If opener has 15-16 with values in LHO's suit, facing a possible 0 count, no action is safe. He passes.
If responder happens to hold the hand you described (4om333, 5-8), LHO is probably going down. That's a plus score and we're not missing game.
Strong notrumpers facing the zero count are going minus in 1NT or the opponents are making something, just like our opponents. Strong notrumpers facing the 5-8 count are going plus in 1N. Whether that's better or worse than our result depends on vulnerability, the opponents' hands and the play. At IMPs it's trivial. At matchpoints it's random and balances out in the long run.
If opener has 18-19 with values in LHO'S suit, he re-opens with 1NT, same as the strong notrumpers. Responder can invite with values.
If opener has 17 with values in LHO'S suit, pick one of the above.
Footnote: after 1m (1x) pass (2x), pass (pass)... responder with 4om333 (or 5om332) and 5-8 should typically reopen with a "surprise" double. This isn't in the notes but seems implied.
Knowing responder's shape, An unbalanced opener will always have a safe spot in 3 of a m. Strong notrumpers will never find this - responder can't safely double if opener might hold a WNT.
A balanced opener with defensive values may pass, bid 3 of either m, suggest 2S on a 4-3 (if x = H) or try 2N. Strong notrumpers may land elsewhere, but we have more info to chose where and how to play, so we rate to gain.
I once made this "surprise" double ATT with a strong KSU partner. We'd never discussed but he correctly deduced my shape and strength and acted accordingly.