Can't compile kbengine_ue4_demo on macOS

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Oleg Shaykhutdinov

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Mar 31, 2017, 9:56:26 AM3/31/17
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ExternalBuildToolExecution kbengine_ue4_demo_Build
    cd "/Users/Shared/Epic Games/UE_4.14"
    export ACTION=
    export ALTERNATE_GROUP=staff
    export ALTERNATE_MODE=u+w,go-w,a+rX
    export ALTERNATE_OWNER=oleg
    export ALWAYS_SEARCH_USER_PATHS=NO
    export APPLE_INTERNAL_DEVELOPER_DIR=/AppleInternal/Developer
    export APPLE_INTERNAL_DIR=/AppleInternal
    export APPLE_INTERNAL_DOCUMENTATION_DIR=/AppleInternal/Documentation
    export APPLE_INTERNAL_LIBRARY_DIR=/AppleInternal/Library
    export APPLE_INTERNAL_TOOLS=/AppleInternal/Developer/Tools
    export APPLICATION_EXTENSION_API_ONLY=NO
    export APPLY_RULES_IN_COPY_FILES=NO
    export ARCHS=x86_64
    export AVAILABLE_PLATFORMS="appletvos appletvsimulator iphoneos iphonesimulator macosx watchos watchsimulator"
    export BITCODE_GENERATION_MODE=marker
    export BUILD_ACTIVE_RESOURCES_ONLY=NO
    export BUILD_COMPONENTS="headers build"
    export BUILD_DIR="/Users/oleg/Documents/Unreal Projects/kbengine_ue4_demo 4.14/Intermediate/ProjectFiles/build"
    export BUILD_ROOT="/Users/oleg/Documents/Unreal Projects/kbengine_ue4_demo 4.14/Intermediate/ProjectFiles/build"
    export BUILD_STYLE=
    export BUILD_VARIANTS=normal
    export BUILT_PRODUCTS_DIR="/Users/oleg/Documents/Unreal Projects/kbengine_ue4_demo 4.14/Intermediate/ProjectFiles/build/Development Editor"
    export CACHE_ROOT=/var/folders/gh/0_xq8j0566l056h084jkzrlw0000gn/C/com.apple.DeveloperTools/8.3-8E162/Xcode
    export CLANG_CXX_LANGUAGE_STANDARD=c++0x
    export CLANG_MODULES_BUILD_SESSION_FILE=/Users/oleg/Library/Developer/Xcode/DerivedData/ModuleCache/Session.modulevalidation
    export CLANG_WARN_BOOL_CONVERSION=YES
    export CLANG_WARN_CONSTANT_CONVERSION=YES
    export CLANG_WARN_EMPTY_BODY=YES
    export CLANG_WARN_ENUM_CONVERSION=YES
    export CLANG_WARN_INFINITE_RECURSION=YES
    export CLANG_WARN_INT_CONVERSION=YES
    export CLANG_WARN_SUSPICIOUS_MOVE=YES
    export CLANG_WARN_UNREACHABLE_CODE=YES
    export CLANG_WARN__DUPLICATE_METHOD_MATCH=YES
    export CLASS_FILE_DIR="/Users/oleg/Documents/Unreal Projects/kbengine_ue4_demo 4.14/Intermediate/ProjectFiles/build/kbengine_ue4_demo.build/Development Editor/kbengine_ue4_demo_Build.build/JavaClasses"
    export CLONE_HEADERS=NO
    export CODE_SIGNING_ALLOWED=NO
    export COLOR_DIAGNOSTICS=NO
    export CONFIGURATION="Development Editor"
    export CONFIGURATION_BUILD_DIR="/Users/oleg/Documents/Unreal Projects/kbengine_ue4_demo 4.14/Intermediate/ProjectFiles/build/Development Editor"
    export CONFIGURATION_TEMP_DIR="/Users/oleg/Documents/Unreal Projects/kbengine_ue4_demo 4.14/Intermediate/ProjectFiles/build/kbengine_ue4_demo.build/Development Editor"
    export COPYING_PRESERVES_HFS_DATA=NO
    export COPY_HEADERS_RUN_UNIFDEF=NO
    export COPY_PHASE_STRIP=YES
    export CREATE_INFOPLIST_SECTION_IN_BINARY=NO
    export DEAD_CODE_STRIPPING=NO
    export DEBUGGING_SYMBOLS=YES
    export DEFAULT_COMPILER=com.apple.compilers.llvm.clang.1_0
    export DEFAULT_KEXT_INSTALL_PATH=/Library/Extensions
    export DEFINES_MODULE=NO
    export DEPLOYMENT_LOCATION=NO
    export DEPLOYMENT_POSTPROCESSING=NO
    export DERIVED_FILES_DIR=
    export DERIVED_FILE_DIR="/Users/oleg/Documents/Unreal Projects/kbengine_ue4_demo 4.14/Intermediate/ProjectFiles/build/kbengine_ue4_demo.build/Development Editor/kbengine_ue4_demo_Build.build/DerivedSources"
    export DERIVED_SOURCES_DIR="/Users/oleg/Documents/Unreal Projects/kbengine_ue4_demo 4.14/Intermediate/ProjectFiles/build/kbengine_ue4_demo.build/Development Editor/kbengine_ue4_demo_Build.build/DerivedSources"
    export DEVELOPER_APPLICATIONS_DIR=/Applications/Xcode.app/Contents/Developer/Applications
    export DEVELOPER_BIN_DIR=/Applications/Xcode.app/Contents/Developer/usr/bin
    export DEVELOPER_DIR=/Applications/Xcode.app/Contents/Developer
    export DEVELOPER_FRAMEWORKS_DIR=/Applications/Xcode.app/Contents/Developer/Library/Frameworks
    export DEVELOPER_FRAMEWORKS_DIR_QUOTED=/Applications/Xcode.app/Contents/Developer/Library/Frameworks
    export DEVELOPER_LIBRARY_DIR=/Applications/Xcode.app/Contents/Developer/Library
    export DEVELOPER_SDK_DIR=/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs
    export DEVELOPER_TOOLS_DIR=/Applications/Xcode.app/Contents/Developer/Tools
    export DEVELOPER_USR_DIR=/Applications/Xcode.app/Contents/Developer/usr
    export DEVELOPMENT_LANGUAGE=English
    export DO_HEADER_SCANNING_IN_JAM=NO
    export DSTROOT=/tmp/kbengine_ue4_demo.dst
    export DT_TOOLCHAIN_DIR=/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain
