Gaming Tuesday the 26th

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Zack

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Jan 22, 2010, 11:42:03 AM1/22/10
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Hi Everyone!

We've been having some great game nights lately and I hope it
continues this Tuesday!

I did have a small group over at my place last night to give Dungeon
Lords a try and we had a pretty good time. I'm excited to give it
another shot... but it is a bit of a longer game. We got done in a
bit over two hours including setup and rules explination though so it
will fit in our normal gamenight slot pretty well... provided we start
pretty close to 6. If anyone wants in for sure let me know here and
I'll try to chase people away from the table for you (it plays 4...
and I'll be playing :-)

Rules are here for anyone who thinks they might roll in after the
rules explination... Jeremy... :-p

http://www.zmangames.com/boardgames/files/dungeonlords/DL_rulebook_ENG.pdf

Standard mentioned he'd like another shot at San Juan, so I'll bring
that and a couple other lighter, faster games for any time I have left
as well. Jonathan still has quite a few new games he'd like to play
also... so chime in on what you'd like to play and we'll see how many
tables we can fill this week!

See you there,
Zack

Zack

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Jan 25, 2010, 10:31:25 AM1/25/10
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Well... I'm guessing I came on too strong in my DungeonLords
post... :-) I'm still planning to have it set up early and hope to
entice three others to play with me.

I'll also be bringing Ingenious, Chinatown, San Juan and probably
Bohnanza in my bag of fun.

I wouldn't mind another shot at Dominion with the expansions, or
SmallWorld with the expansion(s) or Chaos in the Old World out of
somebody else's bag of fun :-)

See you tomorrow at Double Play,
Zack

Jonathan Allott

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Jan 25, 2010, 2:28:47 PM1/25/10
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I'll play DungeonLords so now you we just have to find 2 more.

Jonathan

Zack

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Greg Fenske

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Jan 25, 2010, 2:46:15 PM1/25/10
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I'll play.

Dibbs on green.

On Jan 25, 2010 1:28 PM, "Jonathan Allott" <jonatha...@gmail.com> wrote:

I'll play DungeonLords so now you we just have to find 2 more.

Jonathan

On Mon, Jan 25, 2010 at 9:31 AM, Zack <zas...@yahoo.com> wrote: > > Well... I'm guessing I came o...

Yenish, Jacob

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Jan 25, 2010, 3:34:08 PM1/25/10
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I'll be there tomorrow.

Jake

________________________________________
From: katog...@googlegroups.com [katog...@googlegroups.com] On Behalf Of Greg Fenske [origion...@gmail.com]
Sent: Monday, January 25, 2010 1:46 PM
To: katog...@googlegroups.com
Subject: Re: Gaming Tuesday the 26th

I'll play.

Dibbs on green.

On Jan 25, 2010 1:28 PM, "Jonathan Allott" <jonatha...@gmail.com<mailto:jonatha...@gmail.com>> wrote:

I'll play DungeonLords so now you we just have to find 2 more.

Jonathan

On Mon, Jan 25, 2010 at 9:31 AM, Zack <zas...@yahoo.com<mailto:zas...@yahoo.com>> wrote: > > Well... I'm guessing I came o...

Zack

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Jan 25, 2010, 5:57:27 PM1/25/10
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Heh. Nice Greg :-) Jonathan... I figured you'd mastered the game on
your first play... :-p

Jeremy Jacob

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Jan 26, 2010, 6:42:36 AM1/26/10
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I'm intending to be there this afternoon. I'd like to give dungeon lords a try, but it sounds like it's already filled. That's fine, I have a tendency to be running late anyways, so you guys can start right away if I'm not playing.

Hopefully we'll get another good turn out and I'll have someone else to game with. Otherwise, I'll have some 2 player games in case that's all I can get.

