

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