    export DWARF_DSYM_FILE_NAME=.dSYM
    export DWARF_DSYM_FILE_SHOULD_ACCOMPANY_PRODUCT=NO
    export DWARF_DSYM_FOLDER_PATH="/Users/oleg/Documents/Unreal Projects/kbengine_ue4_demo 4.14/Intermediate/ProjectFiles/build/Development Editor"
    export EMBEDDED_PROFILE_NAME=embedded.provisionprofile
    export EMBED_ASSET_PACKS_IN_PRODUCT_BUNDLE=NO
    export ENABLE_BITCODE=NO
    export ENABLE_DEFAULT_HEADER_SEARCH_PATHS=YES
    export ENABLE_HEADER_DEPENDENCIES=YES
    export ENABLE_ON_DEMAND_RESOURCES=NO
    export ENABLE_STRICT_OBJC_MSGSEND=YES
    export ENABLE_TESTABILITY=YES
    export EXCLUDED_INSTALLSRC_SUBDIRECTORY_PATTERNS=".DS_Store .svn .git .hg CVS"
    export EXCLUDED_RECURSIVE_SEARCH_PATH_SUBDIRECTORIES="*.nib *.lproj *.framework *.gch *.xcode* *.xcassets (*) .DS_Store CVS .svn .git .hg *.pbproj *.pbxproj"
    export FILE_LIST="/Users/oleg/Documents/Unreal Projects/kbengine_ue4_demo 4.14/Intermediate/ProjectFiles/build/kbengine_ue4_demo.build/Development Editor/kbengine_ue4_demo_Build.build/Objects/LinkFileList"
    export FRAMEWORK_VERSION=A
    export GCC3_VERSION=3.3
    export GCC_ENABLE_CPP_RTTI=NO
    export GCC_NO_COMMON_BLOCKS=YES
    export GCC_PREPROCESSOR_DEFINITIONS="UE_EDITOR=1 IS_PROGRAM=0 WITH_DEV_AUTOMATION_TESTS=1 WITH_PERF_AUTOMATION_TESTS=1 UNICODE _UNICODE __UNREAL__ IS_MONOLITHIC=0 WITH_ENGINE=1 WITH_UNREAL_DEVELOPER_TOOLS=1 WITH_COREUOBJECT=1 USE_STATS_WITHOUT_ENGINE=0 WITH_PLUGIN_SUPPORT=0 WITH_PERFCOUNTERS=1 USE_LOGGING_IN_SHIPPING=0 WITH_LOGGING_TO_MEMORY=0 USE_CHECKS_IN_SHIPPING=0 UE_BUILD_MINIMAL=0 WITH_EDITOR=1 WITH_SERVER_CODE=1 UBT_COMPILED_PLATFORM=Mac UBT_COMPILED_TARGET=Editor PLATFORM_MAC=1 PLATFORM_APPLE=1 WITH_TTS=0 WITH_SPEECH_RECOGNITION=0 WITH_DATABASE_SUPPORT=0 HAS_METAL=1 NDEBUG=1 UE_BUILD_DEVELOPMENT=1 USE_NEW_ASYNC_IO=0 ORIGINAL_FILE_NAME=UE4Editor-KBEnginePlugins.dylib DEPRECATED_FORGAME=DEPRECATED KBENGINEPLUGINS_API= UE_ENABLE_ICU=1 WITH_DIRECTXMATH=0 CORE_API= COREUOBJECT_API= WITH_PHYSX=1 WITH_APEX=1 WITH_RUNTIME_PHYSICS_COOKING WITH_BOX2D=0 WITH_RECAST=1 ENGINE_API= JSON_API= WITH_FREETYPE=1 SLATECORE_API= INPUTCORE_API= SLATE_API= MESSAGING_API= RENDERCORE_API= RHI_API= SHADERCORE_API= ASSETREGISTRY_API= ENGINEMESSAGES_API= ENGINESETTINGS_API= SYNTHBENCHMARK_API= RENDERER_API= WITH_GAMEPLAY_DEBUGGER=1 AIMODULE_API= GAMEPLAYTAGS_API= GAMEPLAYTASKS_API= DATABASESUPPORT_API= PACKETHANDLER_API= RELIABILITYHANDLERCOMPONENT_API= HARDWARESURVEY_API= UNREALED_API= BSPMODE_API= DIRECTORYWATCHER_API= DOCUMENTATION_API= PROJECTS_API= SANDBOXFILE_API= EDITORSTYLE_API= SOURCECONTROL_API= UNREALEDMESSAGES_API= ENABLE_OLD_GAMEPLAY_DEBUGGER=0 GAMEPLAYDEBUGGER_API= BLUEPRINTGRAPH_API= HTTP_PACKAGE=1 HTTP_API= UNREALAUDIO_API= FUNCTIONALTESTING_API= AUTOMATIONCONTROLLER_API= INTERNATIONALIZATION_API= UNREALAUDIOCOREAUDIO_API= USERFEEDBACK_API= COLLECTIONMANAGER_API= ADDCONTENTDIALOG_API= MESHUTILITIES_API= KISMET_API= NETWORKING_API= SOCKETS_PACKAGE=1 SOCKETS_API= KBENGINE_UE4_DEMO_API= HEADMOUNTEDDISPLAY_API= MONOLITHIC_BUILD=1"
    export GCC_VERSION=com.apple.compilers.llvm.clang.1_0
    export GCC_WARN_64_TO_32_BIT_CONVERSION=YES
    export GCC_WARN_ABOUT_RETURN_TYPE=YES
    export GCC_WARN_CHECK_SWITCH_STATEMENTS=NO
    export GCC_WARN_UNDECLARED_SELECTOR=YES
    export GCC_WARN_UNINITIALIZED_AUTOS=YES
    export GCC_WARN_UNUSED_FUNCTION=YES
    export GCC_WARN_UNUSED_VARIABLE=YES
    export GENERATE_MASTER_OBJECT_FILE=NO
    export GENERATE_PKGINFO_FILE=NO
    export GENERATE_PROFILING_CODE=NO
    export GENERATE_TEXT_BASED_STUBS=NO
    export GID=20
    export GROUP=staff
    export HEADERMAP_INCLUDES_FLAT_ENTRIES_FOR_TARGET_BEING_BUILT=YES
    export HEADERMAP_INCLUDES_FRAMEWORK_ENTRIES_FOR_ALL_PRODUCT_TYPES=YES
    export HEADERMAP_INCLUDES_NONPUBLIC_NONPRIVATE_HEADERS=YES
    export HEADERMAP_INCLUDES_PROJECT_HEADERS=YES
    export HEADERMAP_USES_FRAMEWORK_PREFIX_ENTRIES=YES
    export HEADERMAP_USES_VFS=NO
    export HIDE_BITCODE_SYMBOLS=YES
    export HOME=/Users/oleg
    export INFOPLIST_EXPAND_BUILD_SETTINGS=YES
    export INFOPLIST_OUTPUT_FORMAT=same-as-input
    export INFOPLIST_PREPROCESS=NO
    export INLINE_PRIVATE_FRAMEWORKS=NO
    export INSTALLHDRS_COPY_PHASE=NO
    export INSTALLHDRS_SCRIPT_PHASE=NO
    export INSTALL_DIR=/tmp/kbengine_ue4_demo.dst
    export INSTALL_GROUP=staff
    export INSTALL_MODE_FLAG=u+w,go-w,a+rX
    export INSTALL_OWNER=oleg
    export INSTALL_ROOT=/tmp/kbengine_ue4_demo.dst
    export JAVA_APP_STUB=/System/Library/Frameworks/JavaVM.framework/Resources/MacOS/JavaApplicationStub
    export JAVA_ARCHIVE_CLASSES=YES
    export JAVA_ARCHIVE_TYPE=JAR
    export JAVA_COMPILER=/usr/bin/javac
    export JAVA_FRAMEWORK_RESOURCES_DIRS=Resources
    export JAVA_JAR_FLAGS=cv
    export JAVA_SOURCE_SUBDIR=.