-Jeremy

On Mon, Jan 25, 2010 at 4:57 PM, Zack <zas...@yahoo.com> wrote:
Heh. Nice Greg :-)  Jonathan... I figured you'd mastered the game on
your first play... :-p

--

Zack

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Jan 26, 2010, 10:20:21 AM1/26/10
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We'll see how it goes when people start rolling in. I'd like to
introduce it to as many new folks as I can so I can play some games
without needed to go through all the rules again in the near future.
Also, once we all have a game or two under our belts we'll be ready to
add special events to make things more difficult :-)

Zack

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Jan 27, 2010, 1:43:11 PM1/27/10
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Recap:

We had a great night at Double Play last night. Greg, Jonathan, Jake
and I brought out DungeonLords and the rules explination and game
itself went very smoothly and we were done in about two hours...
Jonathan had a total about face from his first game as he tried out a
very evil strategy and the paladins did bad things to his Dungeon (One
turn where he was short of gold for all but one of his actions really
didn't help...) Impressively, despite his difficulties, he managed a
positive score... of 2. Jake caught on quickly and even acidentally
stole Jonathan's first paladin and whacked it for some decent points.
He and I ended up tied for second at 15 as he held several titles at
the end of the game and my dungeon was relatively untouched. Greg
walked to an easy win as he did a good job attracting weak adventurers
and powerful monsters. Adding several titles to a solid Dungeon gave
him 24 points at the end!

While we were rolling Jeremy got a game of Small World going with
Standard, Ahri, Brian, and Ben (or was Jaques over there?) Either
way... I understand Jeremy came in last, but did not hear a victor
declared...

Then a handful of folks went home and the rest of us broke out Greg's
shiny new Yakuza expansion to Cash n Guns. Great rules confusion
ensued... and we started over after our second round. Things went
better once we were all on the same page... but we American gangsters
were not up to the challenge of stopping the Yakuza team of Jaques,
Greg and Mac... and they walked away with a ton of cardboard cash and
the win!

Jonathan Allott

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Jan 27, 2010, 2:57:44 PM1/27/10
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I could have gained a few more points because the Paladin should have stayed with me:

From the FAQ.
  • The paladin does not move to another player’s dungeon if that player’s Evil Counter is not on or above the paladin space (even if that player is more evil that the player that currently has the paladin).
  • The paladin ignores the Starting Player Token (if Evil Counters are tied, he stays where he is), unless two new players become most evil (and on or above paladin space) at the same time. (This can happen when the most evil player drops and exposes two other players to be most evil, or at the start of the Second Year, when a new paladin has to be assigned.) In these cases only, the paladin goes to the player that is last in play order among the tied players.
Also healing only occurs if the adventures are attacked so I could have let the fatigue build up and just sent the Vampire in the last round to kill one more adventurer.

So that would have been +7 points which is still pretty bad.  I'm not sure how you can be the most evil and win the game although not having any production rooms really screwed me up.  The totally missed turn didn't help either,  not paying the tax in the previous round might have been a better option so that I had gold for the round.

Anyway I look forward to playing again with the event cards included.

Jonathan.


Greg Fenske

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Jan 27, 2010, 3:03:25 PM1/27/10
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Yeah getting evil down and not paying the monsters seems the way to go

On Jan 27, 2010 1:57 PM, "Jonathan Allott" <jonatha...@gmail.com> wrote:


I could have gained a few more points because the Paladin should have stayed with me:

From the FAQ.
  • The paladin does not move to another player’s dungeon if that player’s Evil Counter is not on or above the paladin space (even if that player is more evil that the player that currently has the paladin).
  • The paladin ignores the Starting Player Token (if Evil Counters are tied, he stays where he is), unless two new players become most evil (and on or above paladin space) at the same time. (This can happen when the most evil player drops and exposes two other players to be most evil, or at the start of the Second Year, when a new paladin has to be assigned.) In these cases only, the paladin goes to the player that is last in play order among the tied players.
Also healing only occurs if the adventures are attacked so I could have let the fatigue build up and just sent the Vampire in the last round to kill one more adventurer.

So that would have been +7 points which is still pretty bad.  I'm not sure how you can be the most evil and win the game although not having any production rooms really screwed me up.  The totally missed turn didn't help either,  not paying the tax in the previous round might have been a better option so that I had gold for the round.

Anyway I look forward to playing again with the event cards included.

Jonathan.

On Wed, Jan 27, 2010 at 12:43 PM, Zack <zas...@yahoo.com> wrote: > > Recap: > > We had a great n...

Jonathan Allott

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Jan 27, 2010, 4:01:59 PM1/27/10
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I think that the real skill is in manipulating the evil track just enough so that you get exactly the adventurers you want.

--

Zack

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Jan 27, 2010, 5:36:19 PM1/27/10
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Pesky FAQ... :-/ I have not problem playing the paladin that way from
here on out :-)

I like the idea of keeping your evil to the low/middle to get a few
lower powered adventurers and then jumping up the track late to try
and snag the paladin... but that requires a level of planning ahead I
haven't attained yet :-)

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