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Star Wars: The Old Republic succeeded Sony's Star Wars Galaxies: An Empire Divided as the main Star Wars MMORPG, and Galaxies went permanently offline shortly before The Old Republic was released in December 2011. Set over three hundred years after the events of the Knights of the Old Republic games, The Old Republic features seventeen fully explorable planets, eight unique classes divided into the Galactic Republic and Sith Empire factions, and over 1,600 hours of story in addition to over a dozen group Flashpoints and Operations, and it is the first MMORPG to feature full-scale voice acting. The game features extensive references to pre-existing Star Wars continuity, and introduces thousands of new characters, locations, items, groups, and events to the Star Wars universe as it depicts the conflict between the Republic and the Empire. With the discarding of the Expanded Universe on April 25, 2014, Star Wars: The Old Republic is the only remaining source that continues to produce Legends information aside from the official Star Wars Blog.
In 3681 BBY, a reconstituted Sith Empire, the survivors of the Old Sith Empire that lost the Great Hyperspace War over a thousand years earlier, return to the larger galaxy under the leadership of an immortal Sith Emperor and invade the Galactic Republic, sparking the Great Galactic War. Though the Empire achieved many victories in the early years of the conflict, the Republic eventually rallied and won several hard-earned victories, which caused the war to drag on for a total of twenty-eight years. Finally, in 3653 BBY, the Empire attacked the Republic capital of Coruscant in what became known as the Sacking of Coruscant and forced the Republic to accept the Treaty of Coruscant, ending the war and beginning a tense Cold War. The Republic and the Jedi Order rebuild and recover over the next decade, while the Empire secures the territory gained during the war and rebuilds their war machine in preparation for the inevitable resumption of hostilities.[20] By 3643 BBY,[16] the tensions between the Empire and the Republic have begun to boil over, and proxy and side conflicts occurring across the galaxy only serve to inflame these hostilities.[21]
The planet Ord Mantell is embroiled in the Separatist War, a civil war between the Republic-backed but corrupt government and the Mantellian Separatist Movement, which unbeknownst to the Republic is receiving aid from the Sith Empire. Some of the fiercest fighting centers on the island of Avilatan, which is home to the Republic garrison Fort Garnik and a number of separatist bases, but many Mantellians are forced to become refugees as the war drags on.
While making a delivery to Ord Mantell, a smuggler is double-crossed by the criminal Skavak, who steals the smuggler's ship. The smuggler works with local crime lord Viidu and his lieutenants, including the native farmboy Corso Riggs, to track down Skavak, and in the process the smuggler deals significant damage to the separatists' operations. The search culminates in a raid on the separatist stronghold, but Skavak is already on his way to Coruscant with the smuggler's ship, thanks to Viidu's traitorous lieutenant Syreena.
After the destruction of the Jedi Temple on Coruscant during the Sacking, the Jedi Order retreated to its recently rediscovered homeworld of Tython in the Deep Core. There, they train a new generation of Jedi and rediscover their past amongst Tython's verdant forests and mountains, though the violent Flesh Raiders pose a threat to both the Jedi and the illegal Twi'lek settlers of Kalikori village.
Also in Nem'ro's industrial town of Jiguuna, an operative of the Sith Empire's Imperial Intelligence is tasked with securing an alliance between the Empire and Nem'ro, who a powerful member of the Hutt Cartel. Adopting the identity of the notorious pirate known as the Red Blade, the agent attempts to earn the trust of Karrels Javis, one of Nem'ro's lieutenants, and completes a number of sabotage missions against the operations of Nem'ro's rival Fa'athra. However, the agent is forced to find a new ally when Javis's sons are involved in an incident with a Sith that leaves one son dead and the other crippled, and Javis is eliminated as a loose end. The Rattataki mercenary Kaliyo Djannis becomes suspicious of "the Red Blade," but allies herself with the agent nonetheless upon discovering the operative's true allegiance, and aids the agent in manufacturing evidence that Fa'athra is colluding with the Republic. Nem'ro is successfully persuaded into allying with the Empire, and though the real Red Blade arrives on Hutta shortly before the agent departs, the operative kills the pirate to secure the operation, and is recalled to Dromund Kaas with Djannis.[21]
Grand Moff Rycus Kilran is eager to restart the war, and his efforts to recapture a defecting Imperial general is a success despite the loss of a number of ships to Republic forces under Grand Master Satele Shan. Kilran's efforts to capture the Republic ambassador Vyn Asara by attacking the transport Esseles fails,[21] however, forcing Imperial spokespeople to deny the Empire's involvement in an effort to distance themselves from the incident.[22] Amid the many proxy conflicts, the Empire and Republic begin to engage each other in encounters that come closer and closer to open war. The xenophobic Advozse Hegemony acquires the powerful battle station known as Hammer Station and attempts to expand their territory, but the galactic powers dispatch forces to destroy the station. A similar conflict arises when the Mandalorian Clan Varad begins terrorizing the Outer Rim with the stolen Republic warship Allusis; both governments send strike teams to destroy Clan Varad and take control of the Allusis.[21]
The Republic capital of Coruscant is still recovering from the Sacking a decade prior, and though Supreme Chancellor Dorian Janarus and Senator Vanara Kayl have led efforts to rebuild Galactic City, gangs such as the Migrant Merchants' Guild and Black Sun control entire sectors of the capital, and the Coruscant Security Force receives no help from the Imperial-backed vigilante group known as the Justicars' Brigade. Unbeknownst to the Republic, the Empire has more than just monetary influence on the capital: Imperial forces are searching the ruins of the Jedi Temple for artifacts and knowledge left behind in the building's destruction.
