Tasksare sent to the mailbox at the house, which provides some focus for gameplay, but these can be quite mundane and aren't particularly challenging to achieve. They reward you with experience points and garden coins. Levelling up gives a skill point, which can be spent to improve certain aspects of gardening life; improving watering efficiency, increased funds from harvesting, etc.
It's really fun to plan out and design your garden; veggies go in this spot, flowers would look nice over there. You can plant in the ground, raised beds, and pots. Everything feels quite realistic, but the controls seem to have a really hard time letting you put things down with any precision, which can really ruin a whole vision.
Jade has grown up on PlayStation, and spent far longer finding those pigeons, completing those jumps, and chasing those Trophies than she cares to admit. She's never happier than when she's in Junes, Hope's Peak, or collecting Wumpa Fruit.
I guess for me, it would make more sense to just get up and go outside and grow some plants in potting soil.
I usually like to do things in games that I can not do in real life.
But if others enjoy something like this... then I say more power to them. You do you....
I don't expect anyone on this site to care about a gardening game. What I would recommend, especially in today's times, is to start your own REAL garden. Grow your own food. It will help supplement you and your family if food supplies run short in stores like we saw during Covid with supply chain issues.
I would love it if someone made a game like this but it was a total bait n switch, where for the first 30 or 40 minutes one is actually playing a gardening simulator and droning along doing meditative things, with a radio playing softly in the background. But then the radio becomes more insistent and you start to hear things about an 'outbreak' and then these creatures start shambling toward your house and it becomes an FPS/survival horror story.
Im glad they didnt introduce 'pests'. They would be the equivalent of the disasters in sim city, which I hated.
Not introducing weather conditions seems like a miss, but I can live with that!
Ive just switched to ps app and bought it, downloading now.
I need to stop screaming at NFS unbound as another car appears from inky blackness in the last seconds of a race to take me out and frustrate me. Maybe this will be the calm I need ?
Thanks for the review Jade, appreciated.
As for the game its exactly what I expected for my 15. Boring, yes. Repetitive, yes. But strangely compelling and calming. I'm happy, and my wife gave an excited squeal when I showed her the game! Don't hear too many of them these days ?
I wasted an entire week of holiday game time playing this Lawnmower STIMulator. The gameplay loop is insanely addictive for those that crave dopamine. Every straight line or perfectly rounded tree swirl gave a hit of it. It's the main reason I did not get the powerwash one.
I've tried building a pile of stuff in front of the door and jumping on it as soon as the day starts. Also making a walkway around the whole garden with the wooden floor. Just standing on a barrel that I jumped onto.
"For a day I waited a whole day until 18 p.m. on the porch, finished work, done. Just go and do something in your apartment during this time. Doesn't take long. Maybe 10-15 minutes?"
Each and every flower is unique thanks to procedural generation and growth visualisation simulation technology. The growth mechanics mean that how plants grow changes depending on the environment, such as where they are planted or how many plants are nearby taking up the nutrients. You can also unlock new variations of flowers via breeding. The team is well-equipped to know how plants behave, as Garden Life producer Kay Luthor is a professional florist and won the title of Chelsea Young Florist of the Year at the Chelsea Flower Show in the UK in 2016.
Garden Life will launch in early 2024 for PC, PlayStation 4, Xbox One, PlayStation 5, and Xbox Series XS. A Nintendo Switch version is set to launch sometime after. For those eager to get their gardening gloves on, a demo will be available for Steamfest in October.
Are you a cosy game addict? Welcome in and take a seat among your fellow enablers as I, fellow addict Zoe Delahunty-Light, kick off my new weekly series Cozy Corner! This series follows me as I finally try to clear my backlog of 47 (and counting) cosy games in my steam library, and decide whether these games are relaxing enough to warrant the label 'cosy' at all. Cosy games have blown up over the last four years and because of it, there are more to try than ever before, and thus more competing for your attention. I'm going to find the best of the best so tune in for this new weekly series full of blankets, relaxation - I hope - and surprisingly harsh judgement.