    export JAVA_USE_DEPENDENCIES=YES
    export JAVA_ZIP_FLAGS=-urg
    export KEEP_PRIVATE_EXTERNS=NO
    export LD_DEPENDENCY_INFO_FILE=//_dependency_info.dat
    export LD_GENERATE_MAP_FILE=NO
    export LD_MAP_FILE_PATH="/Users/oleg/Documents/Unreal Projects/kbengine_ue4_demo 4.14/Intermediate/ProjectFiles/build/kbengine_ue4_demo.build/Development Editor/kbengine_ue4_demo_Build.build/-LinkMap--.txt"
    export LD_NO_PIE=NO
    export LD_QUOTE_LINKER_ARGUMENTS_FOR_COMPILER_DRIVER=YES
    export LEGACY_DEVELOPER_DIR=/Applications/Xcode.app/Contents/PlugIns/Xcode3Core.ideplugin/Contents/SharedSupport/Developer
    export LIBRARY_FLAG_NOSPACE=YES
    export LIBRARY_KEXT_INSTALL_PATH=/Library/Extensions
    export LINKER_DISPLAYS_MANGLED_NAMES=NO
    export LINK_WITH_STANDARD_LIBRARIES=YES
    export LOCAL_ADMIN_APPS_DIR=/Applications/Utilities
    export LOCAL_APPS_DIR=/Applications
    export LOCAL_DEVELOPER_DIR=/Library/Developer
    export LOCAL_LIBRARY_DIR=/Library
    export MACOSX_DEPLOYMENT_TARGET=10.12
    export MAC_OS_X_PRODUCT_BUILD_VERSION=16E195
    export MAC_OS_X_VERSION_ACTUAL=101204
    export MAC_OS_X_VERSION_MAJOR=101200
    export MAC_OS_X_VERSION_MINOR=1204
    export METAL_LIBRARY_FILE_BASE=default
    export METAL_LIBRARY_OUTPUT_DIR="/Users/oleg/Documents/Unreal Projects/kbengine_ue4_demo 4.14/Intermediate/ProjectFiles/build/Development Editor/"
    export MODULE_CACHE_DIR=/Users/oleg/Library/Developer/Xcode/DerivedData/ModuleCache
    export OBJECT_FILE_DIR="/Users/oleg/Documents/Unreal Projects/kbengine_ue4_demo 4.14/Intermediate/ProjectFiles/build/kbengine_ue4_demo.build/Development Editor/kbengine_ue4_demo_Build.build/Objects"
    export OBJROOT="/Users/oleg/Documents/Unreal Projects/kbengine_ue4_demo 4.14/Intermediate/ProjectFiles/build"
    export ONLY_ACTIVE_ARCH=YES
    export OS=MACOS
    export PATH_PREFIXES_EXCLUDED_FROM_HEADER_DEPENDENCIES="/usr/include /usr/local/include /System/Library/Frameworks /System/Library/PrivateFrameworks /Applications/Xcode.app/Contents/Developer/Headers /Applications/Xcode.app/Contents/Developer/SDKs /Applications/Xcode.app/Contents/Developer/Platforms"
    export PLATFORM_NAME=macosx
    export PLIST_FILE_OUTPUT_FORMAT=same-as-input
    export PRECOMPS_INCLUDE_HEADERS_FROM_BUILT_PRODUCTS_DIR=YES
    export PRECOMP_DESTINATION_DIR="/Users/oleg/Documents/Unreal Projects/kbengine_ue4_demo 4.14/Intermediate/ProjectFiles/build/kbengine_ue4_demo.build/Development Editor/kbengine_ue4_demo_Build.build/PrefixHeaders"
    export PRESERVE_DEAD_CODE_INITS_AND_TERMS=NO
    export PRODUCT_NAME=
    export PROFILING_CODE=NO
    export PROJECT=kbengine_ue4_demo
    export PROJECT_DERIVED_FILE_DIR="/Users/oleg/Documents/Unreal Projects/kbengine_ue4_demo 4.14/Intermediate/ProjectFiles/build/kbengine_ue4_demo.build/DerivedSources"
    export PROJECT_DIR="/Users/oleg/Documents/Unreal Projects/kbengine_ue4_demo 4.14/Intermediate/ProjectFiles"
    export PROJECT_FILE_PATH="/Users/oleg/Documents/Unreal Projects/kbengine_ue4_demo 4.14/Intermediate/ProjectFiles/kbengine_ue4_demo.xcodeproj"
    export PROJECT_NAME=kbengine_ue4_demo
    export PROJECT_TEMP_DIR="/Users/oleg/Documents/Unreal Projects/kbengine_ue4_demo 4.14/Intermediate/ProjectFiles/build/kbengine_ue4_demo.build"
    export PROJECT_TEMP_ROOT="/Users/oleg/Documents/Unreal Projects/kbengine_ue4_demo 4.14/Intermediate/ProjectFiles/build"
    export REMOVE_CVS_FROM_RESOURCES=YES
    export REMOVE_GIT_FROM_RESOURCES=YES
    export REMOVE_HEADERS_FROM_EMBEDDED_BUNDLES=YES
    export REMOVE_HG_FROM_RESOURCES=YES
    export REMOVE_SVN_FROM_RESOURCES=YES
    export SCAN_ALL_SOURCE_FILES_FOR_INCLUDES=NO
    export SDKROOT=
    export SEPARATE_STRIP=NO
    export SEPARATE_SYMBOL_EDIT=NO
    export SHARED_DERIVED_FILE_DIR="/Users/oleg/Documents/Unreal Projects/kbengine_ue4_demo 4.14/Intermediate/ProjectFiles/build/Development Editor/DerivedSources"
    export SHARED_PRECOMPS_DIR="/Users/oleg/Documents/Unreal Projects/kbengine_ue4_demo 4.14/Intermediate/ProjectFiles/build/SharedPrecompiledHeaders"
    export SKIP_INSTALL=YES
    export SOURCE_ROOT="/Users/oleg/Documents/Unreal Projects/kbengine_ue4_demo 4.14/Intermediate/ProjectFiles"
    export SRCROOT="/Users/oleg/Documents/Unreal Projects/kbengine_ue4_demo 4.14/Intermediate/ProjectFiles"
    export STRINGS_FILE_OUTPUT_ENCODING=UTF-16
    export STRIP_BITCODE_FROM_COPIED_FILES=NO
    export STRIP_INSTALLED_PRODUCT=YES
    export STRIP_STYLE=all
    export SUPPORTED_PLATFORMS=macosx
    export SUPPORTS_TEXT_BASED_API=NO
    export SYMROOT="/Users/oleg/Documents/Unreal Projects/kbengine_ue4_demo 4.14/Intermediate/ProjectFiles/build"
    export SYSTEM_ADMIN_APPS_DIR=/Applications/Utilities
    export SYSTEM_APPS_DIR=/Applications
    export SYSTEM_CORE_SERVICES_DIR=/System/Library/CoreServices
    export SYSTEM_DEMOS_DIR=/Applications/Extras
    export SYSTEM_DEVELOPER_APPS_DIR=/Applications/Xcode.app/Contents/Developer/Applications
    export SYSTEM_DEVELOPER_BIN_DIR=/Applications/Xcode.app/Contents/Developer/usr/bin
    export SYSTEM_DEVELOPER_DEMOS_DIR="/Applications/Xcode.app/Contents/Developer/Applications/Utilities/Built Examples"
    export SYSTEM_DEVELOPER_DIR=/Applications/Xcode.app/Contents/Developer
    export SYSTEM_DEVELOPER_DOC_DIR="/Applications/Xcode.app/Contents/Developer/ADC Reference Library"
    export SYSTEM_DEVELOPER_GRAPHICS_TOOLS_DIR="/Applications/Xcode.app/Contents/Developer/Applications/Graphics Tools"
