You may be interested in Kevin Cadmus' adjustments to HCP for balanced hands -- derived, so Kevin says, from HUGE amounts of computer simulations, in the millions of deals (my own simulations, as published in Jan and Feb 2000 issues of The Bridge World, ran into just tens of thousands, and deliberately picked very unbalanced hands to eliminate a lot of variability).
Kevin's results are only published, to the best of my knowledge, in an appendix to his "BFUN" book (now getting close to a 7th edition), focused on describing a system focused on canape, strong club, weak NT, and relays (I've been trying out BFUN for months with a Diamond LM partner in TV -- online games only, of course, since I'm in CA, and it does seem to be fun but not 100% effective... but that's a different subject). These "TTS" adjustments are focused on results on declaring a no-trump contract.
Summarizing the "TTS" adjustments to raw HCPs:
- a + for every A and 10; a - for every Q and J
- 2 - for a doubleton headed by Q; one - for doubleton or tripleton headed by J
- a + for 3+ card suit headed by AQ, AJ, or KJ
- a - for any suit headed by AK
The latter's obviously the astonishing novelty: this is the only evaluation scheme I ever heard of, where having A and K together is rated BELOW having them separate (rather than equal, as in HCP or LTC; or more, as in QT). The other stuff seems pretty much commonsense.
Net out +s and -s: a net 3, either way, is worth one HCP.
In your hand,
you have 4 single-card +s (3As, 1 10) vs 1 single-card - (that Q); AQxx in S add another +1, so, net, +4, which is equivalent to 1.33 HCP. So adding those to your 14 HCP, you have 15.33, no doubt too strong for a 12-14 NT (BFUN expresses all balanced-hand ranges down to 1/3rd of a point, of course; BFUN's weak NT, for example, is 12+ to 15).
The TTS adjustments are few and simple enough that it's not a stretch to do them at the table!
Alex