Yuon Par's apprentice, now a full-fledged Jedi Consular, comes to Coruscant in search of the Noetikons, ancient Jedi artifacts that could prove vital in healing Par of the mysterious illness that struck her on Tython. Fighting through various elements of Coruscant's underworld to retrieve the three devices across Coruscant, the Consular consults the Noetikons and learns of a shielding technique that successfully heals Par of her illness. However, the threat does not end there: it soon becomes apparent that the "Dark Plague" that had afflicted Par has also infected several Jedi Masters across the galaxy.
Havoc Squad's newest member, who is now the only remaining loyal member of the unit, is recalled to Coruscant with Lieutenant Aric Jorgan by General Elin Garza of SpecForce Division. There, the loyal trooper is given command of the unit as a lieutenant, Havoc Squad is reformed with the trooper and Jorgan as its first members, and Garza tasks the squad with hunting down the traitors amid an inquiry by the Galactic Senate into the recent mass defections in SpecForce. Following leads on the traitors' allies across Coruscant, Havoc Squad finally locates and defeats Jek Kardan, one of the founders of Havoc Squad and Tavus's mentor, but is then sent to rescue Senator Zorin Krasul when he is kidnapped by the Havoc traitor Wraith. Havoc Squad manages to rescue Krasul from the space station Port Raga, though the unit fails to capture Wraith.[21]
On Dromund Kaas, Braden's protege arrives along with a half dozen other hunters to learn that there is one spot left in the Great Hunt. Assigned a handler named Crysta Markon, the hunter is tasked with hunting down three targets on the Imperial capital in order to qualify for the Grand Melee that will decide who enters the Hunt. Tarro Blood, who has already secured a place in the Hunt, repeatedly attempts to sabotage his rival, but despite the interference the hunter successfully completes the three contracts: a Republic noble named Altaca, Grathan's apprentice Vereta Fraabaal, and the commander of an Imperial team sent into the Dark Temple. The hunter emerges victorious in the Grand Melee, securing the last spot in the Grand Hunt, and successfully steals a D5-Mantis Patrol Craft to use as the hunter's own ship as part of a Great Hunt tradition.
The planet Taris was destroyed three hundred years earlier by the Sith Lord Darth Malak, and the once great city-world was turned to ruins that have been overgrown by Taris's recovering ecosystem in the last few centuries. In the absence of settlers, Taris's environment has recovered from years of industrial pollution, though some of the planet's wildlife has been affected by the pollution and radiation. The Republic has recently begun a resettlement initiative under the Taris Reconstruction Authority and Governor Leontyne Saresh, though pirates, scavengers, corruption, rakghouls, and a number of other setbacks have impeded progress. The Republic Military maintains outposts in the wilderness, though it is unsafe for colonists to travel outside of the Republic Resettlement Zone, and the initiative's headquarters at Olaris is frequently besieged by rakghouls.
The first of the infected Masters is the Kaleesh Cin Tykan, who had been assisting the Republic in the exploration and resettlement of Taris with his Padawan Aris Vauranelle before he was overcome by the plague's madness. Tracking down Tykan, the Consular rescued Tykan's expedition from the death-trap he had led them into, and discovered that Tykan intended to destroy Taris's ruined reactors and infrastructure in order to wipe out the resettlement project. The Consular foiled Tykan's efforts, however, ending the Jedi Master's madness.[21]
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