    export SYSTEM_DEVELOPER_JAVA_TOOLS_DIR="/Applications/Xcode.app/Contents/Developer/Applications/Java Tools"
    export SYSTEM_DEVELOPER_PERFORMANCE_TOOLS_DIR="/Applications/Xcode.app/Contents/Developer/Applications/Performance Tools"
    export SYSTEM_DEVELOPER_RELEASENOTES_DIR="/Applications/Xcode.app/Contents/Developer/ADC Reference Library/releasenotes"
    export SYSTEM_DEVELOPER_TOOLS=/Applications/Xcode.app/Contents/Developer/Tools
    export SYSTEM_DEVELOPER_TOOLS_DOC_DIR="/Applications/Xcode.app/Contents/Developer/ADC Reference Library/documentation/DeveloperTools"
    export SYSTEM_DEVELOPER_TOOLS_RELEASENOTES_DIR="/Applications/Xcode.app/Contents/Developer/ADC Reference Library/releasenotes/DeveloperTools"
    export SYSTEM_DEVELOPER_USR_DIR=/Applications/Xcode.app/Contents/Developer/usr
    export SYSTEM_DEVELOPER_UTILITIES_DIR=/Applications/Xcode.app/Contents/Developer/Applications/Utilities
    export SYSTEM_DOCUMENTATION_DIR=/Library/Documentation
    export SYSTEM_KEXT_INSTALL_PATH=/System/Library/Extensions
    export SYSTEM_LIBRARY_DIR=/System/Library
    export TAPI_VERIFY_MODE=ErrorsOnly
    export TARGETNAME=kbengine_ue4_demo_Build
    export TARGET_BUILD_DIR="/Users/oleg/Documents/Unreal Projects/kbengine_ue4_demo 4.14/Intermediate/ProjectFiles/build/Development Editor"
    export TARGET_NAME=kbengine_ue4_demo_Build
    export TARGET_TEMP_DIR="/Users/oleg/Documents/Unreal Projects/kbengine_ue4_demo 4.14/Intermediate/ProjectFiles/build/kbengine_ue4_demo.build/Development Editor/kbengine_ue4_demo_Build.build"
    export TEMP_DIR="/Users/oleg/Documents/Unreal Projects/kbengine_ue4_demo 4.14/Intermediate/ProjectFiles/build/kbengine_ue4_demo.build/Development Editor/kbengine_ue4_demo_Build.build"
    export TEMP_FILES_DIR=
    export TEMP_FILE_DIR="/Users/oleg/Documents/Unreal Projects/kbengine_ue4_demo 4.14/Intermediate/ProjectFiles/build/kbengine_ue4_demo.build/Development Editor/kbengine_ue4_demo_Build.build"
    export TEMP_ROOT="/Users/oleg/Documents/Unreal Projects/kbengine_ue4_demo 4.14/Intermediate/ProjectFiles/build"
    export TOOLCHAIN_DIR=/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain
    export TREAT_MISSING_BASELINES_AS_TEST_FAILURES=NO
    export UE_BUILD_TARGET_CONFIG=Development
    export UE_BUILD_TARGET_NAME=kbengine_ue4_demoEditor
    export UID=501
    export USER=oleg
    export USER_APPS_DIR=/Users/oleg/Applications
    export USER_HEADER_SEARCH_PATHS="/Users/Shared/Epic Games/UE_4.14/Engine/Source ../../Plugins/KBEnginePlugins/Source/KBEnginePlugins/Private /Users/Shared/Epic Games/UE_4.14/Engine/Source/KBEnginePlugins/Public ../../Plugins/KBEnginePlugins/Source ../../Plugins/KBEnginePlugins/Source/KBEnginePlugins/Public ../../Plugins/KBEnginePlugins/Intermediate/Build/Mac/UE4Editor/Inc/KBEnginePlugins ../../Plugins/KBEnginePlugins/Source/KBEnginePlugins /Users/Shared/Epic Games/UE_4.14/Engine/Source/Runtime/Core/Public /Users/Shared/Epic Games/UE_4.14/Engine/Source/Runtime/Core/Public/Internationalization /Users/Shared/Epic Games/UE_4.14/Engine/Source/Runtime/Core/Public/Async /Users/Shared/Epic Games/UE_4.14/Engine/Source/Runtime/Core/Public/Concurrency /Users/Shared/Epic Games/UE_4.14/Engine/Source/Runtime/Core/Public/Containers /Users/Shared/Epic Games/UE_4.14/Engine/Source/Runtime/Core/Public/Delegates /Users/Shared/Epic Games/UE_4.14/Engine/Source/Runtime/Core/Public/GenericPlatform /Users/Shared/Epic Games/UE_4.14/Engine/Source/Runtime/Core/Public/HAL /Users/Shared/Epic Games/UE_4.14/Engine/Source/Runtime/Core/Public/Logging /Users/Shared/Epic Games/UE_4.14/Engine/Source/Runtime/Core/Public/Math /Users/Shared/Epic Games/UE_4.14/Engine/Source/Runtime/Core/Public/Misc /Users/Shared/Epic Games/UE_4.14/Engine/Source/Runtime/Core/Public/Modules /Users/Shared/Epic Games/UE_4.14/Engine/Source/Runtime/Core/Public/Modules/Boilerplate /Users/Shared/Epic Games/UE_4.14/Engine/Source/Runtime/Core/Public/ProfilingDebugging /Users/Shared/Epic Games/UE_4.14/Engine/Source/Runtime/Core/Public/Serialization /Users/Shared/Epic Games/UE_4.14/Engine/Source/Runtime/Core/Public/Serialization/Csv /Users/Shared/Epic Games/UE_4.14/Engine/Source/Runtime/Core/Public/Stats /Users/Shared/Epic Games/UE_4.14/Engine/Source/Runtime/Core/Public/Templates /Users/Shared/Epic Games/UE_4.14/Engine/Source/Runtime/Core/Public/UObject /Users/Shared/Epic Games/UE_4.14/Engine/Source/Runtime/Core/Public/Apple /Users/Shared/Epic Games/UE_4.14/Engine/Source/Runtime/Core/Public/Mac /Users/Shared/Epic Games/UE_4.14/Engine/Source/Runtime/Core /Users/Shared/Epic Games/UE_4.14/Engine/Source/Runtime/CoreUObject/Public /Users/Shared/Epic Games/UE_4.14/Engine/Source/Runtime/CoreUObject/Public/Blueprint /Users/Shared/Epic Games/UE_4.14/Engine/Source/Runtime/CoreUObject/Public/Internationalization /Users/Shared/Epic Games/UE_4.14/Engine/Source/Runtime/CoreUObject/Public/Misc /Users/Shared/Epic Games/UE_4.14/Engine/Source/Runtime/CoreUObject/Public/Serialization /Users/Shared/Epic Games/UE_4.14/Engine/Source/Runtime/CoreUObject/Public/Templates /Users/Shared/Epic Games/UE_4.14/Engine/Source/Runtime/CoreUObject/Public/UObject /Users/Shared/Epic Games/UE_4.14/Engine/Intermediate/Build/Mac/UE4Editor/Inc/CoreUObject /Users/Shared/Epic Games/UE_4.14/Engine/Source/Runtime/CoreUObject /Users/Shared/Epic Games/UE_4.14/Engine/Source/Runtime/Engine/Classes /Users/Shared/Epic Games/UE_4.14/Engine/Source/Runtime/Engine/Public /Users/Shared/Epic Games/UE_4.14/Engine/Source/Runtime/Engine/Public/AI /Users/Shared/Epic Games/UE_4.14/Engine/Source/Runtime/Engine/Public/AI/Navigation /Users/Shared/Epic Games/UE_4.14/Engine/Source/Runtime/Engine/Public/Animation /Users/Shared/Epic Games/UE_4.14/Engine/Source/Runtime/Engine/Public/EdGraph /Users/Shared/Epic Games/UE_4.14/Engine/Source/Runtime/Engine/Public/Features /Users/Shared/Epic Games/UE_4.14/Engine/Source/Runtime/Engine/Public/Internationalization /Users/Shared/Epic Games/UE_4.14/Engine/Source/Runtime/Engine/Public/Net /Users/Shared/Epic Games/UE_4.14/Engine/Source/Runtime/Engine/Public/PacketHandlers /Users/Shared/Epic Games/UE_4.14/Engine/Source/Runtime/Engine/Public/Performance /Users/Shared/Epic Games/UE_4.14/Engine/Source/Runtime/Engine/Public/Slate /Users/Shared/Epic Games/UE_4.14/Engine/Source/Runtime/Engine/Public/Tests /Users/Shared/Epic 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    export USER_LIBRARY_DIR=/Users/oleg/Library
    export USE_HEADERMAP=NO
    export VALID_ARCHS=x86_64
    export WATCH_BUILT_PRODUCTS_DIR="/Users/oleg/Documents/Unreal Projects/kbengine_ue4_demo 4.14/Intermediate/ProjectFiles/build/Development Editor-watchos"
    export WRAP_ASSET_PACKS_IN_SEPARATE_DIRECTORIES=NO
    export XCODE_APP_SUPPORT_DIR=/Applications/Xcode.app/Contents/Developer/Library/Xcode
    export XCODE_PRODUCT_BUILD_VERSION=8E162
    export XCODE_VERSION_ACTUAL=0830
    export XCODE_VERSION_MAJOR=0800
    export XCODE_VERSION_MINOR=0830
    export arch=x86_64
    export variant=normal
    /Users/Shared/Epic\ Games/UE_4.14/Engine/Build/BatchFiles/Mac/Build.sh kbengine_ue4_demoEditor macosx Development /Users/oleg/Documents/Unreal\ Projects/kbengine_ue4_demo\ 4.14/kbengine_ue4_demo.uproject

Setting up Mono
Building kbengine_ue4_demoEditor...
2017-03-31 18:14:20.820 defaults[27018:1808602] 
The domain/default pair of (com.apple.dt.Xcode, IDEBuildOperationMaxNumberOfConcurrentCompileTasks) does not exist
Running command : Engine/Binaries/DotNET/UnrealBuildTool.exe kbengine_ue4_demoEditor Mac Development /Users/oleg/Documents/Unreal Projects/kbengine_ue4_demo 4.14/kbengine_ue4_demo.uproject
Compiling game modules for hot reload
Compiling with MacOSX SDK 10.12
Performing 20 actions (4 in parallel)
[2/20] Compile GameModeWorld.cpp
[3/20] Compile GameEntity.cpp
[1/20] Compile Module.KBEnginePlugins.cpp
[4/20] Compile Avatar.cpp
In file included from /Users/oleg/Documents/Unreal Projects/kbengine_ue4_demo 4.14/Source/kbengine_ue4_demo/kbe_scripts/Avatar.cpp:2:
../../../../../oleg/Documents/Unreal Projects/kbengine_ue4_demo 4.14/Plugins/KBEnginePlugins/Source/KBEnginePlugins/Public/Entity.h:342:60: error: ambiguous conversion for C-style cast from 'KBVar' to 'FString'
        void setPropertyValue_(FString* out, KBVar* val) { *out = (FString)(*val); }
                                                                  ^~~~~~~~~~~~~~~
/Users/Shared/Epic Games/UE_4.14/Engine/Source/Runtime/Core/Public/Containers/UnrealString.h:63:2: note: candidate constructor
        FString(FString&&) = default;
        ^
/Users/Shared/Epic Games/UE_4.14/Engine/Source/Runtime/Core/Public/Containers/UnrealString.h:64:2: note: candidate constructor
        FString(const FString&) = default;
        ^
/Users/Shared/Epic Games/UE_4.14/Engine/Source/Runtime/Core/Public/Containers/UnrealString.h:156:14: note: candidate constructor
        FORCEINLINE FString(const NSString* In)
                    ^
In file included from /Users/oleg/Documents/Unreal Projects/kbengine_ue4_demo 4.14/Source/kbengine_ue4_demo/ue4_scripts/GameEntity.cpp:7:
../../../../../oleg/Documents/Unreal Projects/kbengine_ue4_demo 4.14/Plugins/KBEnginePlugins/Source/KBEnginePlugins/Public/Entity.h:342:60: error: ambiguous conversion for C-style cast from 'KBVar' to 'FString'
        void setPropertyValue_(FString* out, KBVar* val) { *out = (FString)(*val); }
                                                                  ^~~~~~~~~~~~~~~
/Users/Shared/Epic Games/UE_4.14/Engine/Source/Runtime/Core/Public/Containers/UnrealString.h:63:2: note: candidate constructor
        FString(FString&&) = default;
        ^
/Users/Shared/Epic Games/UE_4.14/Engine/Source/Runtime/Core/Public/Containers/UnrealString.h:64:2: note: candidate constructor
        FString(const FString&) = default;
        ^
/Users/Shared/Epic Games/UE_4.14/Engine/Source/Runtime/Core/Public/Containers/UnrealString.h:156:14: note: candidate constructor
        FORCEINLINE FString(const NSString* In)
                    ^
In file included from /Users/oleg/Documents/Unreal Projects/kbengine_ue4_demo 4.14/Source/kbengine_ue4_demo/ue4_scripts/GameModeWorld.cpp:6:
../../../../../oleg/Documents/Unreal Projects/kbengine_ue4_demo 4.14/Plugins/KBEnginePlugins/Source/KBEnginePlugins/Public/Entity.h:342:60: error: ambiguous conversion for C-style cast from 'KBVar' to 'FString'
        void setPropertyValue_(FString* out, KBVar* val) { *out = (FString)(*val); }
                                                                  ^~~~~~~~~~~~~~~
/Users/Shared/Epic Games/UE_4.14/Engine/Source/Runtime/Core/Public/Containers/UnrealString.h:63:2: note: candidate constructor
        FString(FString&&) = default;
        ^
/Users/Shared/Epic Games/UE_4.14/Engine/Source/Runtime/Core/Public/Containers/UnrealString.h:64:2: note: candidate constructor
        FString(const FString&) = default;
        ^
/Users/Shared/Epic Games/UE_4.14/Engine/Source/Runtime/Core/Public/Containers/UnrealString.h:156:14: note: candidate constructor
        FORCEINLINE FString(const NSString* In)
                    ^
1 error generated.