Garden Life: A Cozy Simulator is the first game that's being subjected to the cosy interrogation. In it, you are responsible for bringing back life to the dilapidated garden belonging to the previous gardener Robin, and the spirit of the local community as they convene around you, the new gardener. But you're not on your own - Robin is unable to move on while the garden remains uncompleted and neglected, so they'll be there to guide you as you find your green thumbs. From creating bouquets to opening up new sections of the community garden, Garden Life: A Cozy Simulator is dedicated to gradual floral farming with heartfelt story elements. But just how cosy is Garden Life: A Cozy Simulator? Even though the word 'cozy' is in the name, it's time to put it to the test!
Customers are financially responsible for any damage caused by failure to follow the above Rules & Regulations. Failure to comply with any of the above policies may result in the cancellation of the balance of your paid simulator time without compensation.
As the name suggests Garden Life A Cozy Simulator is a relaxing farming game where you can create a flourishing garden of your dreams in a cozy environment. Garden Life A Cozy Simulator takes place in a humble small village where you go to everyday after taking the bus and returning home by bus near the end of the day. As a lover of farming sim games Garden Life plays differently to those that I am used to and all for the better.
Garden Life A Cozy Simulator is just that, a cozy farming game that does require a little grind here and there where you are required to create bouquets and fulfill certain tasks, however you are not obligated to complete them in a time frame. You can enjoy your farm slowly tending to it as and when and enjoying relaxing for one or two days if you so much wish to. You definitely can enjoy Garden Life A Cozy Simulator as it is meant to be played. Most of what you can achieve to creating the best farm does require you to do some grinding early on, if you wish to buy the best decorations for your Garden then sure you will need a stall so you can sell stuff for money. This will require a bit of work at the start of the game however.
SummaryWhilst not perfect, Garden Life A Cozy Simulator does a great job of having freedom to create something which you can't do in many other games whilst having a great ambience to boot. While you do have create freedom, that freedom is short lived by a lack of actual content overall.
A monthly nostalgia podcast hosted by four, thirty-something, Birmingham-based nerds: Kyle, Brandon, Caleb & Prince; discussing the historic goings-on from the world of video games as well as doing deep-dives on classic movies; all whilst simultaneously pining for the nostalgic days of old.
Courtesy of the Future Games Show at Gamescom, a demo for The Garden Path is currently on and I'm glad I dug into it. Like Animal Crossing, it syncs with your system clock so that the in game world follows real world time. Also like AC, I appear to be collecting occupants for my garden. The first is a friend with a tomato for a head called Otto. The Garden Path starts out as these things often do: someone hands you a tool and teaches you to plant seeds with it. Suddenly you have more tools, more seeds, and a to-do list.
The first such friendly local is a bear named Augustus, who was kind enough to gift me half a set of secateurs and then tie them together again when I found the other blade. An old man in a gnome hat is willing to trade for seeds. A yak named Larto taught me to fish.
That reminds me one of the most important bits of The Garden Path so far. I do not hate the fishing minigame. I'm not the only one who hates fishing minigames, and really I only put up with them because I like these little life sim games so much. The Garden Path's is really quite decent though. The conceit is that fish like the sound of whistling, so you'll steer the pitch of your whistle around a little grid and attempt to hover over just the right tune until a fish bites. It's rather refreshing to see something different from the Stardew-like bouncing bar.
It's been full of nice little touches so far. Selecting a stack of items to give to another character appears first as a single item, then a small stack as you increase the counter, then a little cardboard box. My backpack has a little hanging lantern on it for when the sun goes down. Errands are crossed off with a hearty pencil scratch. The dialogue is sweet but not sickly so. It's all really lovely so far.
It's all quite familiar, but in a slightly different tune than the many Stardewbuts of the past few years. I don't expect that optimisation will be particularly encouraged by The Garden Path. It strikes me as much more laid back than that.
I'll not take up more of your time with reading about it. You can snag the demo for The Garden Path and spend 30 (or more) minutes with it yourself over on Steam. Besides, I need to go find an acorn for my new resident Otto. Not for any particular reason, Otto says. They just think they're neat.
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