Having thought about this a bit more...
On 5/9/22 4:28 PM, Ronald Kalf wrote:
> there is room for improvement with respect to
> 6. continuations after 1M-1N
> 7. continuations after 2/1
> 8. responding to 1N
> If you want to do something about #5
> 5. selfpreempting opening bids (2C and 2N)
> you have to play a strong or ambiguous club (or diamond) system
Another alternative is to give up the SAF 2C, and make 2NT a little
stronger, say 22-23. (You can make 2C a weak two-bid or maybe some
variety of multi where that's legal.) On balanced hands too strong for
2NT, open 3NT. On strong unbalanced hands, open a suit at the one
level, and jump-shift later. It will help to put some artificiality in
the jump-shift auctions, but that isn't necessary because these
sequences are rare.
> For #6 there are several versions of Gazzilli.
I don't object to the KSU continuations, but I won't argue against
Gazilli if you like it.
> For #7 one might adopt Ambra or find help in the Kokish-Kraft notes.
Just keep in mind that 1S-2H and 1D-2C are weaker than the others, so
ordinary 2/1 methods won't be good. One improvement I like over 1S-2H
is that all minimums rebid 2S, and 2NT shows 15-17. The 2S rebid can't
promise a 6c suit regardless, so at least make the 2NT rebid show a hand
type that's otherwise hard to show.
> For #8 I prefer condensed transfers aka Hitchhiker, but two-way Stayman or anything else but
> normal transfers is acceptable.
I've never played normal transfers with 12-14 NT, but when opponents
play them, they don't seem to work as badly as I'd have expected. I
gather normal transfers are quite popular in England.
Other methods worth considering are art 2D to show inv+ with a 5cM
(2M=signoff) and a triple-puppet scheme, where 2C, 2D, and 2H are all
puppets to the next higher suit, and 2S is a signoff. The 4cM hands go
through 2C, if I remember correctly. This gives three two-level
signoffs as KS does (though at the price of an extra round of bidding
for two of them) and an enormous number of sequences for the
constructive hands.
I've played the inv 2D method but not the triple puppet.
--
Steve Willner