[5/20] Compile Account.cpp
1 error generated.
[6/20] Compile Monster.cpp
1 error generated.
[7/20] Compile Teleport.cpp
In file included from /Users/oleg/Documents/Unreal Projects/kbengine_ue4_demo 4.14/Source/kbengine_ue4_demo/kbe_scripts/Account.cpp:2:
../../../../../oleg/Documents/Unreal Projects/kbengine_ue4_demo 4.14/Plugins/KBEnginePlugins/Source/KBEnginePlugins/Public/Entity.h:342:60: error: ambiguous conversion for C-style cast from 'KBVar' to 'FString'
        void setPropertyValue_(FString* out, KBVar* val) { *out = (FString)(*val); }
                                                                  ^~~~~~~~~~~~~~~
/Users/Shared/Epic Games/UE_4.14/Engine/Source/Runtime/Core/Public/Containers/UnrealString.h:63:2: note: candidate constructor
        FString(FString&&) = default;
        ^
/Users/Shared/Epic Games/UE_4.14/Engine/Source/Runtime/Core/Public/Containers/UnrealString.h:64:2: note: candidate constructor
        FString(const FString&) = default;
        ^
/Users/Shared/Epic Games/UE_4.14/Engine/Source/Runtime/Core/Public/Containers/UnrealString.h:156:14: note: candidate constructor
        FORCEINLINE FString(const NSString* In)
                    ^
In file included from /Users/oleg/Documents/Unreal Projects/kbengine_ue4_demo 4.14/Source/kbengine_ue4_demo/kbe_scripts/Monster.cpp:2:
../../../../../oleg/Documents/Unreal Projects/kbengine_ue4_demo 4.14/Plugins/KBEnginePlugins/Source/KBEnginePlugins/Public/Entity.h:342:60: error: ambiguous conversion for C-style cast from 'KBVar' to 'FString'
        void setPropertyValue_(FString* out, KBVar* val) { *out = (FString)(*val); }
                                                                  ^~~~~~~~~~~~~~~
/Users/Shared/Epic Games/UE_4.14/Engine/Source/Runtime/Core/Public/Containers/UnrealString.h:63:2: note: candidate constructor
        FString(FString&&) = default;
        ^
/Users/Shared/Epic Games/UE_4.14/Engine/Source/Runtime/Core/Public/Containers/UnrealString.h:64:2: note: candidate constructor
        FString(const FString&) = default;
        ^
/Users/Shared/Epic Games/UE_4.14/Engine/Source/Runtime/Core/Public/Containers/UnrealString.h:156:14: note: candidate constructor
        FORCEINLINE FString(const NSString* In)
                    ^
In file included from /Users/oleg/Documents/Unreal Projects/kbengine_ue4_demo 4.14/Source/kbengine_ue4_demo/kbe_scripts/interfaces/Teleport.cpp:2:
../../../../../oleg/Documents/Unreal Projects/kbengine_ue4_demo 4.14/Plugins/KBEnginePlugins/Source/KBEnginePlugins/Public/Entity.h:342:60: error: ambiguous conversion for C-style cast from 'KBVar' to 'FString'
        void setPropertyValue_(FString* out, KBVar* val) { *out = (FString)(*val); }
                                                                  ^~~~~~~~~~~~~~~
/Users/Shared/Epic Games/UE_4.14/Engine/Source/Runtime/Core/Public/Containers/UnrealString.h:63:2: note: candidate constructor
        FString(FString&&) = default;
        ^
/Users/Shared/Epic Games/UE_4.14/Engine/Source/Runtime/Core/Public/Containers/UnrealString.h:64:2: note: candidate constructor
        FString(const FString&) = default;
        ^
/Users/Shared/Epic Games/UE_4.14/Engine/Source/Runtime/Core/Public/Containers/UnrealString.h:156:14: note: candidate constructor
        FORCEINLINE FString(const NSString* In)
                    ^
1 error generated.
[8/20] Compile State.cpp
1 error generated.
[9/20] Compile Spell.cpp
1 error generated.
[10/20] Compile SkillBox.cpp
In file included from /Users/oleg/Documents/Unreal Projects/kbengine_ue4_demo 4.14/Source/kbengine_ue4_demo/kbe_scripts/interfaces/State.cpp:2:
../../../../../oleg/Documents/Unreal Projects/kbengine_ue4_demo 4.14/Plugins/KBEnginePlugins/Source/KBEnginePlugins/Public/Entity.h:342:60: error: ambiguous conversion for C-style cast from 'KBVar' to 'FString'
        void setPropertyValue_(FString* out, KBVar* val) { *out = (FString)(*val); }
                                                                  ^~~~~~~~~~~~~~~
/Users/Shared/Epic Games/UE_4.14/Engine/Source/Runtime/Core/Public/Containers/UnrealString.h:63:2: note: candidate constructor
        FString(FString&&) = default;
        ^
/Users/Shared/Epic Games/UE_4.14/Engine/Source/Runtime/Core/Public/Containers/UnrealString.h:64:2: note: candidate constructor
        FString(const FString&) = default;
        ^
/Users/Shared/Epic Games/UE_4.14/Engine/Source/Runtime/Core/Public/Containers/UnrealString.h:156:14: note: candidate constructor
        FORCEINLINE FString(const NSString* In)
                    ^
In file included from /Users/oleg/Documents/Unreal Projects/kbengine_ue4_demo 4.14/Source/kbengine_ue4_demo/kbe_scripts/interfaces/Spell.cpp:2:
../../../../../oleg/Documents/Unreal Projects/kbengine_ue4_demo 4.14/Plugins/KBEnginePlugins/Source/KBEnginePlugins/Public/Entity.h:342:60: error: ambiguous conversion for C-style cast from 'KBVar' to 'FString'
        void setPropertyValue_(FString* out, KBVar* val) { *out = (FString)(*val); }
                                                                  ^~~~~~~~~~~~~~~
/Users/Shared/Epic Games/UE_4.14/Engine/Source/Runtime/Core/Public/Containers/UnrealString.h:63:2: note: candidate constructor
        FString(FString&&) = default;
        ^
/Users/Shared/Epic Games/UE_4.14/Engine/Source/Runtime/Core/Public/Containers/UnrealString.h:64:2: note: candidate constructor
        FString(const FString&) = default;
        ^
/Users/Shared/Epic Games/UE_4.14/Engine/Source/Runtime/Core/Public/Containers/UnrealString.h:156:14: note: candidate constructor
        FORCEINLINE FString(const NSString* In)
                    ^
In file included from /Users/oleg/Documents/Unreal Projects/kbengine_ue4_demo 4.14/Source/kbengine_ue4_demo/kbe_scripts/interfaces/SkillBox.cpp:2:
../../../../../oleg/Documents/Unreal Projects/kbengine_ue4_demo 4.14/Plugins/KBEnginePlugins/Source/KBEnginePlugins/Public/Entity.h:342:60: error: ambiguous conversion for C-style cast from 'KBVar' to 'FString'
        void setPropertyValue_(FString* out, KBVar* val) { *out = (FString)(*val); }
                                                                  ^~~~~~~~~~~~~~~
/Users/Shared/Epic Games/UE_4.14/Engine/Source/Runtime/Core/Public/Containers/UnrealString.h:63:2: note: candidate constructor
        FString(FString&&) = default;
        ^
/Users/Shared/Epic Games/UE_4.14/Engine/Source/Runtime/Core/Public/Containers/UnrealString.h:64:2: note: candidate constructor
        FString(const FString&) = default;
        ^
/Users/Shared/Epic Games/UE_4.14/Engine/Source/Runtime/Core/Public/Containers/UnrealString.h:156:14: note: candidate constructor
        FORCEINLINE FString(const NSString* In)
                    ^
1 error generated.
