Fallout4 is one of Bethesda's biggest games and one of the best games from the Fallout franchise period. While the game is extremely popular, the DLCs are what make a lot of fans want to come back and replay the game over and over.
There are four different DLCs for Fallout 4: "Automatron," "Far Harbor," "Vault-Tec Workshop," and "Nuka-World." With so many different DLCs, a lot of players wonder what order they should play the DLCs and when during the main game they should start them. Here's a guide to help players wondering this out.
Remember that players can technically access the DLC locations at any point, but the game will not give them the quests until they reach a specific level. This specific play order is recommended due to the difficulty players who are underprepared may have venturing out without the quests.
Once the DLCs are unlocked, there is a specific order that is recommended to play them in. While it technically wouldn't matter what order players engage in, some orders are better than others. The recommended way to play it is to engage with the DLCs as they are unlocked. This means playing the main game until reaching level 15 and then starting the "Automatron" DLC. Then, go back to the main game until reaching either level 20 or the "Getting A Clue" quest. More than likely, players will reach level 20 first, allowing them to do the "Vault-Tec Workshop" DLC. Then jump back into the game and play until "Far Harbor" is unlocked and play it. Finally, head into "Nuka-World" once reading level 30.
There are countless ways that players can experience the DLCs, and it doesn't really matter storywise which way they play them. However, this is the best way for those who want to play the DLCs while playing the game.
The Fallout series has a long history and a complex chronology, and figuring out where to jump in for the first time can be difficult. Since its debut in 1997, Fallout has undergone some major evolutions while retaining a unique flavor that helps secure its enduring appeal. The wasteland presented in the games mixes harsh realities of a radioactive post-apocalyptic world with a creative and often humorous personality, and it's hard not to be entertained by the sheer variety of things to do.
There's not necessarily a wrong way to play the Fallout games, as any series entry that seems appealing is likely to prove a reasonable introduction to the franchise. Even so, there are some that could be harder to ease into than others, and major changes in gameplay could make some approaches to progressing through the games feel disjointed. Among a few strong candidates for the best order, there's one that stands out as the easiest to recommend.
Although there's something to be said for both chronological and release orders, neither necessarily make for the best way to experience Fallout. If any game is the most surefire starter, it's Fallout: New Vegas, which is easy to get into from a gameplay standpoint and provides an exceptionally compelling narrative that many view as the franchise peak. From there, it's worth playing through the other modern games and then jumping back to the classics, which are still great experiences but present tougher learning curves for newcomers.
Fallout Shelter and Fallout: Brotherhood of Steel are both games worth mentioning, but neither have much of a place in any definitive play order for the series. Fallout Shelter is a mobile game (later made available on consoles) that offers a more casual experience, and Brotherhood of Steel is a flawed take on the franchise that isn't particularly essential.
Fallout: New Vegas has come to define the series for many fans, and there's good reason for its iconic status. Developed by Obsidian Entertainment and published by Bethesda, this entry returns to the desert wasteland model of the first two games to deliver a story with an enormous amount of compelling complexity. Although a good amount of time has passed since its release, the gameplay is still fairly modern in its basic approach, and it's easy to jump into and get the hang of for newcomers.
Fallout 4 isn't as much of a must-play, but there's good reason to check it out in the near future. As the most recent mainline entry, it boasts improvements better gunplay and more robust character creation than its predecessors, and a new "next-gen" update for Fallout 4 is souping it up for the PlayStation 5, Xbox Series X/S, and PC. If there's ever been a time to play Fallout 4, it's now.
At the same time as it takes strides forward, Fallout 4 loses some elements that make New Vegas and other games special. Its worst crime may be simplifying the display for dialogue options to vague prompts instead of complete sentences, minimizing something that has always been a series staple. If the game doesn't seem appealing, it's always possible to skip it, although that will mean missing out on canine companion Dogmeat's starring role.
The years haven't been quite as kind to Fallout 3 as they have been to Fallout: New Vegas, but it's still an impressive game in its own right and well worth playing. Despite a less standout narrative overall, Fallout 3's Capital Wasteland is chock-full of interesting characters, quests, and lore, and it's easy to sink countless hours into exploring every nook and cranny.