1 error generated.
[11/20] Compile NPCObject.cpp
[12/20] Compile Motion.cpp
1 error generated.
[13/20] Compile GameObject.cpp
In file included from /Users/oleg/Documents/Unreal Projects/kbengine_ue4_demo 4.14/Source/kbengine_ue4_demo/kbe_scripts/interfaces/NPCObject.cpp:2:
../../../../../oleg/Documents/Unreal Projects/kbengine_ue4_demo 4.14/Plugins/KBEnginePlugins/Source/KBEnginePlugins/Public/Entity.h:342:60: error: ambiguous conversion for C-style cast from 'KBVar' to 'FString'
        void setPropertyValue_(FString* out, KBVar* val) { *out = (FString)(*val); }
                                                                  ^~~~~~~~~~~~~~~
/Users/Shared/Epic Games/UE_4.14/Engine/Source/Runtime/Core/Public/Containers/UnrealString.h:63:2: note: candidate constructor
        FString(FString&&) = default;
        ^
/Users/Shared/Epic Games/UE_4.14/Engine/Source/Runtime/Core/Public/Containers/UnrealString.h:64:2: note: candidate constructor
        FString(const FString&) = default;
        ^
/Users/Shared/Epic Games/UE_4.14/Engine/Source/Runtime/Core/Public/Containers/UnrealString.h:156:14: note: candidate constructor
        FORCEINLINE FString(const NSString* In)
                    ^
In file included from /Users/oleg/Documents/Unreal Projects/kbengine_ue4_demo 4.14/Source/kbengine_ue4_demo/kbe_scripts/interfaces/Motion.cpp:2:
../../../../../oleg/Documents/Unreal Projects/kbengine_ue4_demo 4.14/Plugins/KBEnginePlugins/Source/KBEnginePlugins/Public/Entity.h:342:60: error: ambiguous conversion for C-style cast from 'KBVar' to 'FString'
        void setPropertyValue_(FString* out, KBVar* val) { *out = (FString)(*val); }
                                                                  ^~~~~~~~~~~~~~~
/Users/Shared/Epic Games/UE_4.14/Engine/Source/Runtime/Core/Public/Containers/UnrealString.h:63:2: note: candidate constructor
        FString(FString&&) = default;
        ^
/Users/Shared/Epic Games/UE_4.14/Engine/Source/Runtime/Core/Public/Containers/UnrealString.h:64:2: note: candidate constructor
        FString(const FString&) = default;
        ^
/Users/Shared/Epic Games/UE_4.14/Engine/Source/Runtime/Core/Public/Containers/UnrealString.h:156:14: note: candidate constructor
        FORCEINLINE FString(const NSString* In)
                    ^
In file included from /Users/oleg/Documents/Unreal Projects/kbengine_ue4_demo 4.14/Source/kbengine_ue4_demo/kbe_scripts/interfaces/GameObject.cpp:2:
../../../../../oleg/Documents/Unreal Projects/kbengine_ue4_demo 4.14/Plugins/KBEnginePlugins/Source/KBEnginePlugins/Public/Entity.h:342:60: error: ambiguous conversion for C-style cast from 'KBVar' to 'FString'
        void setPropertyValue_(FString* out, KBVar* val) { *out = (FString)(*val); }
                                                                  ^~~~~~~~~~~~~~~
/Users/Shared/Epic Games/UE_4.14/Engine/Source/Runtime/Core/Public/Containers/UnrealString.h:63:2: note: candidate constructor
        FString(FString&&) = default;
        ^
/Users/Shared/Epic Games/UE_4.14/Engine/Source/Runtime/Core/Public/Containers/UnrealString.h:64:2: note: candidate constructor
        FString(const FString&) = default;
        ^
/Users/Shared/Epic Games/UE_4.14/Engine/Source/Runtime/Core/Public/Containers/UnrealString.h:156:14: note: candidate constructor
        FORCEINLINE FString(const NSString* In)
                    ^
1 error generated.
1 error generated.
[14/20] Compile Flags.cpp
[15/20] Compile Dialog.cpp
1 error generated.