It's also neat to see the origin of gameplay elements that define New Vegas and, to a lesser degree, Fallout 4. Translating the series to the first-person focus that defines Bethesda's Elder Scrolls series was no small task, and Fallout 3 generally pulls it off admirably. There's a lot to love here, and an expansive modding scene opens up even more possibilities for entertainment.
So I am currently level 30 and am about to start the Glowing Sea. I have bought the season pass today but I don't know when or what order I should start the season pass. What do you think????
With Far Harbor and Nuka World, you should be able to complete the challenge presented, just a matter of whether you want to go yet. Far Harbor adds a great deal of depth to the base story and the ethics question of who and what synths are. If you are going to the Glowing Sea, you are probably near a point where it makes sense to go, though it might be better if you do finish just a couple more quests.
Automatron is good to start with imo, because it feels like such a good transition of difficulty from the end of the main story to a dlc. Far Harbor has the best story of all the dlc, not to mention it's also a good difficulty jump.Then Nuka World because it has the best rewards, and weaponry to aquire.
Playing through the dlcs with the best equipment always dulls the experience for me, so I'd definitely recommend playing through Nuka World last. It all boils down to how you want to play the game though, so it's entirely up to you. I always save Vault-tec workshop for last, but you may not want to, and that's completely fine so long as you have fun ?
You can start Vault-Tec Workshop and Automatron at any time, you're well past the recommended level and they both add a settlement location, which can be made into a really nice indoor settlement with some work. I like to do Far Harbor and Nuka-World after the main story, but there's no problem with doing them earlier. You should be good to go to Far Harbor, for Nuka-World you might want to wait a little while longer as level 30 is the minimum recommended level.
Thanks everyone for the informative kind replies.?? With all that I think I might do Far Harbor and Nuka World after the main story but the rest I will start now. Once again I appreciate everyone letting me know???
Just got started over to play to DLCs, wondering what you guys' input is on what order they should be played. Should I play through the original game before I start any of them? Sleep E 20:13, March 3, 2010 (UTC)
I would personally wait until level 5-10 and do the Operation: Anchorage quest first, since afterwords you will get the Chinese Stealth Armor (which i use a lot) Then do the Pitt Quest, then play through the oringinal game and do the Broken Steel Quests. After that I would go to the Mothership Zeta quest and finally go to Point Lookout. 174.42.153.60Seventeen174.42.153.60March 4, 2010
I ALWAYS start with Operation Anchorage. At the end of it you get the Gauss Rifle, and the sweet Winterized T51b armor that makes the rest of the game much more enjoyable. I have found that the enemies like the Tribals and the Swampfolk in Point Lookout to be hard to kill in the early stages of the game so I leave that for later. The Pit can be a little complicated and better weapons are helpful there so I save that for later as well. I usually Start with Operation Anchorage, then Mothership, then I do the Broken Steel, Pit and finally Point Lookout.
I played through the main storyline to the beginning of Take It Back! and then did Operation: Anchorage, followed by Mothership Zeta, Point Lookout and the Pitt. I saved the ending of the game for the end. I'm yet to actually finish a full playthrough. Portfan 18:05, May 14, 2010 (UTC)
This is such a vague answer, but just load all the DLCs and do them as your character progresses through the game. That makes it more of a seemless experience. I don't like to go out of my way to do a DLC for the prizes. If it fits in with my character at that point, I go for it. JK1464 23:35, June 2, 2010 (UTC)
Me personally i do them in order to make the game really really Fun, i start with Anchorage to get the easy experience since the enemy's are relatively the same difficulty no matter what lvl you are. Then i go do zeta and pitt with the last being point lookout Finally. I go through the normal game with the new weapons i have and start destroying the waste land civilization.
I say start out with OP: Anchorage and do the Gary 23 glitch so you can get unbreakable items. It also helps to do the xp glitch while there. Then go do the Pitt for the weapons and armor. Continue story line for a bit, go do Point Lookout for Ghoul Ecology perk(IMO VERY useful. Then finish up Broken steel. Finally do Mothership Zeta for dat Samurai sword and Epoxy.-- You are worthy in the eyes of the High Elder 00:11, June 8, 2013 (UTC)
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