[16/20] Compile Combat.cpp
In file included from /Users/oleg/Documents/Unreal Projects/kbengine_ue4_demo 4.14/Plugins/KBEnginePlugins/Intermediate/Build/Mac/UE4Editor/Development/KBEnginePlugins/Module.KBEnginePlugins.cpp:5:
In file included from /Users/oleg/Documents/Unreal Projects/kbengine_ue4_demo 4.14/Plugins/KBEnginePlugins/Source/KBEnginePlugins/Private/Entity.cpp:3:
../../../../../oleg/Documents/Unreal Projects/kbengine_ue4_demo 4.14/Plugins/KBEnginePlugins/Source/KBEnginePlugins/Public/Entity.h:342:60: error: ambiguous conversion for C-style cast from 'KBVar' to 'FString'
        void setPropertyValue_(FString* out, KBVar* val) { *out = (FString)(*val); }
                                                                  ^~~~~~~~~~~~~~~
Runtime/Core/Public/Containers/UnrealString.h:63:2: note: candidate constructor
        FString(FString&&) = default;
        ^
Runtime/Core/Public/Containers/UnrealString.h:64:2: note: candidate constructor
        FString(const FString&) = default;
        ^
Runtime/Core/Public/Containers/UnrealString.h:156:14: note: candidate constructor
        FORCEINLINE FString(const NSString* In)
                    ^
In file included from /Users/oleg/Documents/Unreal Projects/kbengine_ue4_demo 4.14/Plugins/KBEnginePlugins/Intermediate/Build/Mac/UE4Editor/Development/KBEnginePlugins/Module.KBEnginePlugins.cpp:9:
/Users/oleg/Documents/Unreal Projects/kbengine_ue4_demo 4.14/Plugins/KBEnginePlugins/Source/KBEnginePlugins/Private/KBEMain.cpp:16:2: warning: 'bWantsBeginPlay' is deprecated: bWantsBeginPlay was inconsistently enforced and is now unused Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. [-Wdeprecated-declarations]
        bWantsBeginPlay = true;
        ^
Runtime/Engine/Classes/Components/ActorComponent.h:193:9: note: 'bWantsBeginPlay' has been explicitly marked deprecated here
        uint32 bWantsBeginPlay:1;
               ^
In file included from /Users/oleg/Documents/Unreal Projects/kbengine_ue4_demo 4.14/Source/kbengine_ue4_demo/kbe_scripts/interfaces/Flags.cpp:2:
../../../../../oleg/Documents/Unreal Projects/kbengine_ue4_demo 4.14/Plugins/KBEnginePlugins/Source/KBEnginePlugins/Public/Entity.h:342:60: error: ambiguous conversion for C-style cast from 'KBVar' to 'FString'
        void setPropertyValue_(FString* out, KBVar* val) { *out = (FString)(*val); }
                                                                  ^~~~~~~~~~~~~~~
/Users/Shared/Epic Games/UE_4.14/Engine/Source/Runtime/Core/Public/Containers/UnrealString.h:63:2: note: candidate constructor
        FString(FString&&) = default;
        ^
/Users/Shared/Epic Games/UE_4.14/Engine/Source/Runtime/Core/Public/Containers/UnrealString.h:64:2: note: candidate constructor
        FString(const FString&) = default;
        ^
/Users/Shared/Epic Games/UE_4.14/Engine/Source/Runtime/Core/Public/Containers/UnrealString.h:156:14: note: candidate constructor
        FORCEINLINE FString(const NSString* In)
                    ^
In file included from /Users/oleg/Documents/Unreal Projects/kbengine_ue4_demo 4.14/Source/kbengine_ue4_demo/kbe_scripts/interfaces/Dialog.cpp:2:
../../../../../oleg/Documents/Unreal Projects/kbengine_ue4_demo 4.14/Plugins/KBEnginePlugins/Source/KBEnginePlugins/Public/Entity.h:342:60: error: ambiguous conversion for C-style cast from 'KBVar' to 'FString'
        void setPropertyValue_(FString* out, KBVar* val) { *out = (FString)(*val); }
                                                                  ^~~~~~~~~~~~~~~
/Users/Shared/Epic Games/UE_4.14/Engine/Source/Runtime/Core/Public/Containers/UnrealString.h:63:2: note: candidate constructor
        FString(FString&&) = default;
        ^
/Users/Shared/Epic Games/UE_4.14/Engine/Source/Runtime/Core/Public/Containers/UnrealString.h:64:2: note: candidate constructor
        FString(const FString&) = default;
        ^
/Users/Shared/Epic Games/UE_4.14/Engine/Source/Runtime/Core/Public/Containers/UnrealString.h:156:14: note: candidate constructor
        FORCEINLINE FString(const NSString* In)
                    ^
In file included from /Users/oleg/Documents/Unreal Projects/kbengine_ue4_demo 4.14/Source/kbengine_ue4_demo/kbe_scripts/interfaces/Combat.cpp:2:
../../../../../oleg/Documents/Unreal Projects/kbengine_ue4_demo 4.14/Plugins/KBEnginePlugins/Source/KBEnginePlugins/Public/Entity.h:342:60: error: ambiguous conversion for C-style cast from 'KBVar' to 'FString'
        void setPropertyValue_(FString* out, KBVar* val) { *out = (FString)(*val); }
                                                                  ^~~~~~~~~~~~~~~
/Users/Shared/Epic Games/UE_4.14/Engine/Source/Runtime/Core/Public/Containers/UnrealString.h:63:2: note: candidate constructor
        FString(FString&&) = default;
        ^
/Users/Shared/Epic Games/UE_4.14/Engine/Source/Runtime/Core/Public/Containers/UnrealString.h:64:2: note: candidate constructor
        FString(const FString&) = default;
        ^
/Users/Shared/Epic Games/UE_4.14/Engine/Source/Runtime/Core/Public/Containers/UnrealString.h:156:14: note: candidate constructor
        FORCEINLINE FString(const NSString* In)
                    ^
1 error generated.
1 error generated.
[17/20] Compile NPC.cpp
[18/20] Compile Gate.cpp
1 error generated.
1 warning and 1 error generated.
In file included from /Users/oleg/Documents/Unreal Projects/kbengine_ue4_demo 4.14/Source/kbengine_ue4_demo/kbe_scripts/NPC.cpp:2:
../../../../../oleg/Documents/Unreal Projects/kbengine_ue4_demo 4.14/Plugins/KBEnginePlugins/Source/KBEnginePlugins/Public/Entity.h:342:60: error: ambiguous conversion for C-style cast from 'KBVar' to 'FString'
        void setPropertyValue_(FString* out, KBVar* val) { *out = (FString)(*val); }
                                                                  ^~~~~~~~~~~~~~~
/Users/Shared/Epic Games/UE_4.14/Engine/Source/Runtime/Core/Public/Containers/UnrealString.h:63:2: note: candidate constructor
        FString(FString&&) = default;
        ^
In file included from /Users/oleg/Documents/Unreal Projects/kbengine_ue4_demo 4.14/Source/kbengine_ue4_demo/kbe_scripts/Gate.cpp:2:
../../../../../oleg/Documents/Unreal Projects/kbengine_ue4_demo 4.14/Plugins/KBEnginePlugins/Source/KBEnginePlugins/Public/Entity.h:342:60: error: ambiguous conversion for C-style cast from 'KBVar' to 'FString'
/Users/Shared/Epic Games/UE_4.14/Engine/Source/Runtime/Core/Public/Containers/UnrealString.h:64:2: note: candidate constructor
        FString(const FString&) = default;
        ^
/Users/Shared/Epic Games/UE_4.14/Engine/Source/Runtime/Core/Public/Containers/UnrealString.h:156:14: note: candidate constructor
        FORCEINLINE FString(const NSString* In)
                    ^
        void setPropertyValue_(FString* out, KBVar* val) { *out = (FString)(*val); }
                                                                  ^~~~~~~~~~~~~~~
/Users/Shared/Epic Games/UE_4.14/Engine/Source/Runtime/Core/Public/Containers/UnrealString.h:63:2: note: candidate constructor
        FString(FString&&) = default;
        ^
/Users/Shared/Epic Games/UE_4.14/Engine/Source/Runtime/Core/Public/Containers/UnrealString.h:64:2: note: candidate constructor
        FString(const FString&) = default;
        ^
/Users/Shared/Epic Games/UE_4.14/Engine/Source/Runtime/Core/Public/Containers/UnrealString.h:156:14: note: candidate constructor
        FORCEINLINE FString(const NSString* In)
                    ^
1 error generated.
1 error generated.
ERROR: UBT ERROR: Failed to produce item: /Users/oleg/Documents/Unreal Projects/kbengine_ue4_demo 4.14/Plugins/KBEnginePlugins/Binaries/Mac/UE4Editor-KBEnginePlugins-9146.dylib
Total build time: 23,67 seconds

kbengine

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May 30, 2018, 5:02:27 AM5/30/18
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Please update to the latest version

在 2017年3月31日星期五 UTC+8下午9:56:26,Oleg Shaykhutdinov写道:
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